
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Windrose is a survival adventure set in an alternative Age of Piracy. It features the classic “build, craft, survive” formula along with intense combat and engaging exploration on land and sea.
Progress through vast procedurally generated biomes filled with hidden mysteries, hand-crafted dungeons and quests. Gather your crew and captain your ship through brutal naval combat with boarding actions and seamless transitions between ship and shore.
Defeat challenging bosses on your swashbuckling adventure driven by real-world characters and supernatural forces alike.
Every legend begins with a reckless crossing.
You are a captain who dares to challenge Blackbeard. What begins as a grounded story of survival and revenge draws you into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon. Windrose is steeped in the allure of the Age of Piracy.
Answer the call of the seas and move seamlessly between ship and shore. Naval combat is shaped by your decisions, whether you’re trading cannon fire at range or closing in for fierce boarding actions. Equip and customize your ship to suit your playstyle, from nimble ketch to versatile brig and monstrous frigate. And when the cannons go silent, claim your spoils and share a sea shanty with your crew as you sail onward.
Establish a foothold in vibrant, diverse biomes, gather resources, and build to your own taste, from simple shelters to elaborate mansions and fully developed forts. Recruit NPCs and grow your settlement to speed up harvesting and production.
This world belongs to the brave and the curious, so venture into the uncharted lands. Over 100 hand-crafted dungeons and points of interest contain endless secrets and treasures, though such rewards rarely come without risk. Trade with different factions to gain the edge you’ll need.
Hack, slash, batter, and shoot your way forward! Master a wide arsenal of melee weapons and firearms. Parry and dodge enemy attacks, chain different strikes, and keep an eye out for new gear, including sabers, rapiers, halberds, greatswords, pistols, muskets, and more.
Shape your combat style through talents and flexible loadouts with unique armor sets. Use food and potions to gain powerful buffs. Test your skills against a wide range of enemies and challenging bosses, defeat them, and claim their treasures.
Windrose is fully playable solo offline or in co-op with friends, supporting up to 8 players, with both self-hosted and dedicated servers available. Procedural generation will make each journey stand out. Please note: due to performance, especially in the late game, we recommend to play in the party up to 4 players for the optimal experience.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 52.8Kreviews | 87% | — | $37.8M |
| $29.99 | — | 93% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Этот сказочный кабан Трюфель постоянно норовит остаться на тонущем корабле после абордажа, а он ведь даже не умеет плавать...
Incredible premise, growing pains of early access. Overall its enjoyable for what it is. Solid base of a game and the devs are working on adding details, fixing balance and adding new content. Its worth a look, especially if on sale. The experience can be challenging and feel unfair sometimes but if its something you enjoy its worth sticking with. More info below. First off, some of the bad - fights can feel stacked and your easily overwhelmed if you don't properly prepare - Ship combat can also be tough aiming the cannons during some of the recent patches has felt more like a suggestion than an accurate mechanic though I believe the devs are working on this actively as of the time im writing this - world settings feel a bit rough, enemy damage, attack frequency and stagger infliction to the player all could use a bit of a re tuning in my opinion. - [b] Any game that needs an unstuck button should not have drop inventory on death or should at bare minimum have the option to disable drop items on death [/b] - I'd like to see the ability for a bit more build variety and for more combat styles to be viable - some quests set you solo against an unreasonable amount of npc enemies. Based on build type these quests could be manageable or nearly impossible without relying on mechanics outside your build - Getting enough reputation with merchants in a solo world can be a rough grind - I'd like the availability to customize your look more in terms of armor, dyes, cosmetic pieces, etc Now the praises of the game - I've very much enjoyed this new food + comfort system that survival games have been going with lately. Adding benefits and mechanical depth instead of just eating basic chicken to avoid starvation damage is a welcome change. The food buffs in this game get more rewarding and complex as you go and its really fun to see a "flavor profile" of sorts emerge for your character based on your build - The ships are grandiose and fun to experiment with even beyond just the spectacle of it - The boss battles are thematically interesting and challenging. Very challenging 1 v 1 but become unique and rewarding experiences with friends - Zone progression is distinct. Points of interest change, new challenges and enemies pop up - Ship customization is a great mechanic and I cant wait to see more depth to it as time goes on - The base building system is also a great foundation, there are some oddities with it but you can really make some good stuff
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Latest in each market: best DE #69, worst CA #100 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Не рекомендую к покупке, нужно ждать обновлений.[/b] Сейчас ощущается как расширенная демка. Очень мало контента, много душного гринда (гринд тут показался особенно душным, хз почему), дисбалансные билды, однотипные враги и локации, невнятный сюжет, неинтересные боссы. Но с другой стороны тут интересная боёвка, отличные морские бои, очень приятная графика, неплохая стройка и хорошая оптимизация. [b]Однако, повторюсь, несмотря на вышеперечисленные плюсы игра ощущается очень сыро. Положительный отзыв авансом, надеюсь разрабы не забьют на игру, потенциал так-то бешенный.[/b]
At some point I'd think they'd introduce some new content or improve some of the animations/bugs/glitches (choose your own adventure). If they really sold 2 mil+ copies, I'd assume they could afford the dev time.
can't even play the game, it will crash after making character
Fix your parry mechanic. It doesn't work on most of the weapons and it's useless when fighting multiple enemies. It's possibly the core mechanic of your game and it's nightmarish. Parry needs to be much much much stronger ESPECIALLY in group combat.
Do you like Valheim, 7 Days 2 Die? AC Black Flag? Base building and exploring? Then this is the game for you! Windrose is awesome, plain and simple. And not just "awesome for a EA game", because this is much more than that. With right over 100 hours in-game, I've encountered minimal bugs, glitches or exploits. The game is polished, has a great building system that would make both Valheim and 7D2D envious. Lots of different building options and styles. And the best part? Building doesnt necessarily cost a ton of materials! The game features (currently) 3 different biomes, all 3 quite different for each other with different materials, enemies and POIs. Well, 4 biomes if you count the Ocean. Theres loads to explore in each biome, making each fun and new, requiring different tactics for defeating the new enemies. The POIs are great! I love the puzzles and the hidden loot you have to search for. And they are quite diverse for a EA game. Windrose has a lot of different weapon and armor options, suited for what ever style of combat you prefer. I would say however, that the game is melee focused. I at least, couldnt make ranged only combat work for me. Im really looking forward to future updates! Now, for the "negative parts". And I really dont see them as negative just yet, seeing as its still in EA and theres still loads to come. So, rather than "negative", lets call it "Stuff I feel the game needs": The quest progression makes the game quite linear, if you let it. I personally prefer to explore on my own rather than follow markers on a map. And I did so here a well, searching out and exploring every single island. So, rather than a quest being marked on a map, I'd love to see it more general. "Find the island shaped like a horse shoe", "Search east of Tortuga for the ship your hunting" and so on. While each biome has different enemies and wildlife to fight, I'd love to see more diversity in the enemies. The 2nd biome introduces 6(?) new mobs to fight, but I'd love to see more. As well as improved tactics for these mobs. I would also love to see more diversity within each biome. Speaking of biomes and enemies. Once you've upgraded your gear to your current biomes max, all enemies become quite easy to beat. Ship combat is fun, theres no way around that. Does it need a bit of work? Sure. Aiming seems a bit off, and the ships feel a bit like maneuvering a brick at times. But the real downside with ship combat is that its only worth it for a short while. Why? That bring me to my next point. Factions. The game currently have 4 factions. Each faction sell you different gear, materials and building schematics, and each need a certain reputation to unlock each reward. Increasing rep is done by handing in trophies gained in Ship combat or killing certain enemies on land. As well as some being earned in quests. However, getting to max rep with each faction is really easy, and once your there, and you've bought what they have to offer, then Ship combat has no actual reward. Its just time consuming. I would therefor love to see more factions, more to gain from each faction and more use for the items gained from Ship combat in the future. All in all, this game is great. Not great for a EA, but just great. Its well worth the money, and time. And I have faith it will only get better in time. And none of my "Stuff I feel the game needs" will stop me from playing through it again, eve before a new update is issued.
Newest Windows 10 So older versions do not apply!.
easy to play fun game. easily can sink hours into this
I cannot recommend this game in its current state. It suffers from deep issues with a few of its major aspects, mainly combat and story. - The story, if you can call it that, is very poor even for early access standards, it consists entirely of clearing similar looking camps, go here, kill those, loot that. Ubisoft would be proud of how repetitive and empty of substance it is. - The combat is too ambitious for its own good, it takes itself way too seriously when it doesn't have the proper story and mechanics to support its intended challenging difficulty. The difficulty lies within sluggish animations and bad hitboxes more than anything else. - The performance is noticeably higher than games of its caliber or even more, Forbidden West be running with 67°c on my laptop but this game has my GPU hitting 83°c??! so weird... and btw, disk usage is still not optimized. - There's also quite a few balancing issues, enemy behavior, ship spawning, economy.. the list goes on and on. I really enjoyed the building, but even that is locked beyond story progression, to unlock farming, better building materials and schematics. This game is very much a draft of ideas not quite yet seamlessly integrated into each other. It's not even good enough for an early access release, this game should still be in vaults.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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