
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 4.33/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game great, not as hard as people make out, I really do not know where that came from, glad its part of my collection, should have got this game a long time ago.
Idk I like it
感觉用来打发时间还不错,80/100吧
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人感觉,挺好玩的,目前一周目,挺简单的
暗黑三国动作巅峰 ——《卧龙:苍天陨落》完整评测 出自《仁王》忍者组,把东方武侠、三国史诗、魂系动作完美融合,跳出仁王复杂系统,打造一套更轻快、更贴合中式武学的战斗体系。 1. 战斗系统:化解为魂,中式武打独一份 本作最大亮点是化解机制,取代传统翻滚、盾反,精准时机弹开敌方攻击即可回满气势;面对 BOSS 红光必杀技完美化解,直接打崩敌人架势触发处决,行云流水的拳脚兵器招式充满中华武术韵味,打击音效厚重扎实。 摒弃繁琐精力条,改用气势系统:进攻积攒气势释放武技、五行法术;持续挨打会气势溃散破防,全程鼓励主动博弈,节奏紧凑不拖沓。十余种武器风格区分鲜明:长枪突进、重刀劈砍、双剑高速连段、奇门棍术控场,搭配五行奇术、神兽召唤,近战法术、召唤流、纯武技流都能成型,Build 自由度极高。 2. 乱世暗黑三国,氛围感拉满 故事设定妖魔横行的东汉末年,黄巾妖术、尸变魔物、上古邪祟穿插群雄争霸,苍凉破败的古战场、荒山道观、火烧军营,昏暗肃杀的暗黑美术风格,搭配凄怆二胡配乐,乱世流离的绝望感扑面而来。 刘备、关羽、张飞、赵云、吕布、曹操等经典角色全新塑造,剧情围绕义勇兵拯救乱世展开,经典历史战役妖魔化改编,主线叙事紧凑,中文配音台词贴合时代,没有违和出戏感。 3. 士气插旗机制,平衡难度门槛 每关地图分布牙旗、旌旗,插旗永久提升本关士气等级,等级压制能大幅降低 BOSS 难度,卡关时可清图探索升级,大幅减少魂类游戏反复受苦的挫败感,新手也能稳步推进;高士气下正面硬刚群雄、妖魔,越战越强的体验十分爽快。 箱庭关卡暗藏隐藏道路、收集道具、支线遭遇,探索奖励丰厚,防具、装备、套装词条丰富,二周目继承养成,高难挑战适合动作老手钻研无伤、速杀。 4. 小短板与整体总结 部分关卡场景重复度偏高,后期支线同质化,但完全不影响核心战斗体验。 如果你厌倦西式魂系,想要一套纯粹东方冷兵器动作;或是三国历史爱好者,《卧龙:苍天陨落》是无可替代的佳作。流畅弹反、中式武打、暗黑妖魔三国三位一体,手感独一档,动作游戏爱好者不容错过。
草泥马的蠢逼忍者组,这么多年了还没修好闪退bug,打个小兵卡一会儿闪退,打到开局老虎那边还卡,我买电脑4年了,你是第一个闪退的游戏,你比箭头还特么懒
Combat, fun. Mainly stylish and fast paced. But, its not deep. Moves are flashly, but there isn't a large varity, weapons are boring and don't really provide a lot. Stats for levels don't really feel like they provide much, since your real level is the morale level within each level. Checkpoints don't actually exist. You place a flag, but if you leave, you have to redo the progress. So its more just level based. So the checkpoints feel... moot. Now to the story and characters. The story was boring, lack luster, predictable, seen a thousand times. Motives felt unclear and like I was playing a shounen game where everything was the power of friendship. Characters were pretty one note and boring, and unmemorable. overall, not recommended.
联机闪退严重,艾斯比游戏,但是挺好玩的
Игра мне понравилась. В отличие от Nioh, не душит до самого конца. Проходить её можно в своём темпе. Единственное, что можно отметить, так это то, что боссы здесь лёгкие.
期待卧龙2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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