
Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most enigmatic of the Four Horsemen, FURY must bring balance to the forces that now ravage Earth.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 8 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.5Kreviews | 76% | — | $13.8M |
| $39.99 | 20.7Kratings | 81% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]Приветствую всадники 🔥 [url=steamcommunity.com/id/2o77x] [b]KΛRHΛD[/b] [/url] на связи.[/h3] За Darksiders III сел не сразу. После второй части не мог никак определиться: вроде серия нравится, но куда её дальше повернут — не ясно. Тем более студия уже другая, а в таких случаях легко получить что-то “по мотивам”, а не продолжение. Взял без ожиданий. Без хайпа. И, наверное, это сыграло в плюс — потому что [b]игра не идеальная, но и далеко не та катастрофа[/b], какой её иногда пытаются выставить. Решил написать, потому что слишком много крайностей в отзывах. А игра, как обычно, где-то посередине. [h3]⚔️ О чём игра[/h3] Это всё ещё Darksiders. Но с поправкой. Ты играешь за Ярость — и это важно. [b]Вся игра строится вокруг неё[/b]: более резкой, более уязвимой, чем остальные всадники. И это чувствуется не только в диалогах, но и в геймплее. По сути — это экшен с уклоном в souls-like. Не чистый слэшер, как раньше, и не полноценный “соулс”. [i]Что-то между.[/i] Бои завязаны на таймингах. Кнопки тут не спасают — если жмёшь бездумно, тебя просто разберут. Уклонения, окна для удара, чтение врагов — вот основа. Мир сделали связным. Не открытый, но с кучей срезов, возвратов, коротких путей. Иногда даже ловишь себя на том, что начинаешь запоминать маршруты, как в метроидваниях. И это, кстати, одна из ключевых вещей: [u]каждая часть серии ощущается по-разному[/u]. Здесь нет попытки повторить вторую часть с её лутом и акробатикой. Здесь другая идея — и это либо принимаешь, либо нет. [h3]🧩 Немного про изменения серии[/h3] Я, если честно, ценю серию именно за это. Первая часть — тяжёлая, простая, мощная. Вторая — быстрая, с кучей лута и акробатики. Третья — осторожная и местами даже жесткая. Здесь нет коня. Нет привычного дерева прокачки. Нет того ощущения, что ты машина для уничтожения всего вокруг. И это не случайно. Ярость по лору слабее братьев — и [b]игра это показывает[/b]. Ты не доминируешь, ты выживаешь и учишься. [i]Можно спорить, насколько это удачное решение, но оно хотя бы честное.[/i] [h3]🧠 Личный опыт[/h3] Первые часы дались тяжело. Не потому что сложно — а потому что непривычно. Управление кажется вязким, удары идут с задержкой, а враги не прощают ошибок. Было ощущение, что игра как будто “тормозит”, хотя на самом деле она просто требует другого подхода. И вот тут многие, думаю, и дропают. Я тоже был близко. Но решил дать ей шанс — и где-то после середины начал ловить кайф. Когда начинаешь понимать тайминги, [b]боёвка становится ощутимо лучше[/b]. Контратаки заходят чётко, уклонения начинают работать, и ты уже не страдаешь, а играешь. Но… не идеально. Камера иногда реально мешает. Есть ситуации, где умираешь не из-за своей ошибки, а из-за того, что не видишь врага или не понял, что произошло. С чекпоинтами тоже спорно. Формально они есть и расставлены логично, но на практике бывают отрезки, где бегать назад приходится дольше, чем хотелось бы. Особенно если умер где-нибудь после долгого исследования. Исследование, кстати, — слабее, чем во второй части. Там хотелось лезть в каждый угол. Здесь — не всегда. [u]Часто награда слишком предсказуемая[/u], чтобы заморачиваться. [h3]🌑 Атмосфера и сюжет[/h3] Вот тут игра держится крепко. Разрушенный мир, странные существа, ощущение, что всё уже давно пошло не так — это есть. И подано без лишнего пафоса. Сюжет сначала кажется простым: иди и убивай Грехи. Но постепенно становится понятно, что [b]история больше про саму Ярость[/b]. Про то, как она меняется. Как её характер начинает трескаться. Как за всей этой надменностью что-то появляется. [i]Это не самая глубокая история, но она не пустая.[/i] [code][i]Понравился обзор? Подпишись на мою страницу куратора — я регулярно делюсь интересными играми и рекомендациями:[/i] [url=https://store.steampowered.com/curator/45992773-K%25CE%259BRH%25CE%259BD-%25D1%2580%25D0%25B5%25D0%25BA%25D0%25BE%25D0%25BC%25D0%25B5%25D0%25BD%25D0%25B4%25D1%2583%25D0%25B5%25D1%2582/][b]KΛRHΛD рекомендует[/b][/url][/code] [h3]✅ Плюсы[/h3] • Боевая система раскрывается со временем — особенно через уклонения и контратаки • Каждая часть серии ощущается уникально, и эта не исключение • Атмосфера выдержана — мир чувствуется цельным и мрачным • Боссы в целом интересные, с разным поведением • Связанный мир с срезами и возвратами • Визуально игра держит стиль серии — ярко там, где нужно • Разработчики не врали про игру — всё, что есть, примерно таким и обещали [h3]❌ Минусы[/h3] • Камера и позиционирование иногда подводят • Управление требует привыкания и не всем зайдёт • Есть ощущение “сырости” в некоторых механиках • Исследование слабее, чем в прошлых частях • Мало головоломок и они простые • Прогресс и прокачка ощущаются урезанными • Редкие, но неприятные технические проблемы [h3]🏁 Итог[/h3] [b]Darksiders III — это не шаг назад и не прорыв.[/b] Это попытка сохранить серию, сделав её немного другой. Без огромного бюджета, без попытки угодить всем. Игра не идеальна. Местами спорная. Иногда раздражает. Но в ней есть главное — [u]она ощущается как Darksiders[/u]. Если ты фанат серии — стоит попробовать. Если ждёшь вторую часть 2.0 — лучше сразу отпустить. Новичкам… зависит от терпения. И от того, готовы ли учиться играть, а не просто жать кнопки. [i]Я прошёл и не пожалел. Но понимаю, почему она заходит не всем.[/i] ⭐7.5/10 — хорошая игра, которой немного не хватило уверенности и полировки ────────────────────────────────────────────────────────────── [h1][b]Если обзор был полезен — буду искренне рад лайку 👍, награде🏆 или паре слов в комментариях✍️ Это поможет в работе над следующими обзорами и просто будет приятно. Для ознакомления 👇[/b] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x/recommended/] [b]🎮 Мои Обзоры [/b] [/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x/myworkshopfiles/?section=guides] [b]📖 Руководства [/b] [/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x/screenshots/] [b]📸 Скриншоты [/b] [/url] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[url=steamcommunity.com/id/2o77x] [b]🥷 Профиль Steam [/b] [/url][/h1]
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish*, Russian* +2 more
| $39.99 |
| 3.4Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | 346ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I press dodge -> she doesn't dodge. I press left click to grapple -> she doesn't grapple. I press jump next to a left to grab it -> she doesn't grab it. Why the fk is there a boss fight after 5 minutes of gameplay? Why the fk does every attack stun me? Why the fk did I respawn at the start of the level when i died to the first boss? What is this, a souls game? Oh... oh no... no no no no no no.
NO! Definitively NO!!! Compared to the others , this game is trash. they tried to make a "soul like game" out of an Hack n' slash, but it does not work. Combat is irrelevant, the ennemies are sponges, and they , most of the time, can't be stuned or stopped in their tracks, making you jumping around, unable to conter attack and making your attacks irrelevant. Most of them can kill you in 3/4 hits. it could be cool if they were not swarming you from everywhere. you have no map, you can't save, except with vulgrim, and auto save and heals are sparse. they tried to add some puzzles and while this could have been cool, the puzzles by themselves not being undoable, this is ruined by the character sluggish movement set and one of the worse camera I've seen since a long time. The fact that they changed the design from comic book like to full 3D, the fact the game is just now a series of rooms, ( yeah no more horse), and the really poor plot and story telling, makes it even worse. I don't have the will to go to the end, it does not interessed me one bit.
[h1] Darksiders 3 Is Better Than You Think [/h1] I went into Darksiders III with low expectations because I didn’t enjoy Darksiders II… and came out genuinely surprised. This game is a souls-lite gem. If you’re someone who enjoys Souls combat but doesn’t want to deal with overwhelming systems or massive open-world chaos, this hits a really sweet spot. It’s focused, challenging, and respects your time. A lot of negative reviews come from older fans expecting Darksiders II again. They saw a souls-like shift and started complaining. To them, I’ll just say it straight, [b] skill issue. [/b] The map design is where the game really hooked me. It’s not open-world, but an interconnected web of areas that loop back into each other in a really satisfying way. I usually don’t like metroidvania-style backtracking, but here it felt purposeful. Every time I unlocked a new Hollow power, I immediately remembered places I couldn’t reach before and actually wanted to go back. That curiosity kept pulling me forward. Exploration is backed by smart puzzle design. Each area has multiple puzzles that make you stop and think, and they never feel random. The mechanics are clean, and traversal stays simple even when the world itself is complex. The Hollow abilities (Flame, Storm, etc.) are a highlight. Each one changes both combat and movement in meaningful ways. Combat is slower and more deliberate compared to previous Darksiders games, but that’s exactly why it works. It rewards patience and awareness instead of button mashing. Now for the one thing that really annoyed me: Those Prince of Persia-style swing sections. The same button is used for attacking and grappling, which leads to moments where you accidentally attack mid-air and fall. It’s frustrating and easily the weakest part of the gameplay. And then there’s Fury. Fury absolutely carries the experience. Ruthless, powerful, and commanding presence throughout. Her character arc is surprisingly well done, and yeah, At your service, my queen. The story is structured, easy to follow without being hand-holdy, and ties nicely into the larger Darksiders universe. It left me actually interested in what comes next, especially with Darksiders 4 on the horizon. [b] Overall: 9/10 [/b] If you like Souls-like combat but want something more focused and manageable, this is a lightweight goldmine. Highly recommended.
Darksiders 3 - The game that took the entire formula of what made the series great and tossed it all out the window to jump on the souls-like bandwagon. A shame, really, because honestly Darksiders 2 was amazing. Darksiders 1 even, while dated, was still a fun time. It's like the devs saw the same formula as tedious and just didn't want to follow what made them stand out in the first place only to chase another type of genre. I'll keep it short, but here's a list of things that was good and things that were awful. Good: Environments look nice Vulgrim and Ulthane returns with the same voice actors as well as a brief War voice which everyone loves! Same RPG elements as previous games like getting new weapons and armor which changes up the gameplay a bit Awful: Dying - If you die, you teleport to the last saved Serpent Hole. This wouldn't be so bad, if you had a map. That's not included in this game. Confusion of da highest orda - No way to ping or ask your Watcher which way to go in case you are completely lost. Super frustrating to say the least. At least in Darksiders 2, you could ask your companion, Dust, which way to go. Combat - The combat is ♥♥♥♥ to say the least. Until you get the the flame hollow weapon/skill, you literally only have 1 attack button. Excuse me? 1 button? This was exceptionally boring when I started the game on the highest difficulty. Really? Still can't get over it...1 button. Sure, you get variations of attacks with pauses in between, but really, 1 attack button? You have to kill the 1st boss beside the intro boss and then you get your second weapon. This is like brain dead combat compared to even the first game. Souls-like aspect - The game has a big emphasis of parrying/dodging at the right time. If you are caught in a combo of the enemy and can't dodge with the right time, you die. Plain and simple. While I don't mind that too much, the thing that gets me is that you run into groups quite often. Should you do that, you have to be on your toes quite literally in order to dodge everything and not get overwhelmed. At no point in the entirety of the game did I think "Hot damn! I'm an amazing dodge master!" even though dodging did come as a second nature to me. The thing that I kept thinking instead was "Holy ♥♥♥♥, I really don't want to be slogging my way back here in case I die. Better dodge you fat ♥♥♥♥!". Leveling up - This basically does nothing. If you sink in a ton of damage attribute points, you still take a few shots before actually killing off an enemy. This was the case no matter how much I farmed for souls. It's like the enemies scale with your level so you always always have spoungy mobs to deal with, instead of actually out-leveling them with power. Also, good to know - Absolutely no execute ability. Retarded if you ask me. Farming souls - This is another thing that ticked me off. The fact that killing bosses don't reward you with souls. This might be a bug that I encountered or it was by design, correct me if I'm wrong, but I stopped caring and getting upset by the third boss I faced. You constantly have to search for items which you consume and that gives you a number of souls rather than actually fighting enemies, because trash mobs just don't yield a enough souls to bother with farming them. Very very weird design choice considering the game series. Honestly, the game is old now already and I'm very late to the party, but I can't recommend this game if you are a fan of the series. Taking what they did really well, deviating to try something new like with Genesis was great, but this is like driving a car where you took of the wheels and decided to attach a boat motor to the rear and expect it to still drive down the highway. Absolutely makes no sense.
Прошел игру 4 раза. Выбил платину. Играл по 5 часов в день. Короче сделал чуть ли не всё в этой игре. И даже мысли не было о том что мне душно, скучно, и что то в этом роде. Короче игра очень затягивает и боёвкой и сюжетом, и чем только не затягивает я в шоке. 10\10
Как же это плохо, просто ужас... Играю на сложности ветеран, и просто страдаю, эпогея достигла на чревоугодии, где первая стадия это просто хуйдший геймдизайн в мире. А теперь по делу, НЕТУ НИКАКОГО смысла играть на высокой сложности, как минимум из-за передутого урона противников, а вообще, во первых тайминги уклонения просто сломаны, где то ты визуально видишь что щас уклонишься но ♥♥♥♥♥, а где то ты просто спамишь уклонения и ты спокойно уклоняешься, но это пол дела, персонаж, как бы сказать не боец ♥♥♥♥♥, а балерина ♥♥♥♥♥, её цель не эффективные комбо, а показать очередной блятский пирует во время которого тебе просто сбивают атаку и ломают ебучку, особенно хорошо ощущается когда противников много, а в этой игре много это 1+. Да конечно есть какие то визуальные показатели атак по типу окрашивания красным или синим (не у всех, особенно на боссах). Во вторых это камера и почему драки больше чем один противник это ♥♥♥♥♥♥, здесь есть такая крутая функция как в сосаликах фокусировка на цели и она сделана в 300 раз хуже чем в них (никогда бы не подумал что такое может быть), здесь после убийства противника камера автоматом не перекидывается на следующию цель, что во время битвы с несколькими противниками превращается в путаницу по кнопкам. Так же камера очень любит застревать в различном мусоре. Противники это тоже отдельный ♥♥♥♥♥♥,у многих визуально как я выше говорил непонятны атаки, и даже добавление разных подсвечиваний просто не помогает понять что сейчас будет, на босах вообще молчу (тут эпогея достигает на чревоугодии), далее ещё до получения силы появляются челы с мечами которые могут БЕСКОНЕЧНО держать блок от чего драка с ними превращается в ударил ждешь ударил ждешь ударил ждешь, так по итогу ♥♥♥♥♥ этой балерине такое длинное комбо если чел бесконечно его блочит? И даже когда появляется сила атаки которой позволяют пробивать блок это не значит что вы ударили один раз и пробили блок нет это значит вы пробили блок сделали атаку враг снова встал в блок спрашивается ♥♥♥♥♥ тогда мне пробивать блок если легче подождать пока он его отпустит и так же дать пару тычек (что уже больше чем при пробитии блока). По итогу кратко: высокая сложность минус если реально хочется не дропнуть. Драки это просто миллион перуэтов с маленьким уроном, причем которые вам может сбить любой бомж легкой атакой потому что вы не поняли что он сейчас будет делать по итогу из-за чего вы потеряете фокус и с учетом огромного урона противников просто не успеете выхилится. Камера которая не видит более одного противника. Ну и всё. Мб лучше не страдать. Либо страдать, но не покупать....
While it may be out of character to provide a relatively optimistic take, I feel like the overall reviews here are a little too harsh. Darksiders 3 isn't a top tier masterpiece by any means, but neither are its predecessors, and while flawed, it's not a particularly bad game. It's a very 6 or 7/10 experience, and that's certainly not bad enough for a full on thumbs down. To address the biggest issues: Yeah, the game needed a map. Badly. It has lots of twisting paths connecting the major areas in multiple ways, and you gradually unlock new traversal options as you get new weapons. These should be good things, I have always loved going back to previous places and finding new things, but without any in-game map whatsoever, figuring out where to go next, and remembering where you have and haven't been to backtrack for loot, gets way more confusing and tedious than it should have been. As for combat, it's mostly fine one on one, but yeah, it does not work well against multiple enemies. Combat is VERY focused on timing dodges just right to hit with a powerful counter— Too much so, in fact, it feels like buffing Arcane damage exclusively and mostly countering rather than using standard attacks first is always the way to go— but dodging correctly gets exponentially harder with multiple enemies at once. Unlike most games, enemies in this game do not take turns attacking when you're outnumbered, or hesitate to attack from off camera, or any of that. On top of that, there's no post-hit mercy invulnerability. Combine all that with combat that expects you to avoid getting hit rather than tank damage, and carefully counter-dodge for offense, and fighting multiple common enemies at once becomes pretty miserable and the game's greatest challenge. You basically just have to burn through a super meter to more or less sidestep standard combat entirely whenever more than two enemies show up, there's no good way to fight outnumbered otherwise. Speaking of super meters, this game has two of them, oddly enough. One much faster charged but weaker one, and one full-on invincible one that takes a long time to charge. In both cases though, you're pretty much just using standard melee attacks like always, you just have some extra effects and maybe invulnerability. Which I point out because it really felt like this game needed some sort of... magic attacks, I guess? Like, one of those meters should have been for some extra huge, probably more ranged, special attacks to change things up, and only the remaining one should have been a super mode. Instead, even with two power meters, you go through the entire game as melee fighter only, and that started feeling kinda flat and repetitive by the end. While you get nine main weapons in total, they're all melee weapons that don't really handle all that differently, only really differentiated by their counters, and the one dedicated ranged weapon does so little damage and is so cumbersome to use in live combat, that it's basically just a puzzle tool. The game really needed the extra magic attacks like 2 had to change combat up and give you more interesting options for when you where overwhelmed. With that said though, combat was otherwise enjoyable for what it was, and the game didn't make you fight more than two enemies at once all that often, so it sure wasn't the worst combat I ever played. It just needed a little extra spice, I guess. Really, the game feels so much like it should have had more interesting special attacks that I seriously would expect it was intended to have them but they got cut at some point. Otherwise, bigger special attacks would have fixed both the lack of variety AND the difficulty with fighting multiple enemies as is. And finally, it may not be a problem to most, but this game has the classic Dark Souls upgrade material problem and that bothered me. The amount of upgrade materials you will have at any given point will be less than it takes to upgrade all the weapons you have found so far, which means you're incentivized to just keep focusing on whatever you did choose to upgrade instead of trying new stuff as you get it. Finding upgrade materials is a great way to make exploration worthwhile, but it should be about improving the max upgrade tier currently possible across the board, rather than materials that are consumed once to upgrade individual things. Then you wouldn't have to worry about limited upgrades locking you to certain weapons. With that said, for my upgrade recommendations: First focus on the whip and the DEFAULT fire weapon, not the clawed version. Because the default one has a much better dodge counter. Main those two until you get the big blue stasis swords, immediately unlock their scythe variant in The Void, and then upgrade that specifically. Its charged attack gives you a much needed, even slightly ranged attack, which also double hits at point blank range for good DPS. The scythes were my overall favorite weapon. (Or you can use the super useful mouse wheel item duplication trick and dupe the upgrade items on pickup, and have plenty of upgrade materials for everything. I'd recommend that myself, and really wish I'd learned about it earlier. It doesn't even require the mouse wheel, just make sure whatever button you bind item collection to is somehow set to 10ms rapid fire and never lack for anything.) For my final complaint, the performance isn't great. On the technical upside, it never crashed or anything, and load times were very minimal, so that's cool, but despite never really pushing my system at all, it always had that darn Unreal Engine random microstutter stopping things from feeling as smooth as the otherwise plenty high framerate should have been. And speaking of Unreal problems, sometimes random bits of the environment would be white for one frame when they first came into view while turning the camera, which was always subtly jarring. And it isn't strictly a performance thing, but the game REALLY needed a way to adjust the field of view. The entire game felt like I was watching it through a small window. So why, after all that, am I recommending it? It's hard to put my finger on why, but Darksiders 3 just somehow felt overall... kinda right. Like, just a good ol' single player video game. Explore a fantasy world, get power-ups, fight monsters. Nothing especially complicated, absolutely zero shoehorned multiplayer or GaaS garbage, just a game to play and be done. And in a world where basically all games with any actual art budget are all shooting for generic realism, it's nice to play an even slightly ambitious, less than a decade old 3d adventure with decidedly NOT realistic, stylized art direction. Even if Darksiders style isn't my favorite style, it's still a LOT better than yet more generic realism. And just having art direction I can even moderately enjoy is a huge plus in my visuals-obsessed book. Plus, the music is fairly nice. And it didn't end with any obnoxiously, miserably hard super boss or anything like that, which tends to end a lot of games on a sour note. Aside from the problem with fighting groups, the difficulty balance was generally more or less in the sweet spot, aside from enemies being a bit on the spongey side. Seriously, go all in on upgrading Arcane damage, and then use only dodge counters or the scythe's double hitting charged attack (because charged attacks also do arcane damage,) once they're unlocked. Enemies will finally go down fast enough and the game is way more fun that way. Jut too bad the scythes are the Void variant of the last weapon you get, but better late then never. So yeah, it isn't great, and has some obvious flaws, and didn't move the series forward in any significant way, but I still found Darksiders 3 to be enjoyable over all. Just a good old, mid, single player adventure that doesn't drag on or overstay its welcome. Felt kinda like renting a thoroughly okay game, enjoying it, and beating it in one weekend as a kid.
In short: the third installment managed to throw away everything that made the series great. The game feels like a low-budget asset flip released without any quality assurance. Here are the main reasons why this game is unplayable: Terrible technical state. The game runs absolutely horribly. Constant stutters, sudden FPS drops out of nowhere, and endless loading screens completely ruin the already choppy pacing. Broken balance. It feels like they tuned the difficulty purely by guesswork and tested it on the fly. Hitboxes are janky, and dodge windows work half the time. Instead of a fair challenge, you just get a massive dose of frustration from cheap deaths. Annoying protagonist. Fury turned out to be incredibly toxic, flat, and repulsive. You feel zero empathy for her. Her entire personality boils down to constant tantrums and baseless screaming. Dumb plot and puzzles. The story doesn't move the universe forward; it just runs in circles. The dialogue is cliché. The puzzles don't make you think—they are just tedious, dragged out, and clearly made solely to pad the playtime. Boring and utterly janky. The gameplay offers absolutely no satisfaction. The combat feels stiff, and the world is dull and repetitive. Instead of an epic adventure of a Horseman of the Apocalypse, we got a boring, clunky, and insanely irritating game. Skip this one, save your sanity and your money. This is an absolute failure.
Прежде чем эту игру купить, следует понимать что это абсолютно не тоже самое, что и предыдущие части. Из плюсов я могу наверное отметить только графику, она для 2018 года не плоха. На этом к сожалению плюсы заканчиваются и я поясню почему я больше скептически к ней отношусь. 1. Главная героиня. В прошлых частях мы играли за брутальных мужикотавров, молчаливых, они внушали страх одним своим присутствием, уважение, в них чувствовалась сила. В этой части мы играем за капризного ребенка, который только бегает и орет как она хочет быть лидером всадников ( почему не понятно, у них типо выборы проводятся или как?). 2. Геймплей. Прошлые части идеально держали баланс между слешером-РПГ-головоломками-паркуром(тогда это было модно). В этой игре у нас соулслайк с двойным прыжком. Видимо они исходили из мысли - "ну раз все любят соулслайки давайте и мы свой сделаем". Вульгрим теперь у нас на каждой локации принимает души, служит точкой возрождения, короче он теперь костер. Система прокачки один в один любой соулс бери, только точ в точ не списывай. Враги теперь возрождаются после твоей смерти, души у тебя теряются и тд. В общем на любителя. 3. Атмосфера. В первой части мы бегали по сгоревшей земле, принадлежащей демонам. Во второй мы смотрели на земли Творцов, Города Ангелов, Башни Ада. В этой игре львиная доля времени это The lust of us. Атмосферы прям вот апокалипсиса нет, войны на уничтожения нет, ничего нет. Как будто просто демоны пришли к людям погулять, а нас как опера отправили с ними разобраться. Основная моя претензия конечно построена на том, что я прошел первые 2 части и хотел увидеть нечто подобное и в третьей. Но она абсолютно другая. Хорошо это или плохо решать Вам. Игра красивая в своем смысле, но на мой взгляд все приведенные мною минусы перевешивают плюсы. Дальше дело вкуса.
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