
Xuan-Yuan Sword VII is an ARPG rooted in Chinese history and mythology. Players take on the role of Taishi Zhao, a calm and reliable swordsman who was accidentally involved in a tragic fate. To protect his beloved family, he starts a journey in this chaotic realm to find the truth.
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About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开始玩着感觉不行,过一段时间,发现还是可以的,就是写实的风格,还是不错的,但是别看脸!!!哈哈啊
[h1]推荐指数:6.5[/h1] 先说通关感受,能感觉出大宇确实很想把这代游戏做好,能追上次时代游戏的品质,画质光影方面的技术确实可以算是当时国内的佼佼者,剧情也能感觉出想写好,并且接的是枫之舞的故事(我也是后面查了才知道)但是近几年出的仙剑和轩辕剑的故事真是一个比一个幼稚,玩起来故事细节一个比一个烂,最后的结局一个比一个简单。通关过了几天,剧情完全不记得。 剧情上采用的是王莽盒刘秀时期,可是主线上明明用的很大篇幅去描述,去让主角团才于其中,但是不知为何带入不了一点,结果主角团本身的主线最后也是虎头蛇尾。我都不知道为什么最后就结束了。 给主角设计了多种不同的技能重战,但是最后打BOSS实际还是平A+闪避最舒服也最高伤害。 并且流程也不长,给人一种在努力做了,但是成品是一个完成度偏高的半成品。 (PS:炼妖壶系统依旧很好玩) ———————————————————— [h1]Recommendation Index: 6.5[/h1] First, let's talk about my overall feeling after completing the game. You can tell that Dà Yǔ really wants to make this installment good, reaching the quality of games from the last era. The graphics and lighting technology can definitely be considered among the best in the country at the time. The story also shows an effort to be well-written, and it continues the story from 'Maple Dance' (I only found this out later). But the stories of recent 'Chinese Paladin' and 'Xuan-Yuan Sword' games are really childish, one worse than the other. When playing, the story details are pretty bad, and the endings are just too simple. A few days after finishing the game, I couldn’t remember the story at all. The plot is set during the Wang Mang and Liu Xiu period, and the main storyline clearly spends a lot of time on this, involving the main characters, but for some reason, I couldn’t feel connected at all. In the end, the main story itself is unfinished and unsatisfying. I don’t even know why it just ended that way. The main character has various combat skills for big fights, but in reality, when fighting bosses, regular attacks and dodges are the most comfortable and actually deal the highest damage. The gameplay isn’t long either, giving the impression that a lot of effort was put in, but the final product feels like a half-finished game with relatively high completion. (P.S. The Demon Refining Pot system is still really fun)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, German, Russian, Japanese, Spanish - Latin America, Korean, French, Turkish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么傻逼游戏,别的懒得说了,一直跑图,剧情完结了还要全图跑一遍,弱智一样的制作组
真心一般
不知道还有没有下一代,作为三剑里最老的IP,现在发展的最差,已经快没有存在感了
劇情很不錯,支線很帶感,做任務就是有目標,去過的地方也可以回去 戰鬥很喜歡,手殘黨的我,靠灌水也是可以打得過的(普通難度) 武技很多很有特色,配合技能,一次性收一波怪很有成就感 有伙伴,戰鬥有人幫 很好玩,會擔心售價太低沒賺錢 景色很漂亮,人物也很漂亮
Fiz 100% nele hoje, gostei demais, conheci ele no play, acabei comprando na steam achando que rodaria melhor, mas me enganei :(, game e muito legal, jogabilidade incrível , a historia te cativa, mas o desempenho tanto no pc e no play e meio ruim, mas não atrapalha a gameplay, vale uns 20 conto, 15 horas para a platina | 100 %, tem troféu perdível, mas e bem fácil, um e de um inimigo que tu pode perder e outro e dos diálogos, só da uma pesquisada quem quiser fazer 100% e aproveita e bem de boas, valeu meus 20 conto nessa promoção, RECOMENDO!
非常喜欢轩辕剑系列剧情与历史结合的厚重感,轩辕剑四是我的青春。轩七没有这种厚重感,感觉只是为了给纹锦一个结局,作出了主角一行的故事,顺便依附于这个背景而已。流程过短,只有开头的兄妹情稍微抓住了我的心,后面剧情、感情展开都十分粗糙。另外音乐不错,场景尚可,人物建模尤其表情确实一言难尽。可能真的是经费不够吧,非常遗憾。以我的情怀而言,还是希望系列不要就此完结,但需要改进的地方确实很多。。。以我对这个系列的期望,对情怀玩家勉强打个推荐吧
真的是历代轩辕剑中最差的。交互一团乱,比轩辕剑6都差
游戏内容本身不够硬就算了,还有各种拖时间的手段,真的,除了无聊,没别的感觉。 并且战斗过程中,普通攻击不知道为什么会失效,这个BUG至今没有修复,及其影响游戏体验,导致这个BOSS战,游玩体验是我玩的游戏以来,最差的。
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