
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kkkkkkkkkkkkkkkk
动作系统是真不错,飞燕刀让我体会到了立体机动装置的爽感,就是光荣祖传逆天优化和司马ea服务器把这游戏全毁了,希望能有续作吧
Aún que al principio como todo, se compará el juego con otra franquisia y otros estilos, esté es muy bueno y a gusto con su historia, ambientacion y entorno, despues de comprender que es propio a su estilo se puede disfrutar mucho!!.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.8K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 82% | $29.99 | |
| $32.2K | 96 | 76% | $14.99 | |
| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ну начнем игра монтер хантер ))) графика шакальная оптимизация говнецо , требует железо 4060 так себе идет ну короче в помойку
Man, I would’ve enjoyed this game if it were actually playable — the performance is even worse than MHWilds, and I could play that on my dying PC.
垃圾东西,比怪猎难,怪都是多动症,纯恶心,特别那个砂鼓,比怪猎的什么灭尽龙什么明波龙难多了,灭尽龙来了也只能是个弟弟。
大便一枚
パリィがおもろい
很流畅 机巧系统很好玩
Wild Hearts is a fun Monster Hunter clone that unfortunately has a lot of technical issues. On a performance level, it performs better than Monster Hunter Wilds (not hard to do that) but you also run the risk of constant crashes. Sometimes there are fixes you can try, but the game is more or less abandoned by publisher at the moment. If you can pick it up cheap and like Monster Hunter, this is a worthy game to explore. The monsters are nice, the world is beautiful - the Japanese is somewhat overbearing at times. I thought the "building" mechanic would be tiresome, but it's actually real nifty. Gameplay lacks the depth of Monster Hunter on a granular level with weapons, but that's to be expected for a first entry. Just keep in mind that if it crashes too much you might need to refund, but if it's outside the refund window, at least you didn't pay much. Had those technical issues been fixed, this title would be worth the full price. This game really deserves a sequel because there's a lot of soul put into it and a lot of great ideas worth expanding upon. Just a huge shame about the technical problems. EA in particular should be ashamed for allowing the game to launch in the state it did. That is the job of the publisher, after all, to publish the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.