
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 35.33/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏性是非常不错的,特别是瞬息斩这种换手技特别利好双武器,还有随时洗点,大大增加了可玩性。剧情玩到目前还可以,但是看了攻略后发现,这游戏真的屁股是歪的,要么就是后脑勺有辫子,大西政权妖魔化无可厚非,因为献贼确实不干人事,但是南明也能?真的是满清遗老遗少做出来的,全程没有后金一点戏份?一骂就说是架空,架空就好好给我架空,名字背景完全一样,不就是恶心南明吗?完全就是故意恶心人的,满清就该像蛆虫一样在腐烂肮脏的粪坑里蠕动。我话讲完,谁赞成?谁反对?
这游戏我是入坑了三次,是的,第一次是游戏发售时玩了一个小时多实在没忍住骂了一遍手感垃圾残疾人然后退款跑去玩🐵。。第二次听说难度下调又买回来再玩到两小时打完吃人头坨,去蜀王寺被带腐属性那个拿枪的守卫虐了(我入坑就一直用长刀,其他武器没碰,斧子嫌前后摇太大没用),然后骂咧咧又退款跑去玩🐵。。第三次纯属游戏荒,这段时间见有人为这游戏鸣冤说难度已经宝宝巴士了,然后实在没忍住又买来把玩了,没成想自己能玩下来了,下面是对游玩过程的感想: 技能树这一块确实看着是挺丰富的,但其实还可以再精炼点,一些很基础的能力我觉得其实不用分好几次给玩家来解锁的,其实我还是没能想通牢夏这样做是为何,虽然打怪和一些掉落物能加经验但这样还挺累其实,另外我发觉这游戏很多时候把简单事情复杂化,包括地图的设计,看着岔路多但给人感觉是“有必要吗?至于吗?”说是增加探索度但给我带来的反馈好像没多大好; 提到boss设计我就很恼火,在我看来这游戏大部分怪都是疯狗连段,就算被我打到的时候没有被攻击打通的反应,我用火光烛天往boss一顿输出的同时它还能继续给我丢技能我真服了老实说我没玩过魂游,这是不是魂游增加难度的方式之一?这里尤其提执念心魔,最后逼得我从长刀换自己从没用过的靖难大斧,而且还要开巫祝护盾一直a她才把她抡死,打到最后从14瓶绿瓶剩下4瓶了,可怜我这动作苦手,难道长刀在这里就没有生存空间吗除此之外还有这游戏的攻击范围判定真的迷,我明明躲开了都还能打到我,TMD巫祝的大宝剑我真服了,你甩一圈就算了还甩两圈你不累吗我能全躲开纯属靠运气了!对了,这游戏的人形怪背刺判定判定真的迷,有时我都绕背后蓄力重击到了竟然没出背刺(心魔这种没有给背刺判定的除外)。。。 玩了这么久我都忘了我遇到过多少恼火的情况了,但总体下来其实个人觉得动作系统和探图比黑猴和剑星要好玩和丰富点的,但主角这残疾人手感和性能还是在我的扣分项里就是了,探图是真的累而且又没地图容易迷路,打了这么多字后我反而释怀了,之前遇到的一些很恼火的问题也忽然觉得好像没啥了,当然你问我还会不会多开周目我是真没那个勇气和动力,主要是这游戏的boss数值和能跟boss抗衡的招式实在让我觉得折磨,你要说各打各吧又不是,虽然能格挡抗衡化解但给我的感觉就是收益不高容错率太低了,黑猴虽然动作模组不多但识破给我带来的正反馈比明末要多的多而且还有法术让我容错率更上一级,而且TMD的明末boss都是一群疯批追着我咬,我打你你能不能有点反应呢?韧性都这么高吗?总而言之吧游戏我还是10分给7分的,中规中矩,其实游戏是合格的,但我真希望别再这样设计boss了行吗,疯狗滚啊! 另外这游戏指引做的太烂,还有最重要一点就是游戏全程竟然不能暂停!打开菜单也不能暂停哦!如果你想打着boss的时候打开背包喝药的话就做好被冲过来一套抡死的准备吧,打之前想好装备栏放什么,而且只能放四个物品!这么基础的功能没做好是不是纯属故意恶心人?!还有!淬羽一定只放背包和装备栏吗?要用的时候还占我一个装备栏我服了!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 46.7K | 91% | $29.99 | |
| $43.7M | 35.7K | 71% | $59.99 | |
| $42.8M | 301K | 95% | $7.99 | |
| $42.5M | 19.2K | 60% | $49.99 | |
| $44.6M | 34.2K | 91% | $49.99 | |
| $42.4M | 278.6K | 74% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $40.7M | 20.2K | 79% | $49.99 | |
| $35.7M | 32.5K | 85% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $5.9M | 6.8K | 85% | $49.99 | |
| $671.8K | 4K | 68% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不多废话不叠甲,只说优缺点。 优点: 1.出色的战斗手感,闪避和弹反的手感是我唯一玩下去的动力,各种BOSS都有不错的战斗体验。 2.武器、天赋技能有不错的深度,可以尝试不同流派加深了战斗深度。 缺点: 1.糟糕的地图设计。魂的本质不是什么绕回篝火,你中间定个点,围绕点画一个一个的圈,这种地图还需要设计?我只能在你夏思源的东西上下左右的岔路里挨个试,我搁这儿玩纯白地狱呢?魂的本质是巧妙的隐藏一部分道路,而引导又总是会让你发现,这篇区域是有没探索到的地方,而不是岔路岔路还是TMD岔路。不会设计就不要设计,你哪怕一本道呢。从屋顶到道路,全都是护栏,谁家所有屋顶,用护栏围满了,及其糟糕的探索感受。我记路还可以,探索基本可以全探,问题在于越探越痛苦,我知道和我隔着一个栅栏的物品,不是因为我漏隐藏了,而是因为我TMD还有岔路没去,我就是那小白鼠,生怕我跑出实验室。 2.有史以来最红温的剧情,没有之一。玩家做错什么了要这么恶心玩家,仅仅是因为没按照攻略玩游戏,就被你塞罐子里了? “我们熬过了这个冬天,但这一切都值得吗?”,一群人口口声声说什么不要上升价值,我也不喜欢游戏被游戏以外的事情影响,那么我请问了,谁TM在给我上价值。这个乱世我救与不救,要怎么救,是我个人的选择,你老夏凭什么要我接受你那套放弃执念?我TM放弃你无常放弃了吗?抛开结局不谈,你剧情其他也是一坨,我都不知道写的啥玩意儿,看看物品介绍,看看人物台词,你哪怕让GPT帮帮忙呢?所有物品介绍,都透露着一股,“这儿需要一个物品介绍但是没东西写,随便写两句废话得了”,那TM信息是一点都没有啊。人物也是,没有一个不红温的,我甚至怀疑,游戏中所有的角色早就已经是行尸走肉了,这一切都是大眼珠子的观察试验。更何况这个红温的结局,我抛不开。 3.糟糕的美术风格,更准确的说,是美术风格的不统一,比起克苏鲁,我更觉得生化危机的味道更浓,哥们儿你克哪儿了我请问了,休克的克吗? 4.音乐。真的,你哪怕没音乐呢,很多图,美术不行,设计不行,偏偏要放你那个,自以为恐怖的BGM,吵的都耳朵疼。 一些不好不坏,或者神鬼二象性的部分。 1.BOSS设计,我醒来就打白克掳,一个死角爬虫。打方灵打的我热情高涨,结果二阶段又变爬虫,夏思源你要不把方灵二阶段闪了呢?拉起来的B格全让你二阶段掉完了,还有黄虎,你们哪怕换点共计模组呢?一个冲锋,一个连击,一个aoe波,一个法术,我都会设计了哥们儿。但是,一部分BOSS又设计的手感很好,比如我最喜欢的红岚和方灵,我甚至都舍不得击杀而用不同武器去尝试。 总结,个人不推荐任何人购买,无论你为了“价值”、魂图、战斗、剧情、打折,我都不推荐游玩。
Китайцы - молодцы, показали, что могут не хуже японцев делать игры однозначно рекомендую
史一样的操作手感,怪数值碾压,玩了这么多3D没晕过,唯一一个玩了几个小时让我生理上犯恶心的游戏,别跟我说魂游就是这样,预购豪华版的我真是个沙雕
发售一年后入手,对于只玩过艾尔登法环和卧龙等魂游的我来说,初步上手有难度,专有名词和招式流派花了十来个小时才逐渐掌握。音乐上大分,地图设计初见难受,但通关后发现多有柳暗花明。如果黑神话是大背景下的大游戏,那明末就是大背景下小游戏。非常期待无常的续作,祝愿国产游戏越来越好。
四周目全成就,游戏中等偏上,质量尚可,有些设计恶心。
问题很多,半成品,无脑吹很多,百度贴吧是脑残粉集中营
地图上到处是制作人的恶意,除了恶心玩家以外没有一点存在的意义 傻逼夏思源你这辈子都追不上黑神话
稍显刻意但诚意满满的地图设计,虽然存在不少断头路和为了峰回路转而设计的无效捷径,部分地图区分度辨识度较低,但整体地图玩的非常爽。 美术风格有好有坏,佛源镇,唐王行宫,最终BOSS的地图风景很不错,但最终章风景就做的挺烂的。大部分BOSS的角色服装都不错,但无常自己的衣服就比较一言难尽,很多衣服就是为了露而露(但是引魂法衣真好看吧。 战斗手感本身还是不错的,武器和法术玩法不少。可惜BOSS的设计我感觉是比较一般的,人形BOSS都非常疯狗,强霸体,压起身,读指令凑齐了,导致我也只能复读轮椅。 结局 [spoiler] 命里无时没什么遗憾了,命里无时莫强求 [/spoiler] --2026.08.27 写自游戏一周年&一周目通关后(备份存档全成就)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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