
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个让我从此不再预购的教训,从游戏命名的心机,到游戏售价的双标定价和预购奖励“错误”,再到疯狂炒作的“村里第一个女大学生”噱头,毁灭游戏预购你功不可没呀,我都不用提游戏bug,优化质量,无端恶意等等问题,怪别人用放大镜看你却只字不提自己做了什么,一件是巧合一堆只能是恶意,这游戏留在我库的唯一价值就是提醒我别再预购游戏了。
游戏真算是好游戏,本人玩过黑猴 法环 只狼 等等也算是个魂游爱好者,100分能打80分的佳作,游戏特有的闪避奖励以及绕后处决是很有想法和减轻玩家的难度,现在还优化了boss战不用跑图死了就可以直接选择重新挑战是很不错的,但缺点也有 后面几张的小怪和陷阱确实多但对我个人魂游爱好者来说是可以接受的,但确实这种设计该减少可以有但不能多,剧情也还好其实就是架空的题材和虚拟的真没必要跟风和去抹黑,一定要自己去尝试不要相信舆论。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,值得抛开场外因素静下心玩,魂5不得不品的一环(bushi)
不好玩。推图方面,道路设计、空气墙非常恶心;值得夸赞的是地图设计的串联还不错。战斗方面,没看到新手引导,但设计又不够简洁,描述不清晰,学习麻烦;攻防交互垃圾,化解、化羽(枪的那个状态好像是这个)好用,但BOSS法术或者多段伤害时等于没有;韧性只能欺负最菜的,能被随意打断攻击;攻击机制很迷,初感以为是搓连招的,但高前摇且低韧性;之后以为攻防交互,但卡对战对象;以为是闪避偷刀博弈,但轻攻击前摇也挺长。战斗手感也怪,多数武器打着很飘,单手剑手感可以,但玩不太明白。 最严重的问题在于充满了一种矛盾感。空气墙限制探索,但跳河跳崖不限制;断腿不能跳,但跑动还蛮快;需要你building战斗体系但无法连招;给与战斗交互体验,但只能体验范围阉割;提供支线任务,但路痴会很难找到任务提交点;至于剧情,有还不如没有。 战斗体验不如造梦西游,唯一比他好的就是洗点换流派更方便。 总的来说,一个快爬到及格分的产物吧,绝大部分矢与巧克力的混合物,既要又要的垃圾代表,地图和人物形象设计勉强还行,其他方面都都不合格。
这是我玩的第一个类魂游戏,1.0版本刚买的时候玩不明白,但是这游戏的战斗模式还有各种构筑模式非常多样化而且也好上手,对新人其实是友好的,好在是在更新之前通关了。这游戏是好玩的,我现在已经四周目通关了,白金成就。
国内最好的游戏
玩过最好玩的魂游之一
【功能优化建议】 物品栏的排序方式选择,装备去重(衣服多拿占格子还影响选择) 【场景】 打了mod通透很多,总体是有设计感和美感的,但克苏鲁元素还是有点滥用(对于口味重的可能觉得还好),想营造黑暗残酷的氛围,还是要张弛有度些。 【角色】 角色本身就不多,但脸部的建模太粗糙了,身材也比较平。 服装正常的那些还算考究,但没什么美感。暴露的那几套就很挫了(三角裤是什么鬼)。感觉是想兼顾,但其实这种题材的受众不一定多好卖肉这口,把常规服装做的有设计感其实更好。目前能兼顾美感和考据的可能还算鸟人,祝巫那几套。 【战斗】 真的是魂系超强既视感了,没啥大问题但也没多出彩。魂系或者说很多ARPG的问题,就是角色动作衔接卡手,打boss更偏向背板而非见招拆招。唯一跳出这个限制的只有只狼(打了复兴mod后AI和手感进一步提升,那对招的爽感没有游戏可比) 【探索】 小怪的强度还可以,但能别搞那些阴间内容么,这种魂系糟粕早该扔了。地雷,拌线雷能看出来还好,神龛怪不算太难打也算了。躲角落和房顶的是不是太多了,还有经典的横梁弓箭手(最粪设计),掉落死亡,搞得探图走两步看一眼,非要说这是受苦的乐趣,那我也无话可说,大部分时候被这种恶意搞死,怎么样都和爽不沾边 【音乐】 豪华版音乐集我重新听了一遍,只能说中规中矩,有记忆点的可能就打新娘和最终boss的场景配乐了,而且集中在boss战。跑图比较乏味。这点和剑星,空轨,P5等等不同场景都有强烈适配的旋律还是有差距。 【剧情】 网上那民族剧情问题有点没事找事,游玩下来觉得还好,但碎片化叙事这个魂系通病也是蛋疼。不自己补资料,纯靠游戏演出那真是会漏巨量的细节信息。 【最后】 游戏总体8分是有的,非常标准的魂系内容,没什么非常亮眼的部分也没什么明显短板。作为首个作品挺可以了,如果2代能把各部分再完善打磨下,这个游戏可玩性还是很高的。
Unbalanced confused rip off of everything what we had in dark souls with addition something insanely stupid. Bosses either mostly just running away or dancing abusing AI frame while spaming magic like Bo Magus or they are constantly on you without even giving chance to get up like Hoghlan. Levels are way too big and too confusing with lack of clarity where to go. Weapons and builds are either insanely broken or insanely underpowered, life steal trivialize everything while magic is garbage for most of time. Game is braindead easy when it comes to fighting with enemies and in same time ridicolous impossible when it comes to navigating. I don't even wanna mention existance of ng+ makes absolutly no sense since nothing scaling, it feels more like cheat mode than actual ng+.
除了地图设计,其他都不太行。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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