
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 4.33/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boss动作跟抽风似的,数值还高得离谱。
瞎眼画面太难蹦
每次我因为你们优秀的动作设计想给你们点尊重时你们就拿垃圾优化和网游审美折磨老子,逼着老子把你们老冯侮辱强奸
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画质差,优化差
乞丐版仁王,除了换了套模型,甚至连分灵这种动画片段都一模一样。想学只狼的思路来做减法,吸引轻度玩家入坑,结果做成了一个按住防御等红光的游戏。就这还能有500多万玩家,忍组不会真以为是自己做的多好吧,要不是XGP,你这数量至少打个5折我看还差不多。
又糊又卡,光污染打的我真的要吐了,跟荒野坐一桌
this game was a waste of my time controls suck cant even finish the first boss waste of 1 hour of my life
红晶胸好大
都现在时间了玩半个小时卡掉线一次。都不解决
After having to abandon Nioh 2 about 80% of the way through due to sheer [i][b]everything[/b][/i] fatigue, I find this to be a refreshing change of pace. Currently doing chapter 4 and so far it's been a case of needing to concentrate without sweating and/or having to hit a flow state just to stay alive. The overwhelming number of mechanics of Nioh 2 have been stripped back to leave something a lot more focused and, in my humble opinion, fun. It is by no means a cakewalk but I have found myself able to sit back and relax a bit more vs clutching my controller for dear life. Not sure why this game gets such a bad wrap. I for one am completely against the current trend in souls-like and souls-adjacent games to outdo the last in terms of difficulty; there are challenge levels between cakewalk and pre-nerf Promised Consort Radahn, and not every souls gamer is in it for the hyper difficulty. It has to be fun, and so far, this very much is. The only real issue I'm having is a suspected memory leak after a couple hours of playing. My 1% and 0.1% lows take a hit which results in stuttering when panning the camera. Hopefully this will not be the case in Wo Long 2.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
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| $43.5M | 106.1K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |