
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.2Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1704 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is an awesome reverse horror experience, filled with puzzles and difficult, but not unbeatable, challenges. It's great all across the board. I will say that this is NOT an action game, this is first and foremost a puzzle game that includes a lot of backtracking at times. It's also pretty big, so prepare to get lost occasionally. Carrion is pretty short. I was able to 100% the game (probably one of the only very few games I can say I have 100%'d) in about 6 hours. I don't know about the $20 price tag; I'd say get it if it's on sale for about $10 or less.
很有趣的解压解谜小游戏,流程不长只有5H左右
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $3.99−80% | 469ratings | 88% | #167 | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошо что можно поиграть за НЁХ. Плохо что финал очевиден, плохо что нет какого то финального босса, нет смысла собирать эти улучшайзинги по картам. Плохо то, что собственно карты нет. Бесконечно тыркаться на открытых локациях - бррр. Но в целом было весело. Позитива больше всё таки. (Финал подсмотрел на ютубе уже, не было сил перемещаться в поисках выхода)
3.5h一口气通关了,很爽,难度低。
¿Qué pasaría si, por una vez, el monstruo fueras tú? Esa es la premisa de CARRION. En lugar de interpretar al típico superviviente indefenso, controlas a una criatura amorfa que escapa de un laboratorio de alta seguridad, sembrando el caos entre científicos y soldados mientras recupera sus habilidades y busca la libertad. Lejos de contar una historia mediante largos diálogos o cinemáticas, el juego apuesta por la narrativa ambiental. La jugabilidad combina exploración tipo Metroidvania, puzles sencillos y mucha acción. La criatura puede desplazarse por paredes, conductos de ventilación y techos con una fluidez sorprendente, mientras utiliza tentáculos para capturar enemigos, lanzarlos contra las paredes o devorarlos para recuperar vida. A medida que avanzas obtienes nuevas mutaciones que permiten acceder a zonas previamente bloqueadas y enfrentarte a enemigos más peligrosos. La sensación de crecimiento está muy bien conseguida, haciendo que el monstruo pase de ser una amenaza contenida a una auténtica fuerza imparable. Visualmente destaca por un excelente estilo pixel art, repleto de animaciones detalladas y efectos gore que consiguen transmitir toda la brutalidad de la criatura. El apartado sonoro también cumple con nota, creando una atmósfera opresiva donde cada grito, disparo y movimiento viscoso contribuye a generar tensión constante. La campaña tiene una duración aproximada de entre 4 y 6 horas (completando el 100% del juego), suficiente para mantener el ritmo sin hacerse repetitivo. En mi caso, lo he jugado tanto en PC como en Steam Deck y considero que es muy buen juego para la portátil. Lo bueno: 🟢 Una propuesta muy original al ponerte en el papel del monstruo. 🟢 Movimiento extremadamente fluido y divertido de controlar. 🟢 Perfecto para Steam Deck. 🟢 Excelente ambientación gracias a su pixel art y efectos de sonido. 🟢 Combate muy satisfactorio. 🟢 Buen diseño de exploración con habilidades que amplían las posibilidades del mapa. 🟢 Ritmo ágil que apenas da tiempo al aburrimiento. 🟢 Fácil de conseguir todos los logros. Lo malo: 🔴 La historia deja preguntas sin responder. 🔴 Es fácil perderse en algunas zonas por la ausencia de un mapa detallado. 🔴 Su duración puede quedarse corta para quienes busquen una experiencia más extensa. [code]⚠️ Si te ha gustado la reseña y quieres apoyarme, sígueme en mi página de mentor: [url=https://store.steampowered.com/curator/38483740/][H3]Sr erre[/H3][/url][/code]
*CARRION* --------------------------------------------- É um metroidvania diferente de todos os outros que testei até hoje. Pois a vibe de sermos o Vilão, não se aplica apenas na história. Cada parte da campanha é uma verdadeira experiência grotesca e viciante. Controlamos um organismo que desperta dentro de uma espécie de instalação e conforme vamos avançando, precisamos eliminar todos os seres humanos no caminho e destravar entradas de diversas formas pra continuar progredindo, tentando escapar dessa instalação e até descobrindo o que aconteceu naquele lugar. Claro que a história não é o ponto central da experiência e não fica tentando explicar tudo, a graça aqui é estraçalhar tudo que se mexe e evoluir ao ponto de superar todos os obstáculos. A movimentação da criatura é extremamente diferente do que encontramos normalmente em um metroidvania: você controla seus tentáculos para atravessar dutos, paredes e ambientes apertados, agarrar inimigos e devorá-los. Ao devorar humanos, recuperamos recursos e podemos aumentar a massa da criatura, além de desbloquearmos novas habilidades durante a exploração. Apesar de tudo isso, o combate não consiste em se mover e matar, já que em diversos momentos exige estratégia, principalmente quando aparecem inimigos mais letais. A movimentação da criatura é extremamente diferente do que encontramos normalmente em um metroidvania: você controla seus tentáculos para atravessar dutos, paredes e ambientes apertados, agarrar inimigos e devorá-los. Ao devorar humanos, recuperamos recursos e podemos aumentar a massa da criatura, além de desbloquearmos novas habilidades durante a exploração. Apesar de tudo isso, o combate não consiste em se mover e matar, já que em diversos momentos exige estratégia, principalmente quando aparecem inimigos mais letais. CARRION traz um estilo pixel art, com muitos detalhes, principalmente na própria criatura, que parece estar o tempo todo se mexendo e se espalhando pelo cenário. O jogo segue a famosa linha de um metroidvania, onde existem pontos no mapa que só vão ser acessados após desbloquearmos habilidades específicas. Mesmo assim é uma experiência curta, podendo ser zerado em umas 5 horas e se estendendo a umas 8 caso busque o 100%. Recomendo demais para aqueles que procuram um metroidvania BEM diferente, intenso e surpreendente. Não vale seu preço cheio por conta da pouca quantidade de conteúdo, mas em promoção dá pra pegar por menos de 5 reais e aí sim vale muito a pena. https://steamcommunity.com/sharedfiles/filedetails/?id=3754506202 --------------------------------------------- 8.0
Carrion is the only game I know that finally lets you stop playing as the boring, slow-moving space marine and lets you be the unstoppable, pulsating blob of teeth and tentacles from the horror movie. It’s essentially a "reverse-horror" game. Instead of running away from the monster, you are the monster. The movement is incredibly satisfying—slithering through air vents, stretching your biomass across ceilings and dragging scientists into the shadows is a absolute blast. There is a deeply primal, hilarious joy in scaring the living daylights out of NPCs, watching them scramble for the exits and then—well, turning them into a light snack to grow your size. The power fantasy is real. As you evolve, you get new abilities like web-shooting and mind-control, which make you feel like an absolute menace to anyone trying to contain you. The pixel art is top-tier and the way your amorphous body reacts to the environment—oozing around corners and fitting through tiny gaps—never gets old. It’s tight, it’s polished and it’s a brilliant way to spend a few hours being the ultimate nightmare fuel for a research facility.
[h1]Overview: An Essential Indie Title [/h1] Carrion doesn't get the meme worthy praise & glory of other indie darlings but it is immediately engaging, fun, and worth your time. It packs a solid amount of enjoyment into its 5-8hr-ish campaign and doesn't outstay its welcome. (My playtime is higher due to afks). [h1] The Good + The Bad [/h1] [i]Game Play[/i] Carrion is one part metroidvania exploration game, one part lite action game, and one part puzzle game. It should go without saying you play as a creature that breaks out of a research facility, in this sort of reverse-horror setup. You eat scientists and guards as you go - growing the size of your creature's form, finding various power-ups that give you added abilities to unlock new areas of the map. The twist is that unlocking new areas usually involves some level of puzzle solving using said new abilities. The puzzles are well balanced - nothing too hard - but they require just enough focus to change up the rhythm of game play to keep you engaged and prevent monotony. The level design is fairly linear for a metroidvania but this suits the game's design since there is no in-game map and not that many optional secrets to find so backtracking is not required. There's just enough extras for those that dig the vibe of the game that want a little more time with it but not so many as to be tedious and taxing nor even necessary. The linearity serves the pacing by keeping you moving into new areas, with new mechanics. You may feel a bit confused as to where you're going but the levels are so well crafted you eventually end up where you need to be without having to fuss or worry about it. Just push forward toward the area you haven't been to and you'll be where you need to be. Backtracking is essentially optional and there's online maps if you really find it necessary. [i]Art Design & Music[/i] The art design is better than expected for this type of SNES throwback. There's nicely articulated aesthetic variation throughout the game's levels even though most of the journey is housed in a research facility. Backgrounds are detailed and change their focus (from tech research areas, to mines, to underwater areas, etc.) at a regular pace. The music is serviceable without being exceptional. It creates a nice texture and atmosphere for the game but will not make a lasting impression. [i]Puzzles[/i] As stated above the puzzles are a welcome change to the game play that keep you engaged. They lean towards being excessively easy at times but it's for the better as anything harder would slow down the other elements of exploration and action within the game. [i]Criticisms[/i] My only minor complaints deal with the way the game fails to teach you a few things and how it handles backtracking in a few areas. The biomass pods you can create to shrink your creature's size at certain moments can later be eaten to regain your previous size. This is a critical tool for passing one of the puzzles early on that may stump more than a few players. There's another bit of confusion around the ability of your large-sized creature being so similar to your mid-sized creature you think it should do the job of removing any (screw) barrier not realizing the distinction between them is not the amount of force but the direction of the force (one pulls, the other pushes, even through they both are animated as if they push). This is again a critical distinction for a certain early puzzle. It should have been better clarified to the player. My last criticism is that it is not particularly easy - sometimes - to backtrack if you do want to go back through an area. It would have been nice if, after you find your way to the end of an area, that shifting to the next opens (neutralizes) all the gates and latches (you have interacted with) in the area you just finished. Instead you sometimes need to re-trigger items to open previously traversed pathways. If you want 100% completion like me you will probably just end up checking online for a map to make getting through those 1 or 2 previous latch ridden areas less confusing to traverse. That said it's not terribly difficult once you do that. [h1] Technical [/h1] [list] [*]No Crashes [*]Controller Support (preferred play method) [*]Opens Full Screen (not something I take for granted with indie titles) [*]Suitable to Run on a Potato PC [/list] [h1] Conclusion [/h1] If you like metroidvanias, or indie games, or are at all curious about Carrion - you should pick it up. Usually the sale price is below $5. There's no reason Carrion should not be in everyone's library and played through in an afternoon. It's hard to find games that have unique mechanics within a familiar genre and are so easily picked up and enjoyable without wasting your time. Carrion is short, sweet, and packs a memorable punch.
夏促新史低来的,本想七块六毛战斗个爽,结果被迫借助 B 站导航。冲着战斗爽来的朋友们可以退出了。 抛开及其绕的地图来看,《红怪》设计地堪称精湛,尽管是一款像素游戏([b] 像素是好文明! [/b]),但不难看出开发组和美术组灌注的心血:十分统一的设计语言、流畅的操作手感、有趣的知识锁环节、精妙的物理效果……对于 76 的它可能需要斟酌,但它都 7.6 了,上手尝试一下是未尝不可的。 值得吐槽的是,游戏打着“逆转恐怖”的口号进行宣发,实则没有点技巧是会直接被打死的,人类并不那么愚蠢,他们不会坐以待毙。特别是遇到火力充足的强力敌人时,或许你需要想一想,现在谁才是怪物? 总而言之,-90% 的《红怪》十分值得入手,其他价位就见仁见智了。
Выпусти своего монстра наружу! Почувствуй себя бесспорно могущественным существом, способных разорвать любого в клочья и безжалостно сожрать, дабы стать ещё прекраснейшим и сильнейшим существом в этом мире. Пиксельная визуализация торжество для глаз смотреть как монстр перебирается цепляясь щупальцами по узким и широким туннелям, имеющий при себе обширный запас Зубов, Шипов, Клыков и других смертельно опасных способов убийств для любого живого существа встречающимся на вашем пути. Улучшай себя, пожирая ДНК других лабораторных существ, что бы тактика убийства была более логичной и извращёной. Ведь вы не бессознательная масса плоти, вы CARRION, единственное и богоподобное существо, которое было здесь за долго до появления жалких людишек, не способных выживать, эволюционировать и приспосабливаться как вы!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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