
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无语
很优秀被低估的一款游戏哦,尽管优化有些不尽人意,但依旧有很多惊喜
我是更新版本后的新玩家,非常满意的类魂游戏,我眼中的所谓魂游并非只是难度高,单纯的堆叠难度每一个游戏,每一家厂家都可以做到,我一直都认为碎片化叙事才是魂游的重点和核心,明末在物品道具上还是下了很多功夫,美中不足可能是剧情上玩家实际游玩流程剧情太过通畅以至于无需了解道具上的文字叙述,但从另一个角度,也大大降低了游戏剧情理解门槛,能更好的把游戏想说的东西传递给玩家。游戏操作上我觉得并不能说是魂游了,但是复杂的战斗系统还是让我眼前一亮,尤其是每次和朋友讨论的时候都能让我知道一种新玩法,让我了解到明末还有很多的玩法等待我体验,缺点是boss强度偏低,可能有照顾苦手玩家的考虑,但是确实缩短了一些游戏寿命。地图设计上也让我非常满意,设计巧妙,我知道会有人说魂也是这样,但是魂的优秀不代表明末就不优秀。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一年了终于收尾了,玩起来还行啊
If you’re from the golden age of video games and you like a good challenge, this game is for you. Warcraft 3 has always been my benchmark, and it’s rare for a modern game to surprise me, but Wuchang has broken the mould. The gameplay is flawless and the story draws you in from the very first minute. It’s been years since I’ve enjoyed a video game this much. Don’t miss it!
这是我玩的第一个类魂游戏,1.0版本刚买的时候玩不明白,但是这游戏的战斗模式还有各种构筑模式非常多样化而且也好上手,对新人其实是友好的,好在是在更新之前通关了。这游戏是好玩的,我现在已经四周目通关了,白金成就。
国内最好的游戏
[h1]A mixed bag of good ideas and slow pacing[/h1] [b]Pros:[/b] - Beautiful graphics and great level exploration. - Solid boss designs. - High enemy density and plenty of loot [b]Cons:[/b] - Input responsiveness is poor, making combat feel detached. - The lock-on system is way too generous, often auto-targeting enemies from extreme distances. - Dragged out menu/resting animations kill the game's momentum. - Music is repetitive and fails to set the mood. - Status effects feel overtuned and frustrating. - Too many NPC's has too much (of nothing) to say. [hr] [h2]Verdict[/h2] It’s a decent title if you love exploration, but the lack of "snappiness" and poor quality-of-life choices make it hard to recommend for a full playthrough. [hr] [b]5/10[/b]
一个让我从此不再预购的教训,从游戏命名的心机,到游戏售价的双标定价和预购奖励“错误”,再到疯狂炒作的“村里第一个女大学生”噱头,毁灭游戏预购你功不可没呀,我都不用提游戏bug,优化质量,无端恶意等等问题,怪别人用放大镜看你却只字不提自己做了什么,一件是巧合一堆只能是恶意,这游戏留在我库的唯一价值就是提醒我别再预购游戏了。
不好玩。推图方面,道路设计、空气墙非常恶心;值得夸赞的是地图设计的串联还不错。战斗方面,没看到新手引导,但设计又不够简洁,描述不清晰,学习麻烦;攻防交互垃圾,化解、化羽(枪的那个状态好像是这个)好用,但BOSS法术或者多段伤害时等于没有;韧性只能欺负最菜的,能被随意打断攻击;攻击机制很迷,初感以为是搓连招的,但高前摇且低韧性;之后以为攻防交互,但卡对战对象;以为是闪避偷刀博弈,但轻攻击前摇也挺长。战斗手感也怪,多数武器打着很飘,单手剑手感可以,但玩不太明白。 最严重的问题在于充满了一种矛盾感。空气墙限制探索,但跳河跳崖不限制;断腿不能跳,但跑动还蛮快;需要你building战斗体系但无法连招;给与战斗交互体验,但只能体验范围阉割;提供支线任务,但路痴会很难找到任务提交点;至于剧情,有还不如没有。 战斗体验不如造梦西游,唯一比他好的就是洗点换流派更方便。 总的来说,一个快爬到及格分的产物吧,绝大部分矢与巧克力的混合物,既要又要的垃圾代表,地图和人物形象设计勉强还行,其他方面都都不合格。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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