
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
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Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2.1Kreviews | 89% | — | $3.9M |
| $34.99 | — | — | #57 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was excited for this game before its release; the aesthetic is amazing, and I was looking for a new cozy game to play, however -- At the full price I really cannot recommend the game, to be honest. Get it on sale. It's fine if you like a very repeatable loop and a rather slow story. It has some good story beats here and there, b ut it's ultimately undone by the pacing. The game is /fine/, it's just there's so many issues, bugs and just gameplay wise, that all could have been solved with an early access. Flowers not growing back if there's too much grass, trees just not growing back at all . And then there's the pacing issues of the story; why do I sometimes have to wait days, if not weeks, b etween main story beats? Even linked quests it's often just 'come back tomorrow', it leaves me frustrated because I want to see things progress, especially when a lot like the museum, and alternate forms are locked behind story progression. Which is another issue; the progression feels backwards. It takes near the end of the story to get your third form, but other than getting to a f ew places, it doesn't really add much at the time you get it. By the time I had it all my tools were already gold, and I had done most of the things on the rest of the map. It's as if they added it so late simply to give you the bat nooks and things to go into to elongate your time since certain things for the museum only drop from them from what I've seen. Bat form should have been earlier in the game, it's so underwhelming by the time you get it. I feel like had bat form been much earlier on, it would have felt far more useful and given me more stuff to do earlier on while waiting for the story to progress. I don't understand why you can expand your energy when you later get tools that don't require any energy. By the time you g et energy expansions, I assume most players have already figured out how to make the most of their energy and what things to cook, etc. Plus it didn't seem to do much, it felt as if the tools were % based rather than flat number, my energy drained just as fast. Like bat form, perhaps energy expansions should be accessed earlier in the story to make them worthwhile. There also seems to be such little point to the magic system. You can only regen one mana over night, and magical crops require magical watering -- so your mana will be used on that. You can make potions and foods to restore mana, but it would be nice for it to be passive, whether it's just from sleeping in a better coffin, or just when you get a better wand. The yoga minigame can restore it, but the minigame feels kind of tedious and overall doesn't give mana back that often for it to be worth it. I think my biggest gripe is that you cannot see the townies stories past the four initial hearts without dating them. Why. Those initial hearts aren't even enough to give you an idea of what dating those characters will even be like for most of the npcs. I really wanted to progress evan, mina, and orlocks together to hopefully see them heal as a family, but it's just not possible unless you date all of them and well... I don't particularly like to date multiple characters in games anyway, but dating both kids and the dad at the same time feels a little weird anyway lol. You also h ave chars like Kim wh o state "I want people to see there's more to me than a pretty face" and I'm like cool yeah, but then throughout her initial hearts doesn't do a single thing to show that and don't get me wrong, it's fine to have characters who's whole thing is just being pretty (whcih tbh seems to be her brother who is the one I decided to date lol), just don't promise growth if you're not even going to set it up early. From what I've heard, too, marriage just seems so boring and static and brings the relationship to ultimately a standstill with no dating, and some chars not even moving in with you??? Money making is fairly simple, which is fine, it just feels so boring to have a farm full of grapes and wheat because that's whats worth most. Autumn and winter no grapes, and the greenhouse is locked behind a high museum %, too, byt he time you get that you'll bbe done with the game, too. One of the fish is ridiculous to get (missing) -- and to note you can't donate star quality fish it HAS to be common so ify ou get a rare fish but it's star you're screwed. One of the other fish requires the 15th of the month, AND a large rod, luckily it's fairly abundant during that night or so I experienced but it feels so... arbitary. IT's difficult to tell which bugs you've already caught because so many look similar, and there's no hint anywhere of where or how you spawn a majority of them. A lot of the other drops are rng based on bat windows, diving, mining, digigng, etc, and some need recipes -- one of which I still cann't find and it's the fur chair and it's getting frustrating. I usually don't mind collecting stuff for museums in these types of games, but this one is just a bit of a slog -- you can't even go into museum rooms without going to the main room first, and you have to be in the rooms to donate, you can't just do it from th emain room, which I guess is because of how the 10% rewards work, but still.... It's also not worth to sell crops without processing them, at all. Not even early on. Also considering the amount of bugs which cause you to have to alt+f4 out of the game and lose your whiole days progress, it really bothers me you can't save whenever you want. Most of the above issues really would have been solved with early access and constant feedback; the problem is at the price point, and with how many small things there are they all build up and make the game frustrating, for me. I'm at a point in the game where I just have nothing to really do -- I gave up trying to get the one fish for the museum because I was too worried it would be star quality and I'd just end up more annoyed than before, I have no reason to talk to townies because hearts are maxed to four. I can't upgrade my house until I get 150k which I just wait for wine to make for that, It's also gated on dark wood of which I exhausted the maps for, so I have no reason to do anything past watering my crops, doing a quick circut around town for bat nooks, digging and diving spots, and then just going to sleep. I really want to enjoy this game, I have 50+ hours, I gave it a good try constantly waiting to just go 'oh these little issues are solved now', but the longer the game goes on the more frustrating these things are. On the good side, the devs do seem to be listening to bug reports and feedback, so hopefully a lot of problems getting reported on their discord will be fixed and changed at some point.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally, a game that gives girls what they want: the Grim Reaper as a romance option.
I had fun with Moonlight Peaks at first, but after a while it started to feel like the same thing over and over. Some days there was honestly nothing to do except farm, sell your stuff, and go to bed. It definitely could've used a better story to keep things interesting. The biggest downside for me is the price. With no multiplayer and a pretty average story, I don't think it's worth full price. I'd say it's more of a $20 game, so I'd wait for a sale before picking it up. I would recommend for a cheaper price but its definitely not worth $34.99
If you really like farming sims and how they all progress similarly, you may get frustrated with the game. Ive played quite a few and this has the potential to do so well and be what it wants to be, but its got some major flaws. The progression is mildly infuriating as ive had silver tools since season 1 year 1 but going to gold means waiting on story mission progression with no specific timeline of WHEN ill get the mission to get other forms... some people not getting it until year 2 lol whereas other farming sims, usually im min/maxxing in year 2. theres also some seeds that require certain things to grow, but the game just doesnt tell you that? so thank god for reddit after you've been waiting 20 days for a single plant to be able to harvest. the cut scenes that are constant and unskippable at a snail pace that then ALSO transport you across the area from where you wanted to be are obnoxious. by the time the cut scene is done, I've forgotten what I came into town for because im also now in the middle of time square and not where i came in at. -you also cant read the descriptions of the items in your pockets, so ive had to run all the way back to the seed stand to read the descriptions again -you have to collect all these creatures but you cant run, cant transform and you have to walk alllllllll the way to this specific cave and hope to not get another cut scene or the creature is back where you found it **REALLY like that it has the option eventually to expand the time in game to be longer IRL so you can do more each day. insanely nice change in farm sims** its such an excruciating slow pace if you like games like stardew/harvest moon/story of seasons and were hoping for something of that nature. I think its got a lot of potential but its so frustrating to have no guidance in game and no flow of progression.
Having played 100 hours +, I feel like I can give a detailed and honest review. - First of all i've seen a lot of criticism about how quickly your energy drains at the beginning of the game. That's very true but it's the case of most games in this genre like Stardew valley so I don't see the issue at all to be honest ? On top of that, you unlock immediately the ability to cook contrary to stardew. - I've also seen people recommending Fields of Mistria who is a great game but doesn't have this spooky vibe that is moonlight peaks greatest strength. Personnally I enjoyed Moonlight Peaks far more than Fields of Mistria who I found pretty boring honestly but it's personal because i prefer its atmosphere, art style and the characters resonated with me more. On the other hand, my complaints about the game are : - Not enought characters customization, clothings, accessories - not enough furnitures especially gothic ones - the shops are closed most of the time or only open for a short period which makes upgrading tools or house etc frustrating - having to wait 20 days or more without any quests for the main story line to trigger makes the game feel slower than it needs to, it would be so much better if new story events unlocked more quickly - finally, outside of the main story line the characters have very few dialogues. The romance also feels underdeveloped : theres only one date location and only few dialogues after marriage. I would have loved cutscenes that trigger at certain heart levels to show the relationship growing. As it is now, the romance feels really rushed. Despite everything I really enjoyed the game and I know it would be even better in the future :)
I have purchased this game 3 times. 2 x full price on the Switch 2 and once on steam. This was so my daughters and I could all play together as we had been counting down the launch and were very excited. This should be early access. It’s empty, soulless and lazy. All disguised by a beautiful yet small map. The clutter loses its whimsy as you discover nothing is interact-able. It’s an expensive grinding and decorating game. It seems the devs tried to too thinly stretch out the very minimal gameplay and story content instead of adding sufficient amount from the beginning. The festivals? So underwhelming. After paying full price you shouldn’t have to be “pulled back in with new patches” as one dev has put it.
I truly wanted to like this game. There's so many elements about it that scream "me" - from the spooky cute atmosphere, the quirky names for each of vegetables, to the cozy gameplay loop. But instead I found myself frustrated. I decided to finish the main storyline, that way I can give an honest review. [h1]The Pros[/h1] - The artwork is genuinely beautiful. The portrait style for the food, vegetables and collectibles is so gorgeous and stylised. - I love that they have 2 different portrait selections to choose from for the characters. I feel like that's a pretty unique implementation. - The gameplay loop is similar to other farm sims. Plant crops, water, harvest, process, look after animals. The watering mechanic is a refreshing change from other farm sims - I feel like it is similar to [i]Palia[/i]'s. - There's a big emphasis for decorating, and I feel like they do an alright job at allowing customisation. [h1]The Cons[/h1] [h2]The Story[/h2] My biggest gripe is the story. I feel like it has all the qualities to make a GOOD story - the skeleton of a story, if you will. But the world building is severely lacking. We are in a town full of supernatural entities, but there's no explanation on [b]what[/b] makes them supernatural. I feel the only thing that makes them supernatural is just their names. We play as a vampire that is apart of the Dracula bloodline, who runs away from home because of conflicting interests from their father. Okay, valid. But [i]what[/i] makes them a vampire? There's no mechanic that eludes that they need blood to live - even with the other vampires in the game, there's no real mention what makes them different from a regular human. Samael mentions immortality, then why does it appear that the other vampires age? Orlock looks to be a middle aged man, as well as [spoiler]your parents[/spoiler]. Is vampirism genetic? Do they kidnap mortal children and turn them? Is this a [i]Twilight[/i] scenario for vampires? Same can be said about the werewolves. There's apparently moon cycles, but it's not on the calendar at all. You just have to rock up to the Howling Hammer and see on a random Monday in the middle of a season that Ridge is missing because it's a full moon. But [i]what[/i] makes them werewolves? That they can transform into wolves? Ludo does that throughout the town all the time, so why does the full moon even matter? What makes the seers different from a human in our real world that states they have premonitions? We have witches in real life too, so what makes these one supernatural? They have visible magic? How did they get the magic? Why can they conjure magic? I kept playing, hopefuly that I would get SOME explanation to everyone's power, but the more it plays, the more I feel the empty husk of a world. [h2]World, Characters, etc[/h2] Speaking of world, there's a town full of supernatural creatures. The dialogue hints that this is a rarity - supernaturals generally don't comes together in a town like this. So [b]why[/b] are they together? Is it from human brutality? What was the external factor that allows these families to connect in a town? Humans, [spoiler](such as the Hendersons)[/spoiler], clearly view supernaturals are something out of this world. There's even a family member who is actively afraid of being in this town. So, [b]why[/b] does this town accept humans to migrate in? It feels like everyone accepts them with open arms. Not to say I did not like the plotpoint, but I feel like there would be much more conflict. Now, when it comes to the characters' individual stories, I feel like I'm talking to different versions of them during the main story. I romanced Death, but as the main story continued to [spoiler]The Seer Quest Chain[/spoiler], Death would kiss me in my house, tell me the most romantic stuff, then spawn outside my house and be the most aloof guy in the universe. It feels like I didn't actually marry him in the main story. I do wish I could get to know the characters more then four hearts. I feel like they have a lot of story to offer - but I just don't think dating everyone is the right call for this mechanic. Maybe extra hearts as a 'best friend' feature that lets us know the characters more? [h2]Main Story Progression[/h2] I understand they want to make the story last as long as possible, but I feel like getting my second form at the end of year 1 feels very long. There's no exact dates when the story will progress, and no indication what part of the map HAS a story to progress. A lot of it is blundering about and hoping the next day will make the story go. [h2]The UI[/h2] The lack of tooltips in your inventory is very frustrating. Needing to constantly open the almanac to get more information can feel tedious. I wish there was a fast way to pet your animals insteady of going into a menu. I wish there was more accessibility features (font sizes, flashing lights off, etc) [h2]Gameplay[/h2] The main crops that give money is wheat and grapes. Which is such a shame, as there is so many cool looking crops to harvest, but they don't yield as much profit. Speaking of profit, that is the main loop. Everything is locked behind having money, so some days, if you don't have enough money, it feels like I just go to bed at midnight. If there was individual character progression (ex, foraging, mining), it would feel more rewarding to farm the materials. [h2]Bugs[/h2] A lot of the bugs I've encoutnered were more annoying and not game-breaking. For example, I'm on my third house upgrade. When there's a cutscene of someone outside my house, the house.... vanishes. Like. Not even there. After the cutscene, it comes back, but very jarring. When I use magic to summon water, if I leave the area, it stops watering and the watering cans just hover. So I have to wait for them to finish before I do anything. I used to be not be able to multi-task when I have my mining magic going. I have to wait for them to also finish in order to do anything. Last I checked, I believe it's fixed. Sometimes on rainy days, the crops will not get water. (And no, they're not mana plants. It was grapes.) TL;DR of this - I can't recommend this game at this price point. It's going for ~$50 AUD, and for all of my gripes with the game, it's just not worth the price. Some of it is my personal preference, but some things I do feel like I'm playing an Early Access Game. If we compare to other games (Coral Island, Fields of Mistria, Stardew Valley), I have an amazing time with a much lower price. For a game that you want to shut your brain off, not think much, just do some farming with some light story - [spoiler](even with Brook dying)[/spoiler] - then it's something to consider.
This game has a good foundation but was sorely in need of proper play testing. But they programmed cows to have best friends and sheep to start a revolution, so I can't not recommend this game. Though I might recommend holding off until a sale and/or a few patches/updates down the road. I don't think it quite warrants its current price tag. [b]Pros:[/b] [list] [*] Excellent art direction. The vibes are immaculate. Spooky cute goth, satisfying chunky object design, lived-in interiors that reflect the NPCs. Every item from food to crops to weeds is also designed to be decoration. [*] The chibis, animations, emotes, dialogue effects are adorable and funny. They do a lot of heavy lifting to make even insufferable characters hopelessly endearing. [*] Standard elements of the genre are present (farming, fishing, mining, crafting, romance), but with enough new elements to make it feel a bit fresh (spells and magic crops, supernatural player forms, animal mechanics that make them feel like more than just product factories wearing different skins). [*] The dialogue can be genuinely funny and cut scenes are animated well. [*] Quirk and charm. Offbeat humor, over-the-top characters, messy drama, derpy barn animals. There are a lot of elements that make the world very lovable. [*] Diverse cast of characters without needing to make everything "a very special episode." [*] Devs are involved and responsive to the community. [/list] [b]Cons:[/b] [*] Load screens, both the length and amount of them (you get loading screens even just going to another room of the same interior). [*] Stuttering, lag. Made it unplayable at launch, requiring frequent restarts due to memory leaks. It's been improved in a patch but should never have been released in that state. Still doesn't play as smoothly as a game this size with these graphics should. [*] UI. Many menus are missing wrap-around navigation that should have it. It's very common for something to require three clicks when one would do. Many menus are not intuitive. For example, pottery has no way to cancel placing a stamp other than a workaround like switching tabs; the finish button is only available on one screen. [*] Lack of instructions / tutorials when new tools or mechanics are introduced. If you've played a lot of these games, you'll usually figure it out, but a few things can be confusing even for veterans. A new player might be completely lost. [*] Lack of item descriptions. Many items don't have useful/needed information. For example, trees just listed all four seasons because they can be planted any time, but no info that they only produce fruit in two of those seasons. Some info might only be available in a shop window but not when it's in your inventory and you actually need the info. And some lack instructions about required growth conditions, which is also never hinted at by NPC chatter. [*] Lack of unique item icons / names. It feels like they gave up making unique icons for furniture halfway through. This is a problem because there are many color variants of items, and they share the exact same name, so often the only way to tell what something is is by placing it. [*] There's a disparity between the general attractiveness and age of the female versus male characters. The women are all conventionally gorgeous and generally competent and kind. Even their flaws are aspirational (working too hard, staying cheerful). The men are overall much less attractive both in looks and personality. I'm all for older characters, but it doesn't feel good to have two dateable dads, grey hair and crow's feet among the men and then not one single wrinkle or visible sign of aging on any of the women. This game unintentionally created a new [i]man or bear?[/i] scenario with the sheer amount of women I see saying, "Guess I'll choose Death then." [*] Style 1 portraits have a unique painterly style that I love, but the bobbleheaded proportions kind of ruin it, particularly for the men. But Style 2 portraits severely whitewash the characters and make them generic. Skin shades are several shades lighter across the board. Larger noses and lips and other distinctive features disappear, especially for PoC characters. [*] In a game as diverse and inclusive of this, the gender dynamics are disappointingly 80s/90s sitcom levels. Much of the story and heart events feels like women-dealing-with-men's-♥♥♥♥, the simulator. Non-consensual-Noel crosses lines that are not cute or funny. No-means-no is not a punchline to a joke I want to hear one hundred times in 2026. Even the [i]women's[/i] heart events are often about dealing with the men's manchild / trash behavior. [*] Raging alcoholism is played for laughs in a way that sometimes feels tone deaf, especially when it's played for emotional seriousness with other characters. Good writing could have managed both, but with the lack of character development over the course of the story, it just feels like tonal whiplash and the story undermining itself. [*] Pacing can be glacial. The way story quests trigger means you might wait a whole extra season or more for new characters, forms, or areas to unlock. Since quests often have several pre-requisite quests, this can have serious downstream effects in delay. There are so many days where you have no quest and nothing you're working toward. Cozy is good, a complete lack of feeling progress is not. [*] Spawn rates for flowers / forageables are awful in all but one area, and it feels like a serious oversight. Flowers disappear in summer and autumn, and I legit think the devs just forgot to code them. As far as I can tell from the game files, red roses do not grow anywhere, in any season. Hard wood is stupid hard to come by. [*] Several crafting recipes are bugged to call for the wrong ingredient. For example, red flowers for purple or yellow flower items. This is doubly hilarious / infuriating when said red flower does not grow anywhere in the game. [*] Can't rotate buildings like the barn, which is extra obnoxious because you need a minimum of three of them to keep all the animals maximally happy. I wish they would add barn upgrades to host 6 animals rather than 4. [*] Can't place furniture at a diagonal, which is extra annoying because the shop icon of many items is at a diagonal and looks great, but then you get it home and it looks much lamer. Many items also only have a left/right mirror rather than standard four rotations. [*] A lot of things just weren't thought out. Like the museum not accepting starrred fish, despite it unlocking at a point when many players would have bought the upgraded fishing pole, making it very hard to catch regular quality fish. [*] Player customization is meh. Clothes are pretty lackluster, especially for a game with these supernatural / gothic vibes. Nearly all assets like hairstyles, clothing and accessories are shared by NPCs, which just feels lazy. You often you end up accidentally cosplaying as some other villager. [*] NPCs have one daily dialogue and then become lifeless automatons. It really breaks immersion and is very disappointing when you encounter them in a new/unique situation and can't even speak to them. They should have a random rotating inventory of lines based on the location/season/weather/etc. [*] Festivals generally feel a bit lifeless and pointless. You do things like contribute objects and then they just... disappear. That's it. Not very fun. [*] Dates are tedious and repetitive. The same character does the same activity. Forever. There's no feeling of development. [*] Ridiculous RNG for an important item like the gramophone. Which you wouldn't even know you need to grow a certain tree if you're not looking things up online. Players can go [i]years[/] without getting this item. Similar RNG issues for certain critters and the like.
I hate to do this, as I do really enjoy parts of this game, but I could not in good faith recommend it. With the current price, and the gameplay I've experienced, I don't believe the game is something I'd repurchase. Let me start by saying the positives, because there are a lot. The game is super cute, I love the characters, and I love the over all art style so that you can decorate your farm in some of the cutest layouts I've seen in a long time. As someone who likes a darker, spooky aesthetic, I really enjoyed the overall look of the game. I also loved the story, for the most part. The negatives: There is not enough content for me personally, compared to other games. The dialogue seems rather surface level, the romances are cute but not very long, and the grinding to get things is very frustrating. It felt as though a lot of the plotline was time based, so you could grind and work and improve your farm, but you could not move the actual plot along until you hit certain dates. I'm not sure if that is true, just the way it seemed to me. Also, some things happen in this game that feel INSANE, and the NPCs don't really react to it beyond an offhanded comment. No spoilers, but some pretty major stuff happens. I was looking forward to this game since one of their earliest teasers, I immediately jumped on to play, and got bored very quickly. As someone with hundreds of hours in other farming style games, this did not hold my attention or make me want to come back. This feels very much like a beta for a game versus a finished project, which makes no sense for the price point. I am really hoping that there are more updates in the future to strengthen the story and relationships, to make it a little more engaging, and also just bring more life to the game. I will continue to keep an eye out for updates, and potentially change my review, but for now it feels like an expensive decorating simulator versus a cozy farming game. Super aesthetic, but not very engaging.
[h3]人外版星露谷[/h3] 题材我真的特别喜欢,各个人物与事件设计也有意思,给差评是因为游戏刚上线,很多细节方面的体验没有打磨好,加上还有优化以及bug,不太适合现在入坑,后面打完不出意外会改成好评(同时也希望督促一下作者快快优化!!看公告优化的还是挺勤快的) 此外,游戏有两套立绘,一套偏美式一套偏日式,可以在设置里自行更换。两套立绘好难取舍,日式里最爱的角色在美式里好丑,但美式又有别的角色让我特别喜欢,要是能每个角色自选就好了,或者和星露谷一样开创意工坊。 [h3]优化部分[/h3] [list] [*]场景切换加载时间久,影响体验。 [*]新手教程对键位的讲解不够详尽。 [/list] [h3]bug[/h3] [list] [*]人物好感剧情加载途中,标题会随机消失一个字,也可能是汉化导致的问题。 [*]捕虫网没有捕到虫子扣体力值在公告里算bug,那希望也优化一下钓鱼甩杆没吊收回会扣体力值的机制。 [/list] [h3]建议[/h3] [list] [*]调低物价或增加赚钱渠道,体力也较少,数值平衡做的不是很好。 [*]增加批量制作和消耗食物。 [*]施展魔法的时候在旁边显示步骤或一键施展。 [*]送礼显示增加/减少了多少好感度。 [*]送礼过的物品在送礼时显示角色的喜欢程度。 [*]打过招呼的人在地图上的头像与未打招呼的做区分。 [*]卖过的物品在物品栏显示价格。 [*]抓过的昆虫高亮显示。 [*]100个吸血鬼仓鼠,一次抱一个需要全部徒手抱回家过于繁琐,建议优化流程。灵魂骷髅捕捉到一定数量会给重要的道具,也许吸血鬼仓鼠也是这个机制,希望这个可以有一个任务显示,抓到多少给什么奖励,让玩家自己定夺。 [/list]
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