
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然是国产第二款3A,但我还是想给一个差评。首先这部游戏是很经典的魂类大杂烩,但是场景真的太恶心了,全部都是血肉,然后到后期怪物血量高的离谱,boss看似华丽,其实都是快慢刀+光污染,缺乏新意。战斗模式也很麻烦,我不太明白为什么要搞得和仁王一样复杂。总而言之,在场景美术+剧情演出的优势上,我也仅仅只能给出7/10的分数。而且本作绝对不建议作为魂系入坑作品,适合老ass们进行游玩
够得上佳作,罪不致死可惜被舆论淹没的游戏。此外刻意搞点擦边对我来说是有点掉价的,有需求我会直接去玩黄油而不是在严肃作品里看那几块肉
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is such a sleeper, I can’t even. FromSoft games are my favorites, and I try literally every soulslike that comes out. To me, this is currently the best non-FromSoft soulslike out there. The game takes a lot of inspiration from earlier FromSoft titles, mainly Dark Souls 1, but you can see some hints of Sekiro in there as well. At its core, though, this is a slow-movement game in the DS1 style, where every hit has weight and both you and your enemies can die very quickly. I love the world-building, the characters, the hubs, and the bosses. I played for almost 12 hours straight today, just hit level 30, and took down the first six-ish story bosses. The way you build your character is nicely done, with a lot of customization through amulets, weapon talents, elemental affixes you can add to weapons, and so on. There are no official classes, but all weapon styles have large skill trees with unique moves that can be developed into different versions. It gives you plenty of room to shape your build without locking you into one rigid path. Another great quality-of-life feature is that you can fully respec for free, as many times as you want, at any bonfire. That makes experimentation way less punishing and lets you actually play around with different weapons and builds instead of being locked into early choices. The game also kind of forces you to try different styles, since some of the more difficult bosses hard-counter certain playstyles. Think of the bosses in Armored Core 6, if you are familiar. Instead of being annoying, that works here because respecing is free and instant, so changing your build feels like part of the game rather than a punishment. The graphics are really nice too. Movement is a bit slow and clunky, and while the world itself is great, sometimes it does feel like you are exploring a vast network of tight tunnels. Again, very DS1. There is also a little bit of clunkiness all over the place, like action prompts only appearing when you are standing at the exact perfect angle. That said, the dodging feels very tight, and since that is basically the main mechanic of the game, it works. Most of the jank is tied more to traversal and interaction than to combat, which is the important part. Aside from those minor issues, the game is absolutely stellar. I would probably rate it an 8.5 or 9 out of 10. I’ve had maybe a few weaker bosses so far, but overall I’m having an absolute blast. If you loved DS1 like I did, and you want something that feels like Dark Souls Remastered Remastered set in Asia, with great graphics, great fashion souls, strong bosses, and that same dense interconnected world design, this is it. Honestly, no non-Fromsoft soulslike has clicked with me this much. It has that exact same vibe as DS1 all over the place, and if you are a sucker for interconnectedness, this game maxes it out, even more than the early areas of DS1. Very much worth full price. It is a love letter to DS1 and one of the best soulslikes out there. You just have to be okay with a bit of AA clunkiness. The devs did a great job overall, but there is still some minor jank left. Thankfully, it does not really affect the fighting, mostly just traversal and interactions.
Good Soulslike inspired by Sekiro in terms of lore. Free Unlimited Respec is nice. 8/10
无惧黑子的好玩游戏
我通关这游戏纯粹是为了能骂它是坨垃圾,这样我就不用穿那件写着“我打不过这游戏”的T恤了——我朋友Donny玩“魂”类游戏(包括Xbox Game Pass上的那些)时,几乎总是穿着那件衣服。
越到后面越是零交互,各打各的,哪个魂游这样?你的打剑式做出来干什么?
时间会证明夏思源作品,没有跳跳乐的魂游才是好魂游
想了很多,最终还是觉得给差评,一有亮眼的地方,但确实太折磨人了,背刺处决前摇太长,地图就是精心设计的垃圾,看出来想抄一份好作业,但自己的小改导致全部毁掉,动作幅度大而空,偏偏数值又低,起码如果明末2还是这个样子,我是不会在买了
不错的魂 不孬
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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