
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Somehow this game looks & feels more awful than the original. The graphics look like it was baked inside a potato, and the combat just feels..wrong. I don't know how to put it. Compared to the original, this is a huge downgrade.
Should've been an expansion for the first game. Just more of the same but lower quality than the first game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 15.4K | 92% | $14.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 14.3K | 74% | $19.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 9.2K | 76% | $14.99 | |
| $18.7M | 19.4K | 78% | $39.89 | |
| $43.5M | 106K | 57% | $34.99 | |
| $68.8M | 62.5K | 83% | $59.99 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $1.1M | 10K | 79% | $5.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After trying twice now to get into this game I am simply at the point where I don't think that I will ever really enjoy this game and am recommending that others should generally avoid it. The game opens with an overbearing tutorial. The set/visual environmental design is mostly uninteresting, looking like a generic "futuristic prison," similar to how you've probably seen them across so, so many different "modern" video games. And it just hits you over the head with big popups telling you what to do step-by-step, even though the chance that someone who is playing this hasn't played a Souls game is basically zero. What's even worse is that the entire opening tutorial area and then the following city segments will have you just fighting the exact same dudes over and over and over again. Like, just give me anything different within the first two hours of the game. Let me fight a toaster or something, like the bar is literally that low. I can't pinpoint exactly what's doing it either, but I get headaches trying to play for longer than 30 minutes.
这引导是人啊卧槽你的,怪不得很多游戏国外评分都比国内高,就是因为steam在国外普及的早,像surge2这样的屎外国人吃的比国内多,阈值低了。
Considering how much I loved the first game, this one surpasses it in every way. Many aspects have been improved, such as combat: it’s more agile and fluid here, with better moves, more attack options, and directional parries. I’d say the parry is the biggest defensive innovation, since you can block in a specific direction to launch a devastating counterattack if you time it right, something that’s very satisfying to master. There’s a greater variety of environments, moving away from the repetitive industrial setting of the first game, with cities, forests, beaches, and much more. I also think there’s a greater diversity of enemies and bosses. The narrative is much easier to follow than in the first game. While it’s still not a masterpiece, there’s more dialogue and a more coherent structure. The drone system is more useful, offering more variety in ranged attacks and combat-integrated utilities. The upgrade and loot system is much better, as it adds more armor pieces and weapons with unique abilities. And there are more interconnected, vertically structured levels (non-linear, with better shortcuts in the style of Dark Souls). If you’re a fan of the first game, you’ll like this one much more, and in fact, you’ll end up seeing it as a necessary evolution.
Что ж... начну с проблем со входом в игру. Если такие возникают [strike] это знак свыше [/strike] то попробуйте установить бета версию. Она конечно вылетает время от времени но так у вас игра хотя бы запускаться будет. Теперь к обзору The Surge 2 плоха. Из плюсов: + Углубление боевой системы + Оказуаливание + Здесь как и в первой части есть на что полюбоваться И сразу к минусам: - Графика стала ХУЖЕ - Игра буквально не запускается и крашится - Игра почти полный реюз ассетов из предыдущей части - Атмосфера Что ж. Графон реально стал хуже. Я не знаю почему. Возможно дело в замыливании или в цветовой гамме но так или иначе ощущения очень странные. Атмосфера мне тоже вообще не зашла. Такое ощущение будто мне 40 лет и я сижу на детском утреннике ну честно и это касается не только атмосферы и дизайна но и по части сюжета и сайд-квестов. При этом куча моделей врагов и механик взяты из предыдущей игры и если к механикам вопросов нет то к остальному есть. Почему жители просто так на нас нападают? Ну допустим вандалы и всё такое. А откуда у них экзокостюмы? Разве это такая распространённая технология как и экзоскелеты? Да даже опустить что вы старьё используете но почему у вас буквально 3 или 4 разновидности одной и той же брони? Такое чувство будто игру на похер делали 3 разраба из подсобки. Да и кстати касаемо боевой системы. Избавившись от одной проблемы появилась другая: игра стала намного легче. Вместо удара в прыжке у нас парирование которое только не намного сложнее просто смотри куда надо и парируй. Больше оружия это круто да и возможность собирать полусеты тоже отличная и к ним я не прикопаюсь. Моё мнение? Игра кал но если вам нравится первая часть то погонять можно. Остальным вверх по лестнице и в самую левую дверь искать что-нибудь получше.
Sigh, I've said it once for The Surge, and I'm gonna say it again for The Surge 2: Great concept! Poor execution. I LOVE how The Surge 2 understood what makes Dark Souls so good this time, even if they're shallow compared to Dark Souls proper: You have character customization, you can backstab enemies, parrying is a strong & viable strategy, your gear can be upgraded to 10 levels, permanent stat upgrades by simply leveling up, better weapon variety, and ONLINE CONNECTIVITY that allows players to leave little symbols on terrain to help with level navigation & uncovering secrets(!!). Landing a Parry feels EXTREMELY satisfying, and while I enjoyed making the most of that mechanic, I'm not sure how viable it is to get by without it. Maybe with a fast & high DPS weapon you can try to tough it out, but I found that Parrying might be the most effective strategy in most cases, especially with some particular bosses. Full gear set bonuses put their info upfront info and have a wide variety of choices. I love it! You can even set up builds with partial set bonuses if you wanna mix & match stuff. UPGRADING GEAR IS SO MUCH EASIER THAN THE SURGE (1). If you need lower quality materials to upgrade a weapon or gear part, then you can take a higher quality material and disassemble it to get parts one tier down (i.e. you need Mk.1 materials? Disassemble a Mk.2 component to get more Mk.1 parts). ITS SUCH A BREEZE NOW OMG. There's a lot of things that The Surge 2 does right with its unique traits, such as collecting materials by dismembering enemy limbs, a new drone that can attack foes at range, a streamlined chip system that adds buffs & bonuses, upgrading your level affects which chips & gear to use, an energy system that allows you to charge reusable consumables (injections), and that said reusable consumables can be used infinitely...as long as you build up enough energy! Here's the bad part about The Surge 2: I have NO incentive to care about its world, and the narrative doesn't help that in the slightest. At least The Surge, its predecessor, built up an atmosphere of intrigue through a catastrophic breakdown of a tech corporation. But The Surge 2 instead trades that a watered-down urban sci-fi setting. The lighting is TERRIBLE in this game. Everything is too damn dark! You know you did a horrible lighting job when even increasing the gamma setting cannot save you. I had to turn on my player character's gear lights everywhere I go. ITS THAT BAD. The human enemies you fight leave a bad taste in my mouth because you're just fighting PEOPLE. The Surge contextualized the enemy's hostility as either average exosuit people who unwittingly got their brains fried, bloodthirsty robotic contraptions, or the police (ACAB). But in The Surge 2, I'm just fighting PEOPLE, and they always seem like they're out to get me. This feels like an American conservative's worst fears about city life was manifested into The Surge 2: everyone is nothing but opportunistic scoundrels who will beat you to death on sight. Intentional or not, this is a very bad taste way of framing the human enemies. Also, the shortcuts in the level design can really suck sometimes. Either you'll find yourself in a long, roundabout way of navigation though a needlessly complicated labyrinth, or you'll uncover a shortcut that's kinda pointless. I kid you not, I once found a shortcut to a particular room that didn't need to be there because the main route that leads to the same room was literally 10 steps away. Anyway, the gameplay is better, but it's practically on par with Dark Souls, which is not super fabulous. The narrative & worldbuilding is forgettable, which sucks because that was one of its predecessor's strong points. I wouldn't touch The Surge or The Surge 2 unless you hate yourself and buy it for dirt cheap (like me!).
A decent souls-like marred by bugs, annoying camera, poor map design in later stages and some poorly designed or overly bullet-spongey bosses that take far too long to kill (I like short, fast, lethal boss battles in which you can be creative and fight a duel, not drawn out multi phase slogs where you chip a boss to death or need to hit a 'weak point', and there are far too many of these latter bosses in the game). Oh, and in the later stages the checkpoints and shortcuts are stupuidly far apart with many high risk areas to kill you in between, which is just irritating. Basically my enjoyment dropped considerably as I hit the later stages, though I did push through to the end.
I have tried many methods to get this game to launch and have found no solution. I love this game back on xbox and was excited to play on PC. If anyone ever comes up with a sure fire solution I would willing to try again!
Fun Game, Not as serious of a learning curve as other soulslikes. Overall fun experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.