
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.1Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地图上到处是制作人的恶意,除了恶心玩家以外没有一点存在的意义 傻逼夏思源你这辈子都追不上黑神话
稍显刻意但诚意满满的地图设计,虽然存在不少断头路和为了峰回路转而设计的无效捷径,部分地图区分度辨识度较低,但整体地图玩的非常爽。 美术风格有好有坏,佛源镇,唐王行宫,最终BOSS的地图风景很不错,但最终章风景就做的挺烂的。大部分BOSS的角色服装都不错,但无常自己的衣服就比较一言难尽,很多衣服就是为了露而露(但是引魂法衣真好看吧。 战斗手感本身还是不错的,武器和法术玩法不少。可惜BOSS的设计我感觉是比较一般的,人形BOSS都非常疯狗,强霸体,压起身,读指令凑齐了,导致我也只能复读轮椅。 结局 [spoiler] 命里无时没什么遗憾了,命里无时莫强求 [/spoiler] --2026.08.27 写自游戏一周年&一周目通关后(备份存档全成就)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $34.99−30% | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
正统魂游 但是真按照魂系列正作的立回打法 会很折磨 整体更偏向于只狼的思路 要主动进攻,压着对手打 听说老夏纯是照着血源做的 可惜我一直没体验过血源,不好评价
因为网上最近突然开始吹这款游戏,我才抱着试一试的心态买了豪华版cdk,我玩过的魂类游戏并不多,通关的也就只有只狼,法环,机兵,代码,我个人感觉这游戏是我玩过最难受和坐牢的魂游! 首先就是网上都在吹的地图,我并没有感觉到地图哪里做的好,除了第一张的地图外,后面的地图真的有时让我能感到无语 ,好多无意义的岔路,和一堆为了联通而联通的道路,而且很多的联通都是靠着一个上升和下降死慢的电梯和爬起来慢的要死的梯子撑着,你知道让我一个舔图仔细的人玩起来有多难受吗,还经常出现走了一半才发现我这条路探过了的赛博鬼打墙,篝火还设计的极其不合理,有的地方走八百里路都见不到一个篝火,有的地方连着给你篝火,想用篝火体现你地图的联通性我能理解,但是那种一跑要跑老久的地方也不给个篝火是几个意思?打到大后期真的是一点都不想认真的推图杀怪,只想一路跑,早点结束这张地图的折磨 然后就是这款游戏的恶意,这是我玩过所有游戏里面给我恶意最多的游戏,到处都是地雷,陷阱,毒池,滚石,不小心碰碎一个罐子它都爆出一堆跟踪弹打你,尤其是老六多的数不胜数,给我的感觉就是单纯的为了恶心你而恶心你,什么帐篷里藏一门大炮,屋顶上连放两个咒死怪对面还给个法师,棚子里放一个小怪连点一大堆火药桶,一个怪专门露屁股给你看让另一个阴你,专门搞个打你一下能飞八百里的老六小怪就是为了让你摔死,有些地方你都预判到了它依然能穿墙打飞你,地里冒出半截怪控死你,另一个直接一套连招,这种阴间玩意真是数不胜数!再加上少的可怜的篝火,吃了基本上就是三百六十五里路,这种阴人的小玩意你放一两个还好,问题是你这种东西放的满地图都是是几个意思,我听说这还是优化过的,首发的时候比这个还阴,我真是想都不敢想 说说怪方面,一些怪能从村东头追你到村西头,和个狗皮膏药一样甩都摔不掉,霸体红眼怪和心魔入侵能打的你头皮发麻,篝火怪更是能在你刚好不容易跑完三百六十五里路后卸下防备的时候狠狠的阴你一手,打你一个措手不及,让你从走来时路!boss没啥好说的就个人而言都挺好打的,主要是这游戏除了大刀都是轮椅,最多死个一两遍就过了,而且优化后还有boss门前复活机制不用在这篝火少的可怜的游戏里重走三百六十五里路,挺好的 最后剧情方面,也是最恶心我的地方!依然是魂类的碎片化叙事,作为一个多结局的游戏,为什么你不能在最后一刻靠着身上有的道具自己来选择结局呢?我真服了我道具都收集全了,就因为我听玄阳子说要用凿子救人治病我就给了,到头来我还得被这老毕灯做成削成人棍扔罐子里,真是人善被人欺,还有云顶哪里,就因为我舔图仔细走了岔路触发了boss战,好不容易做了一半任务的npc全死了,不是哥们那种岔路谁能想到是主要boss?还有那个因果环,我能拿到纯运气好,看了攻略才知道npc对话顺序不对就不给,我真无语了,而且就算拿到了也没吊用,就因为我心善给了凿子,我就得被做成人棍,因果环就只能烂背包里连个选择的余地都不给,看了攻略才知道这么恶心的结局居然是触发概率最大的,就算你不给凿子,只要对话顺序不对没因果环,你还是得被做成人罐!为什么要把这么恶心的结局做成触发概率最大的结局?为了让别人气不过玩二周目?何意味?我真是被恶心一路了,但是我都忍了,结局因为一句话就得给我定死刑做成人罐!我真忍不了,更何况这个结局还这么的恶心人,我真是被气笑了 游戏现在这个价格我是不推荐想玩的人买的,尤其是cdk!如果降价到100左右可以考虑商店入手试试,不行和不喜欢就退款,但是你要是买了cdk那就没有撤退可言了,我个人感觉能玩爽这游戏的人除了老魂玩家就是抖m了,几轮优化下来,个人在不怎么看攻略和仔细舔图的情况下十分的坐牢和受罪,这可以说是我玩过最坐牢最充满恶意的类魂了!我真不敢想首发那批坚持通关没退款的人是怎么过来的
个人评分8/10,一款被舆论害死的优质游戏,或许删掉“明末”的要素,改为纯架空背景,也会被大家称为“国产之光”吧。
great potential but the chinese bozos had to destroy that by complaining because of some mythology and folklore which caused the team that developed wuchang fallen feathers to stop working on it and give up on the game completely, although the game had huge potential as ive mentioned
被营销号毁了的游戏,可惜
Getting lost is the main feature of this game for sure. Sometimes it gets really frustrating and exhausting. Nevertheless, its level design (interconnected world) is outstanding for the genre, reminded me of DS1 at that. The combat is fairly satisfying. Dodging is easier and more central than parrying. The performance is solid for me. A decent, average Souls-like experience, but if getting lost sounds tedious to you, I wouldn't recommend it.
不推荐。 首先剧情就是魂游剧情,哪怕用在纯架空历史背景上也是没问题的,结果睿智制作组非要吃明末流量,把背景设定在明末又说还原历史,结果没有清势力反而暴雷。游戏方面,优化真的垃圾,一直掉帧重要地点就没有稳定过,就这个时间段游戏还能运行奔溃两次;美术网游画质,又灰又很糊,远景可以;战斗手感不行,而且BOSS做的也没意思,主打一个你打你的,我的我的,看谁伤害灌的高,没啥印象深刻的;小怪都是从头用到位,没啥新意;支线极其容易断;地图设计故意绕圈,而且绕圈的奖励也不丰富就很无语; 优点就是武器多,方便洗点;大地图整体设计的可以;最后一章挺有新意的。 总结就是第一部整体是一个一般的游戏。结果听说制作组会有第二部,于是国内某些平台开始洗了,各种吹游戏做的有多好,真的恶心。不过希望第二部制作组能优化好了再拿上来,剧情被乱搞
今天是明末渊虚之羽发售一周年,来自中国大陆的传奇制作人夏思源代表灵泽科技向全体玩家粉丝致谢: 请欣赏制作人员名单🤣🤣🤣: [h3]XIA SIYUAN STUDIO[/h3] [h2][b]PROUDLY PRESENTS[/b][/h2] [h1][b]-灵泽科技-[/b][/h1] [b]-A Xia SiYuan Production-[/b] 创始人 夏思源 执行制作人 夏思源 编剧&导演&总监制 夏思源 美术监督 夏思源 音效监督 夏思源 TD/主程 夏思源 创意总监 夏思源 首席历史顾问 夏思源 首席UI/UX设计师 夏思源 首席引擎架构师 Tim Sweeney & 夏思源 协同优化总监 Tim Sweeney & 夏思源 首席概念设计师 夏思源 首席场景策划师 夏思源 首席图形工程师 夏思源 首席技术动效师 夏思源 首席技术美术工程师 夏思源 General Studio Direction 夏思源 Chief Architect 夏思源 Global Shipping Coordination 夏思源 Production Supervisor 夏思源 Mocap Lead 夏思源 QA组长 夏思源 产品经理 夏思源 社区经理 夏思源 全球发行总监 Raffaele Galante & 夏思源 [b]-特别鸣谢-[/b] 传奇的殿堂级明星制作人夏思源先生 [b]-POWERED BY-[/b] LEEZEE TECH Unreal Engine (Xia Siyuan Customized Edition) 本作品由灵泽科技自研引擎 虚幻5.1.1(夏思源懒人定制版)提供技术支持 [b]夏 思 源 荣 誉 呈 献[/b] [b]-A Xia SiYuan Game-[/b] [h3][b]-IN LOVING MEMORY OF-[/b][/h3] — — — | 夏 思 源 | — — — ©2019-2026 @魂小鬼自恋狂の一生
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $40.7M | 20.2K | 79% | $49.99 | |
| $35.8M | 21K | 86% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $7.9M | 6.8K | 85% | $27.99 | |
| $671.8K | 4K | 68% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 46.7K | 91% | $29.99 | |
| $44.2M | 30.1K | 62% | $59.99 | |
| $42.8M | 372.2K | 94% | $7.99 | |
| $44.3M | 57K | 96% | $19.99 | |
| $44.6M | 55.4K | 91% | $49.99 | |
| $42.5M | 22.8K | 59% | $49.99 |