
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 4.33/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After having to abandon Nioh 2 about 80% of the way through due to sheer [i][b]everything[/b][/i] fatigue, I find this to be a refreshing change of pace. Currently doing chapter 4 and so far it's been a case of needing to concentrate without sweating and/or having to hit a flow state just to stay alive. The overwhelming number of mechanics of Nioh 2 have been stripped back to leave something a lot more focused and, in my humble opinion, fun. It is by no means a cakewalk but I have found myself able to sit back and relax a bit more vs clutching my controller for dear life. Not sure why this game gets such a bad wrap. I for one am completely against the current trend in souls-like and souls-adjacent games to outdo the last in terms of difficulty; there are challenge levels between cakewalk and pre-nerf Promised Consort Radahn, and not every souls gamer is in it for the hyper difficulty. It has to be fun, and so far, this very much is. The only real issue I'm having is a suspected memory leak after a couple hours of playing. My 1% and 0.1% lows take a hit which results in stuttering when panning the camera. Hopefully this will not be the case in Wo Long 2.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game. Enjoyment. Shirtless tatted up whip husband.
重温了一下,很好奇自己以前怎么吃下这坨的。 一周目怎么玩,二周目依旧怎么玩,游戏经验最没用的一集。依旧按住防御等红光,依旧怪物霸体只能偷刀不能爽按。还有这狗💩插旗必须让你记住地图每个地方,一角旮旯的地方TM谁记得住啊。 我打二周目纯是为了爽,但根本爽不起来,纯纯的预制菜。
boss动作跟抽风似的,数值还高得离谱。
都现在时间了玩半个小时卡掉线一次。都不解决
瞎眼画面太难蹦
讨厌气势系统
TLDR: Mediocre Dark Souls-knockoff masterfully cosplaying Dynasty Warriors. Play the game with Chinese voice-acting for a really authentic vibe. Pros: -Character design: "Historical" and grounded Chinese period drama, with a healthy dose of Dynasty Warriors' anime-leanings. -Customisation: Deep, extensive character creator. Battle flag customisation also a nice touch. -Lore and localisation: ideal balance of translation authenticity and accessibility. The summons, demons, and Grace weapon set bonuses are drawn from Chinese mythology, sometimes even the deepest niches. KoeiTecmo really did their due diligence. -Story: everything you remember about the early Three Kingdoms but everything is because of demonic shenanigans, with main character/Chosen One syndrome -Combat: each weapon has its own unique flair, the animations are graceful, punchy, and really sell the Wuxia fantasy, but... Cons: -Combat: ...the mechanics are lacklustre and repetitive. Martial Arts, with few exceptions, amount to little more than stronger-hits-which-cost-Spirit (stamina). They look pretty I guess? Sorcery (magic) is barely an afterthought. Almost every spell, bar a few exceptions in the DLCs, is single-use cast-and-forget that leaves you vulnerable standing still for a long time. Magic damage is so weak, and buff duration is so short, the Spirit cost to cast them is not remotely worth it. Equipment bonuses provide marginal stat bonuses only, none drastically change your playstyle except being over-encumbered progressively affecting your dodge animation. Gear grinding is tedious at best, completely RNG, with higher tiers/rare items locked behind difficulty/1,000 Mile Journey progression. Ultimately no matter what loadout or weapon or spells you bring, the most efficient/viable/consistent strategy is deflect-until-you-can-critical-strike-repeat. -Enemy designs: grim monstrous body-horror rip-off you've seen in every Dark Souls game/Elden Ring etc. -Story: everything you remember about the early Three Kingdoms but everything is because of demonic shenanigans, with main character/Chosen One syndrome -Endgame: The escalating difficulty options, 1,000-Mile Journey endless dungeon crawl, max-level progression is specifically catered to the most hardcore enthusiasts. Sadly not all of us have the luxury of time to run the same maps/gauntlets ad nauseam, and the game does lacks the replayability or mechanical depth to keep interest. So why have I logged 110+ hours? 1) I made a Rangiku Matsumoto-inspired character who is easy on the eyes 2) The CE table can alter equipment stats such that they smooth out a lot of my grievances with the combat mechanics. Will I get the sequel? I'll give it a chance.
联机闪退严重,艾斯比游戏,但是挺好玩的
Idk I like it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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