
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 52.8Kreviews | 87% | — | $37.8M |
| $29.99 | — | 93% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲーム自体は悪くないどころか素敵だった けれど発売元がPocketpair Publishingですか・・・・ パクリを推奨する企業とつながったんですね。 終わりです
В игре написано, что есть кооп. Это почти псиоп, коопа в игре не существует, если вы не принесёте сатане голову козы в качестве жертвы ради работоспособности CIS коннекта. Это попытка положить компы социоблядей, чтобы они больше никогда не общались с людьми в интернете. Поднятие демографии РФ на лицо. Незабываемый экспириенс. Я будто реально в стычке с пиратами вышел ограбленным.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #69, worst CA #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would not recommend, all systems are so basic, THe boats are a joke, they have reverse? and forward gears? and wind and other things does not even affect the boats, my boat was a submarine for 30 seconds and it carried on like nothing else.
The difficulty is definitely not in line with your progression in the game, it seems to force you to do resource grindfest just to have a better fighting chance early game. Ship mechanics leaves more to be desired especially for a pirate game. Combat definitely needs an overhaul and is very clunky, especially when they spawn multiple enemies all movement inputs get very glitchy. (not sure if its a desync issue/game mechanic but blocks get cancelled 50/50 even on full stamina) I dont know why people cope and say its combat is intended this way, to be souls-like, when elden ring has 100x better combat responsiveness than this game. The plus of this game is the building mechanics but its pretty much it, but for an early access game I can expect meaningful updates to come.
Do it, buy it, the combats solid enough, the boat fighting is cool, but i shines the most in the basebuilding. I havent had more fun working on building and they are just getting started. Pirate Islands rock!
Its like if Conan Exiles and AC Black Flag had a baby.
I'm a huge fan of survival crafting games. This looked decent in the gameplay videos I watched but the reality of the game was less than exciting. I appreciated the world creation and setting. The lore and story progression were entertaining. Texturing, rendering, lighting effects, and draw distance were really good. At the end of the day it just felt like it was a huge, pretty looking world that ultimately felt a bit empty. Combat was a bit boring and a little bit unbalanced. I think you could tweak some of the mechanics to make level progression more meaningful (ex. better rates/prices with factions at higher levels. why is the guinea/piastre rate straight garbage the whole time? This is a pirate game. Better, more in depth ship customization should be a focal point. I want to be able to make my ship faster instead of just stronger. I want a crew that is customizable that makes me and my ship a bloody terror.) At the end of the day this game isn't terrible. There are just other games that do survival crafting much, much better. ENSHROUDED is my gold standard.
Not yet. Its got promise but very unbalanced atm. Everything hits like a mack truck and pretty much one shots you. Combat is slow and clunky.
Быть может в редких случаях, когда борьба за правое дело заставляет стать пиратом, пиратство может стать правым делом
Одна из лучших в своем жанре. 2 в 1: наземное и водное путешествие. Мы полностью завершили сюжетку. Многие острова исследовать особо смысла нет, особенно мелкие. Потому что ресурсы регенятся через сутки и хватает пары крупных островов из раза в раз, где стоят колокола-телепорты. А спустя несколько часов игры большинство ресурсов можно собирать с грядок без необходимости пылесосить острова. В целом, игра не успевает надоесть, прогресс достаточно быстрый: хоп и уже новый тип корабля построил, хоп, и не заметил, как твой дом заполонили нахлебники, которые стоят денег, а толку от них не сильно много (но он есть, как минимум тот, что возвращает с некоторой вероятностью ресы за улучшение - точно полезен). Гринд очень даже терпимый (Valheim по сравнению с этим просто катастрофа). Залутать ресы на нужные предметы или достаточно неплохую хату не сложно. Мы построили большой дом чисто из дерева, потому что вначале игры других ресов нет, а дом очень нужен, однако игра позволяет построить даже дворец (но это уже на любителя, у нас нервов не хватит точить в нужном количество редкие ресурсы). Кстати, механика постройки хаты и обустройства очень и очень удобная, нам есть с чем сравнить. Очень приятные постройки. Объемные и уникальные. Развесив ракушки и поставив столы со стульями и жрачкой, в доме действительно становиться очень уютно. Не многие игры могут похвастаться такой красивой объемной прорисовкой и разнообразием построек-улучшений, которые так органично смотрятся в интерьере и радуют глаз, не говоря уже о полезности. Механика боя наземная (лично для меня) - ударь-отпрыгни, ударь-отпрыгни. Муж постоянно парировал, но в ограниченном пространстве, в особенности при абордаже - это лютая жара. Нервы мы конечно пощекотали на высоких уровнях, потому что коллизии и врагов и союзников в описанном пространстве обивают сильнее, чем 5 волков + вожак в открытом поле. Бьешь врага вплотную, урон может не проходить т.к. может мешаться ваш собственный комрад (один из команды вашего корабля), который будет доблестно перекрывать собственной спиной рожу противника от ваших замахов мечом, зато враг вполне успешно 10 из 10 раз пробьет сквозь этого же соратника и рассечет пузо и ему и вам, и плевать он хотел и на коллизии и на дистанцию атаки (на корабле будет как в тумане на машине - враг вроде далеко, а по факту попадает). Механика на воде единственная в своем роде на нашей памяти (т.е. игра, что совмещала бы и наземное путешествие и водное и при этом и то и другое приносило бы удовольствие и толк) - очень крутая игра и больше нечего добавить.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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