
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 4.33/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boss动作跟抽风似的,数值还高得离谱。
Good game. Enjoyment. Shirtless tatted up whip husband.
感觉用来打发时间还不错,80/100吧
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
65小时白金。目前玩过爽感最足的类魂游戏,但后继乏力,打二周目的动力不高。 一周目体验能在8分以上,甚至到8.5分。 战斗体验: 游戏优点很明显,上手容易、战斗正反馈极高、跑图探索节奏丝滑、一周目无需在装备上动太多心思…… 但这些优点在二周目和DLC都逐渐变成了缺点:上手容易导致操作上限低,战斗正反馈高,但DLC中数值离谱;探索节奏丝滑但二周目我只想战斗爽,我不想开图了,得到的只有一句无法从这里通过,等跑酷到boss面前还会发现被气势压制后很容易被秒,体验急转直下,如果说1周目我愿意给到8分以上,2周目只能给7.5分甚至更低了。 地图设计: 前期的地图设计还是相当不错的,整个地图分成多个战区,大战区套小战区,探索纵深做的也可以,但后面越来越离谱,尤其是洛阳,本身你这个渲染出来的火就差,整座城又是火又是雾的,打的是真折磨,后续类似的地图成堆出现,探索的心情都没了。 操作体验: 玩过光荣游戏的都知道,键鼠适配如果能做好,那就不是光荣了,体验极差,我本以为匹诺曹的跳跃跟闪避同键已经够离谱了,这还有个闪避跟化解同键的,技能数量过多,玩到最后真会用的也就那零星几个,感觉换成手搓体验会好很多。 美术体验: 整体美术水平还是可以的,但你这个特效做的也太拉了,做的差倒也还好,关键火特效能给人看瞎了,希望卧龙2里能不要再看见这个特效了。 剧情 约等于没有。 Boss体验: 这块我本来是边打变写的,但打完dlc感觉没发出来的必要了,本体多数boss体验都爽到飞起,感觉是制作组哄着玩家过boss,连段动作明显,出手光明磊落,化解反馈极佳,哪怕我是不用奇术,不强化装备,拼刀打过去也很容易。 但到了dlc不知道设计师是不是让什么东西夺舍了,奋怪接连不断,许褚、太史慈这种多打几次,牢个一小时怎么也牢过去了。 结果最后那五行大法师、元素骷髅王、冢中枯骨,仲家伪弟袁本初,牢了我整整三小时,我后面实在是受不了,强化了装备,用奇术才打过去的,能拼刀过袁术的那真是人中龙凤了。 虽然说了一堆缺点,但一周目玩的确实爽,也算是瑕不掩瑜吧,跟匹诺曹的多周目越打越爽相反,这游戏一周目爽的飞起,但二周目开始越打越难受。 【整体体验8分】
画质:★★☆☆☆ 剧情:★★★★☆ 配乐:★☆☆☆☆ 动作:★★★☆☆ 难度:★★★★★ Wo Long:Fallen Dynasty (卧龙:苍天陨落)本体很是不错,毕竟是三国题材,剧情差不到哪里去,打法也很简单,但是DLC难度曲线突然上升,与本体完全不一样,完全是为了为难玩家,许褚、甘宁、关羽等屎将,全程霸体,疯狗一样的连招,极其不推荐DLC。
DLC的BOSS数值高的离谱,攻击欲望想疯狗。
无聊
快跑!!!!!有史上最粪Boss太史慈。 本来前面打得挺爽的,各种敌人Boss设计挺合理的。就一太史慈,攻击欲望巨高,攻击频次巨多。一点交互体验都没有。就是明明知道怎样的Boss设计是合理的,就非得搞出这么一坨出来恶心你。 忍者组就一傻逼,辣眼审美,及其不舒服的光影环境我都忍了,你吗的会设计Boss吗,一个招式连续七八次连段,打完了继续放冰属性剑气,玩尼玛呀。
联机闪退严重,艾斯比游戏,但是挺好玩的
Idk I like it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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