
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.3Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #56 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: Game is buggy, wait till it's not. Devs prioritize servers over solo gameplay. I love this game, the only reason I'd recommend not buying it now, is because of the bugs. The bugs don't happen all the time, but when they do they can render your save file useless. I know some players in the community don't like quests, but I do. I recently started a new world cause I died in a perma-death one (60+ days). The quest I'm having trouble with is known to be buggy, "Missing For Fuel" but through all my research the best option is to delete my save file and start a new one. I am devastated! Another 40+ hours poured into a save for it to be wasted... Edit: Also something to mention, if you plan to buy this game and play it solo, just know that the devs do not prioritize the experience of solo players. They prefer working on co-op/online server problems.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game during early access, truly an amazing game that i would have recommended anytime. But since full relase it feels like the devs are just trying to sabotage their own work. Everything got worse instead of better like performance, gameplay and animations. sorry that you ruined it
Unfortunately I had to refund this after hearing that the dev is banning people from game why to pay this much amount to not even get to play the game
The game seems to really struggle with what it is trying to be. It seems like a mix of Dayz, Project Zomboid and Days Gone. It tries to do what a lot of other games do but does it poorly. There isn't much of a story in the game and most of the quests seem to be a fetch and deliver type of quest. Additionally, the balancing and placement of items doesn't really make much sense and cars decay way too fast for logic. Like driving down the roads without doing anything decays all parts and makes no sense really. The fundamental issue with the game is that there isn't really rationale for exploring. The looting in the game doesn't really make sense; you will loot an entire warehouse and find hardly anything and then find a small house packed with loot; places that are well surrounded by zombies often have hardly anything worth fighting for to get inside so it begs the question why even bother? Looting, after a while and opposed to a game like Project Zomboid, is far less rewarding and less needed than in other games. When taking out an entire bandit camp, you face bandits with indefinite ammo only to kill them and find like 4 pieces of ammo. You will go to a scrapyard and see a pile of tires and only find one useable one. After looting a few houses I was really all set in keeping my base safe. I never had to worry about being attacked and didn't really have a reason to develop any tech. Another issue is that there seems to be a real lack of a reason to go out and explore, do quests and explore other than just doing it for doing it sake. The risks are high and the reward is low. The NPCs as of now have no really purpose in the game other than staying in the background. You can't really form a community or have them join you or fight with them. They are just there and might have some trading options. None of them have any voices or the developers didn't seem to take the time to invest in hiring voice actors as you just read the minimal text that exists. Some will give you fetch and deliver quests but other than that, they are about as useful as a dead battery. Building doesn't really make sense. You can only get certain items by looting from prescribed locations. Despite seeing some things in the background, you can't really loot them and have to go to the developer approved locations to find said items. I needed some scrap metal and saw a whole dame metal fence behind me. Guess what? Not able to loot. Shame. Sad really. I never really found a reason to build other than make a base look good but there really wasn't a good enough threat to need to build. Building is clunky, takes a long time and requires a high amount of resources only to to be rewarded with a base that serves no real purpose because the zombie threat is pretty low. All of this aside the game doesn't really have a good identity. This is by in large due to the fact that there is no sense of place in this game. There is no story being told. We are in an apocalypse and there are zombie everywhere and my character survived and that's about it. There are no characters that we care about. There is no storytelling that helps drive us to care about taking care of our character or other groups. Even in a game like state of decay which is a similar game but different in many ways there is a story being told by the characters in your community and it makes you care about them and want to see theme succeed. You are hurt when they don't make it or something bad happens. Do I even have a reason to care about anyone here? There is a massive world here with all these places but not a reason to care or invest in the world. Honestly feels like a game in early access rather than something that should be a full release. Would pass on this one at the moment. Maybe it will improve later.
❌ NOT RECOMMENDED — 720+ hours, and this is how it ends (sumup at the bottom) I have over 720 hours in HumanitZ. I didn't spend that much time in a game I hated. I genuinely enjoyed this game and invested a huge amount of time into it. Unfortunately, my experience with Dera (Derek), particularly the way he handled my case and the moderation surrounding it, has completely changed my opinion of the game and its developers. About one month ago, I was permanently banned from the HumanitZ Steam Community Hub for "Harassment of Community members." I disagreed with the decision, but I accepted the restriction. Most importantly, I was still able to play the game normally after that ban. For an entire month, I continued playing HumanitZ without any problem. I was not banned from the game itself and could still play multiplayer. Today, I contacted Derek on Discord specifically to discuss and ask for a review of my Steam Community ban. I was trying to resolve the situation and understand why the permanent Steam Community ban had been issued. Instead, following that conversation, I was permanently banned from the game itself. I can no longer play HumanitZ, INCLUDING ON PRIVATE SERVERS. And this is where I have a serious problem with the punishment. The original issue was related to communication on Steam. It was not an in-game cheating or gameplay violation. I had already been banned from the Steam Community for a month, and during that entire month I continued playing the game without causing any problems. Then, when I finally contacted the developer to discuss the Steam ban and ask for it to be reviewed, the punishment was escalated to a permanent ban from the entire game. If I broke the rules of the official Steam Community, ban me from the official community. If I broke the rules on an official server, ban me from the official servers. But permanently preventing me from playing a game I purchased — including private servers operated by other people — is, in my opinion, completely disproportionate. Why this feels personal What makes this situation particularly disturbing is that the decision now feels personal rather than disciplinary. I had already been banned from the Steam Community for a month, and during that entire time I continued playing the game normally. There was apparently no reason to remove me from the game itself during that period. Then I contacted Derek specifically to ask for my Steam Community ban to be reviewed. Shortly after that conversation, I was permanently banned from the entire game — INCLUDING ON PRIVATE SERVERS. I cannot know exactly what was going through the developer's mind, but given the timing and the circumstances, it is very difficult not to feel that this was a personal escalation or retaliation for challenging the original decision. If this was genuinely a moderation decision based on my behavior, I would expect a clear explanation of what new violation justified escalating a Steam Community ban into a permanent game-wide ban. So far, I have not received an explanation that I consider proportionate to the punishment. How criticism is handled Another issue I've noticed is how criticism is handled. In my experience, Dera appears to be extremely sensitive to criticism, even when it concerns legitimate problems or opinions about the game. A developer doesn't have to agree with criticism. But players should be able to criticize the game, question decisions, and express frustration without the situation escalating into increasingly severe punishments. In my case, I had already been banned from the Steam Community. I then contacted the developer specifically to discuss that ban and ask for it to be reviewed. Instead of resolving the situation, I ended up permanently banned from the game itself. That makes me question whether criticism and disagreement are actually welcome in this community. The cheater reports There is another part of this situation that makes the decision even more frustrating. About two months ago, I submitted a report about players I believed were cheating, and I provided evidence with the report. I never received an answer from Dera. Instead, the ticket was simply deleted. I'm not claiming that every player I reported was definitely cheating — I am saying that I took the time to report suspected cheating and provide evidence, and my report was deleted without an explanation. From my perspective, this creates a very frustrating contrast: reports about suspected cheating were not addressed, while I have now been permanently removed from the entire multiplayer game over a Steam Community communication issue. And again, I was able to continue playing normally for an entire month after my Steam Community ban. I have spent 720+ hours playing this game. I purchased it with my own money and supported it for hundreds of hours. And apparently all of that can disappear with one decision from the people running the game. The punishment is, in my opinion, far more severe than the behavior that supposedly justified it. This isn't a review from someone who played HumanitZ for two hours and decided they didn't like it. I played for 720+ hours. I clearly wanted this game to succeed. That's precisely why I'm writing this review. The game may have potential, but I can no longer recommend supporting a game where a Steam Community dispute can ultimately result in losing access to the entire multiplayer game, INCLUDING PRIVATE SERVERS. Think carefully before investing hundreds of hours into HumanitZ. Gameplay isn't the only thing you need to consider — the way the developers handle criticism, community disputes, and moderation matters too. 720+ hours played. Reported suspected cheaters with evidence — no action taken, and my report was deleted without explanation. Steam Community banned a month ago, but continued playing normally. Contacted the developer specifically to ask for that Steam ban to be reviewed. Shortly afterward, permanently banned from the entire multiplayer game — INCLUDING ON PRIVATE SERVERS. At this point, this no longer feels like ordinary moderation to me. It feels personal. Good luck with your personal life Dera. Having such a difficult attitude toward criticism and disagreement must make things unnecessarily difficult. Not recommended.
DO NOT PURCHASE THIS: There is a developer/moderator (Derek, The Derektor) that has been banning people left and right simply because they gave constructive criticism about the game on Discord. They will completely revoke your access to the entire game (even offline modes), just for voicing an opinion they disagree with. Really fun game, sad to see that bad development decisions by a power-tripping manchild have ruined it's potential.
Dev bans people from accessing multiplayer (including private servers) for criticizing the game.
Banning people from community or online access is acceptable if the party at fault makes the mistake. But banning them entirely from the product itself like offline access, without REFUNDS is unacceptable, even though they pay for the product. This is against Steam's policy and violation of consumer rights. This is not justice, but power tripping from inflated ego. In addition, there are prominent issues with hackers that are not being addressed, bugs, and progress not saving that are not taken care of professionally. As of now, DO NOT BUY this game. Get project zomboid instead, as it is a superior experience and quality compared to this.
I've played lots of zombie games. Both State of Decays, all of the Dying Lights, 7 Days to Die, Days Gone, and my all-time favorite, Project Zomboid, which currently sits at just over 2,400 hours playtime. As you would expect, being a zombie survival game, HumanitZ has a lot in common with those games while being unique enough to be its own experience. Some things that stand out for me in HumanitZ are the exploration, the different zombie types, the infection mechanic, the nicely detailed map, the skill trees and how they're unlocked, the base defense, base building and the sandbox customization. Most of all, I'm really enjoying the stealth aspect. Throwing rocks and setting up alarm clocks as distractions never gets old. Luring a horde into a bandit camp is glorious. Clearing areas with a knife and crossbow is really satisfying, especially knowing that if the wrong zombie sees you, he might alert the others and bring the whole town down on you. A few criticisms. For one, I think the game needs to be harder. It's much too easy to break visual contact with the zombies. They don't pursue long enough. They need to be more relentless. The bandit AI is very rudimentary. They don't have any real sense of self preservation. They don't react to their dead friends. Melee attackers will rush you, even when you're shooting at them. Sometimes wounded bandits will attempt to flee, but for the most part, they don't feel human enough. Also, the musical score is lackluster. I like that it's atmospheric, which is the perfect choice for a zombie game, but it's much too repetitive. I had to turn it off. There's tiny details that need fixed. One thing that irritates me probably more than it should is the split stack function. Having to click a tiny button thirty times just to grab some shotgun shells for a day trip is diabolical. A slider would be so much better. We need an option to unload firearms. We need an option to break down unwanted items into materials (gun parts from guns, scrap metal from tools, etc). I would really like to see more building/ decorating options just to give the base a more lived in, personal touch. The vehicle steering feels too stiff/ basic as well. Overall, this game has me thinking about it while I'm at work, which is honestly the highest praise I can give any game. Few games draw me in the way this one has (about 100 hours in barely two weeks). It needs some polish. The camera takes some getting used to for sure. Either way, HumanitZ definitely deserves a much higher rating. You can definitely see the love put into it.
Interesting setup, horrible execution. Could be a good game, but as usual they released broken and unpolished game. Plenty of bugs, at some point i lost bunch of building on exiting game. Moreover, one of the worst combat mechanics I had experienced. Game lags even when playing single player in offline mode.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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