
Xuan-Yuan Sword VII is an ARPG rooted in Chinese history and mythology. Players take on the role of Taishi Zhao, a calm and reliable swordsman who was accidentally involved in a tragic fate. To protect his beloved family, he starts a journey in this chaotic realm to find the truth.
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Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情除跳过外也没有个暂停键。来个电话剧情全错过 ---------------------------------------- 暂停竟然是双击ESC,我不记得教程有没有提到过。单说游戏本身,目前感受是战斗系统无聊,剧情平淡,如果通关后有所改观会改好评,没改就是保留以上看法 ---------------------------------------- 改好评了,主要是结局还行,人物比较写实,都是亚洲脸,不像其它仙侠游戏角色都网红脸(点名仙7),褚红刻画的挺好,游戏大部分人物剧情塑造都在她身上,然后男主的妹妹没啥存在感,感觉男主妹妹就是为了给褚红塑造形象的用的。战斗系统一直感觉不咋样,哪个天才想出了给这游戏加入体力系统,后面的BOSS攻击欲望极强,滚几下砍几下就没体力了,但是队友体力无限,经常打着打着就要退到后面看着队友输出,玩这游戏就只能抱着即时战斗的RPG看待,真抱着动作游戏心态那肯定失望。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, German, Russian, Japanese, Spanish - Latin America, Korean, French, Turkish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
更新了Win11启动不了了
什么傻逼游戏,别的懒得说了,一直跑图,剧情完结了还要全图跑一遍,弱智一样的制作组
Já zerei ele varias vezes quando tinha console, esse é um jogo bom, ele é bem quebrado em varias coisas e tem bastante problemas, mas é divertido de jogar, tendo uma gameplay bem confortável e a historia é legal.
剧情脑瘫,流程太短,支线枯燥无味,装备系统和物品系统有很大潜力,给好评是为了有下一部作品,你能整体做到一流的水平199我也买,这作99被古剑3完爆,某些程度上还不如仙剑7,但是一些系统和机制比仙剑7高级和精致。一开始我觉得很好玩,炼化系统,武器部位升级系统,多角色魂玉,但是因为剧情和其他例如怪物种类少,打来打去都是那些,地图小,导致完全没有培养的冲动,到最后直接修改器启动。
非常喜欢轩辕剑系列剧情与历史结合的厚重感,轩辕剑四是我的青春。轩七没有这种厚重感,感觉只是为了给纹锦一个结局,作出了主角一行的故事,顺便依附于这个背景而已。流程过短,只有开头的兄妹情稍微抓住了我的心,后面剧情、感情展开都十分粗糙。另外音乐不错,场景尚可,人物建模尤其表情确实一言难尽。可能真的是经费不够吧,非常遗憾。以我的情怀而言,还是希望系列不要就此完结,但需要改进的地方确实很多。。。以我对这个系列的期望,对情怀玩家勉强打个推荐吧
[h1]推荐指数:6.5[/h1] 先说通关感受,能感觉出大宇确实很想把这代游戏做好,能追上次时代游戏的品质,画质光影方面的技术确实可以算是当时国内的佼佼者,剧情也能感觉出想写好,并且接的是枫之舞的故事(我也是后面查了才知道)但是近几年出的仙剑和轩辕剑的故事真是一个比一个幼稚,玩起来故事细节一个比一个烂,最后的结局一个比一个简单。通关过了几天,剧情完全不记得。 剧情上采用的是王莽盒刘秀时期,可是主线上明明用的很大篇幅去描述,去让主角团才于其中,但是不知为何带入不了一点,结果主角团本身的主线最后也是虎头蛇尾。我都不知道为什么最后就结束了。 给主角设计了多种不同的技能重战,但是最后打BOSS实际还是平A+闪避最舒服也最高伤害。 并且流程也不长,给人一种在努力做了,但是成品是一个完成度偏高的半成品。 (PS:炼妖壶系统依旧很好玩) ———————————————————— [h1]Recommendation Index: 6.5[/h1] First, let's talk about my overall feeling after completing the game. You can tell that Dà Yǔ really wants to make this installment good, reaching the quality of games from the last era. The graphics and lighting technology can definitely be considered among the best in the country at the time. The story also shows an effort to be well-written, and it continues the story from 'Maple Dance' (I only found this out later). But the stories of recent 'Chinese Paladin' and 'Xuan-Yuan Sword' games are really childish, one worse than the other. When playing, the story details are pretty bad, and the endings are just too simple. A few days after finishing the game, I couldn’t remember the story at all. The plot is set during the Wang Mang and Liu Xiu period, and the main storyline clearly spends a lot of time on this, involving the main characters, but for some reason, I couldn’t feel connected at all. In the end, the main story itself is unfinished and unsatisfying. I don’t even know why it just ended that way. The main character has various combat skills for big fights, but in reality, when fighting bosses, regular attacks and dodges are the most comfortable and actually deal the highest damage. The gameplay isn’t long either, giving the impression that a lot of effort was put in, but the final product feels like a half-finished game with relatively high completion. (P.S. The Demon Refining Pot system is still really fun)
真的是历代轩辕剑中最差的。交互一团乱,比轩辕剑6都差
不知道还有没有下一代,作为三剑里最老的IP,现在发展的最差,已经快没有存在感了
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