
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 4.33/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没意思,手感不怎么样
无聊
DLC的BOSS数值高的离谱,攻击欲望想疯狗。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一款忍者组的游戏,31.3h一周目全战场通了一遍(连战除外,懒得练了),整体体验不错,虽然槽点也很多。总体给8/10分 优点 1:战斗系统非常多样化 说实话是好于魂系列的纯平a的。只不过习惯了纯平a加技能的我一直到打袁术实在脑溢血看了个视频才开始用气势攻击削架势条() 2:boss设计非常优秀,吕布,张辽,蒙眼少年,甘宁,太史慈,关羽都是很好的boss。有些虽然很粪,但是没见过哪个游戏能一个粪都没有的,总会有一些光污染的。 缺点 1:插旗子真的是为了插旗子而插旗子,全地图也没多少好东西 ,到处的怪都差不多一个样,不插旗子士气被压完全不适合开荒,然后地图很多地方辨识度不怎么样,遂直接摆烂看视频跑图了。最过分的是多周目还tm要我再插一遍,因此是不会开多周目的(-1.5分) 2:感觉到后面实在是太刷了,莽夫看词条看的头疼,不过这个貌似是忍者组特色。好在一周目所有boss都体验一遍了,后面不玩也罢。 3:优化感觉差点意思(-0.5分)
联机闪退严重,艾斯比游戏,但是挺好玩的
画质差,优化差
打到饕餮这一坨,还能吹好玩的,可以带个项圈去光荣门口报到了
玩了45小时全成就,简单说一下感受。 先说优点,战斗是真的爽,手感很紧,打击反馈比想象中好很多。招架(化解)一开始不太习惯,但一旦上手之后就停不下来,有点类似把节奏打出来的那种快感,打强敌的时候很上头。 武器和流派也挺多的,不同build玩起来差异还是有的,不会太单一。Boss设计也不错,有些是真的有压迫感,不是那种无脑堆血的类型。 缺点也得说一下: 前期难度有点劝退,新手体验不算友好;还有地图设计说实话一般,有点绕但又不够精致;剧情存在感不强,如果你是冲剧情来的,可能会失望。 优化的话我这边还行,但听说不同配置差别挺大。 总结: 如果你喜欢仁王、只狼这种偏硬核动作游戏,这个基本不会踩雷;但如果你更偏休闲或者剧情党,就要考虑一下了。
魔改都没事儿,剧情太无聊
My husband and I love this game. Honestly the build options are nearly endless and it has so much replay value. We pick it up and drop it again every couple months but have such a great time each round. It's low key a completionists' dream - there are so many things to find in each map, and you can't just buy the different gear sets, you really do have to find them all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
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| $33.5M | 50.6K | 87% | $19.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |