
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together.
This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy — or start a brand new one.
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us - your legacy awaits!
Story based RPG set in beautiful regions with battles against dark faery tale creatures.
Customise your farm and farmhouse using Kynseed's new customisation mode with hundreds of items and limitless design possibilities.
Run a business such as a blacksmith, apothecary, or goods store.
Develop relationships with villagers who will remember your deeds, actions, and pranks!
Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings.
Rebuild broken houses and buildings for your neighbours and new NPCs.
Gather materials to create items, forge weapons or mix cures for bizarre maladies.
Buy strange artifacts from the mysterious Mr. Fairweather - items that can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax; each item must be paid with years of your life!
A world where everyone ages - raise a family then step into your children's shoes and continue your legacy.
In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world. It’s a beautiful RPG adventure from a couple of tea-making veterans of the Fable series.

ABOUT PIXELCOUNT STUDIOS
PixelCount Studios is a small team of independent developers who have come together to build the game of their dreams. Kynseed is an original RPG inspired by the charm, eccentricity, and humour that permeated Lionhead Studios’ games. PixelCount Studios was founded by Fable alumni Charlie Edwards and Neal Whitehead and is Chaired by game industry legend Sir Ian Livingstone.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 83% | — | $3.3M |
| $24.99 | 138ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is what Fable wanted to be but better. ITS NOT A STARDEW VALLEY GAME, I REPEAT, NOT A STARDEW VALLEY. If you want a cozy farming game to play, this is not your game at all. But if you want a fun 2D RPG full of different mechanics (exploring, farming, cooking, dating, marriage, business management, combat monsters, fishing, restore buildings and a lot more) this is your game. I love the fae background and the dark aspect of the game, the fact that the NPCs are mortal it really makes you think your moves and planning in advance and makes the world feel more real. Kynseed its a fantastic game and its really sad that a lot of people critices the game just because they expect a Stardew Valley clone cozy game and cant enjoy a game with a dark twist in the plot.
This is a pretty easy sell. This game is Stardew Valley, except it was made by some of the people who worked on Fable. This is somewhat a double edged sword. First of all, the story is far darker than anything in Stardew Valley. It's like they took Stardew Valley, made it much more realistic, then went back and made it less realistic. It's very hard to describe using existing data points and without spoling some really good storytelling, so I'll just mention something that can happen much later in the game. You can die, people around you can die. The game is generational and you'll be saying goodbye to characters you liked, as is a part of life. This could slap someone in the face who was expecting nothing but Stardew Valley good vibes. The game spends a lot of time setting up the good vibes so when these events occur they can be very impactful. It's nothing more intense than the main story of Fable but it might be worth a mention if you came straight from Stardew. So basically it has everything that's in Stardew Valley or Runefactory, except there is more of everything. More people, more choices, more quests. Just more. Again, a double edged sword. There is a LOT to do in this game, all thrown on your lap very quickly. But also, you don't really have that oppressive 3 year timer to deal with. Your timer is 32 years, which is a currency that can very much be traded to the Fae for magic. Once a story beat hits, every member of your family from that point on lives to 50 years of age, and these years can be traded for treasures. The combat system is a charming little turn based real time JRPG, and I'm not sure I've seen anything like it before. It would take a bunch of explaining to desribe and I think that is better left for the game's combat tutorial. Just know that it's different from others in it's class. You aren't in the overworld and there are unique combat screens, similar to something like Final Fantasy. Many of the encounters have some sort of puzzle element rather than just being hit the bat with the sword until you get your item. It's quite novel but I worry it could wear thin easily. It takes quite a lot of active engagement from the player. So far, for me, still fairly early in to the game but far enough that it has presented all of it's mechanics, I'm really enjoying the combat system. I've spent all this time talking about Stardew Valley, but I mentioned that it's from some of (or one of I'm not really clear on that) designers from Fable. Not the new one the original one. So what fable DNA has transferred over into this title? Well, one large component I can immediately identify is the humour. Nobody exactly calls you "Chicken chaser" but it feels like many things, quests and everyday interactions, are treated with the same tongue in cheek humour that was presented by Fable. It's not exactly high brow humour, and one character literally says; "WAHEY!" while talking about another character's penis, but it's fine. The air of silliness can be a bit out of place when the game also presents tragedies and it doesn't really give you much breathing room between the two events in some cases. The most important carryover from Fable is the ability to buy a business. It's a lot more involved than Fable's system and this game almost contains 4 seperate business management games inside the original game. You build, customize, expand and supply your business like any other management title. You hire staff, set their rosters and deal with customers. You essentially play the game for 30-50 hours and it becomes Tavern Keeper as well as being Stardew. They just added the tavern as a business type that you can purchase and manage. So all of this sounds great. Where is there likely to be friction? Well, Stardew Valley is a simple game about a simple life. There isn't really a lot of remember. This game is extremely bloated in comparison. Forget 28 villagers total, there are 28 in your starting town, the smallest town of 5. And then the randomly generated NPCs of the next generation start popping up. You're also expected to befriend a lot, if not every single NPC for their unique stories. You're begginning to encroach on the boundaries of Dunbar's Number, where it is psychologically impossible for 1 human to categorize and remember all of these characters as "people". This is without mentioning the ridiculously complex cooking system that has six different minigames for different categories and types of cooking, and which can easily nuke 6 of your hard earned ingredients because it didn't make any attempt to actually tell you how to play the minigame. Ahh yes. You burned all the ingredients... of your salad. Because you didn't understand what the hell the game expected from you with the croutons and egg and every minigame is different. And these minigames start out... Fine I guess. The 200th time you have to do a minigame you really don't enjoy because you just want a sandwich? Really pushing into the boundaries of being not fun at all. Ultimately, it's hard not to recommend this game, as it's just a linear upgrade of something that's already on the market. The problem is that the thing that it "upgrades" became popular because of simple, easy to learn mechanics. Because to actually play the game you're going to be engaging with these minigames over and over and over. The mechanics. The tool level ups. The skills tied to NPCs that you have to give specific items. The 100+ characters with their own likes and dislikes, all of whom who it's optimal for you to befriend. A massive spawling map. Combat. Finding time for combat between running a farm and running a shop full time. Somewhere, the appeal of the original has been lost. Leaving the hustle and bustle of the city behind to live a simple life in the country. But then you drag all your ledgers along and file and categorize your 16000 items by 10 categories to be spread across use in 7 professions and... Is this really a simple life anymore or is this just imposing modern life on to a group of people who at no point in their entire life (I've seen the whole thing) were they taught to read. I really want to instant recommend this to everyone who plays Stardew Valley but it's just a lot. It's like the Stardew Valley Roguelike with all of it's intersecting mechanics and complex RPG systems and I think that will turn some of the Stardew audience away, but also potentially draw a different type of audience. Is this "good" or "bad"? I don't really know. But I do know that it's different in a VERY refreshing way, that wasn't even delivered in the step from Harvest Moon to Runefactory and Stardew. It is absolutely progress in the genre, but like all progress, some people will be left behind. It's also the type of game where the amount of effort the developers have gone to in order to deliver the experience, it's going to be extremely hard for anyone to follow. It might end up with a bit of Half Life Alyx syndrome, where it's so impossibly meticulously engineered that it might have a negative effect on the future market. Like yeah Da Vinci did a good job here but I'm going to need you to paint better to keep your job or we'll make an AI do it. It's gonna be tough when the next mainstream Harvest Moon-like is Stardew Valley... But with magic! The "But with..." in the case of Kynseed is like 2 other games from seperate genres, a fully functional management simulator and JRPG.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Korean, German*languages with full audio support
| $24.99 |
| 89ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lot of fun to be had, but it doesn't feel that well executed. I would like to recommend it, but as a whole package it feels a bit disappointing, especially towards the latter parts of the game. It's by then you realise that the things that seemed core and important to the game are actually quite hollow and have no depth at all. My biggest improvement suggestion would definitely have to be: Make the [spoiler] the Kynseed [/spoiler] more important and force me to [spoiler] age faster [/spoiler] throughout the story. Make it more integral. Managing to finish the story without it should be a rare and tricky achievement, not what happens if you just play the game normally. More details: The pacing is weird, and I don't know if I should be rushing or delaying using a certain core feature of the game. But in the end I realised that you can do the tutorial part and then never touch it again throughout the entire game. [spoiler] The Kynseed and generational aging part of the game seems very important, but it's actually completely unnecessary and you don't need to engage with it whatsoever. [/spoiler] Family seems to just be there for slave labour. The game doesn't seem to put any more value in it at all, which was very disappointing. I had a wife and three kids, none of which said or did anything interesting. No interesting experiences, events, or references. [spoiler] After I finished the story I gave the Kynseed a try and passed it on to one of my children. The effect on me was basically: I have different stats and a new name. The rest of the family disappeared. The siblings vanished with no provided context, and my wife had been sacrificed while I was gone. For such a core and even the titular feature, it is incredibly gimmicky and hollow. [/spoiler] So all-in-all, I greatly enjoyed the game but it feels too bare-bones to be called finished. While the moment to moment gameplay and mini-games are great fun, certain core feature (and family relationships) need WAY more work.
After playing for more than 275 hours (and finally beating the game and getting most achievements) I think it is time to finally drop the review. I totally recommend this game. It is a fae apocalypse (fae as in old fairytales, not disney kind of fairies - might be cute sometimes, but very much inhuman), it has a ton of references and jokes, it has a TON of different things to do, and it is filled with beautiful images and music. This is not a farm sim! I heard many people getting recomended as farmsim, it is not. You live on a farm, and you can do a lot of things with your farm like extensive decoration, growing a lot of different varieties of crops, herbs and fruits. You can even get meat from animals in addition to growing it on plants which is extremely rare in modern gaming. But you are not a farmer. You are an adventurer, who can chose to be a farmer for a lifetime or two. Yep, heard this right - you are not a static figure in a world that barely changes, both you and everyone (including most animals) age and die. You can continue to play as your chosen heir - or get some orphan for the same thing if you didn't bother with any of that boring social things while you were busy slaying monsters of fishing. First generation NPCs are premade, but all NPCs after that (including ones born in the world and ones who move in to erplace dead ones without heirs of their own) are generated with random traits and appearance which keeps things fresh and requires you to actually use the mechanics that would assist in learning NPC's traits - which is needed for construction project assisance and shop mechanics. These NPCs are also needed to make sure your bloodline has all the desired genes, and maybe even cultivate some appearance trait like hair or skin colour - obviously those are inheritable. Yep, you can run a shop. Or two. Or three. Or almost all of them shoppes in the pretty decently sized world. Run it yourself, get your family members working for free or hire employees that you will need to treat nicely so they don't get pissed off and quit. There are 3 shop types (with 3 specialisations each) and a tavern that you can buy and run. You can have a ton of different pets. Some of them are magical and would be with you through all the lifetimes. Some are mundane and will pass away (unlwss you employ some magic to keep them alive). Aside crafting minigames (tons of them, all nice but soup making, I hate soup making) there are races both for you and your pets, there are other games and there are a lot of hidden secrets that I can only hope I'll actually ever get, because some of them require really rare circumstainces. In addition to a decently sized main quest and a unique personal quest for each of premade NPCs, there are notice board randomly generated infinite quests kinda like in Skyrim. Your friends can also utilise this system to give your personal requests via mail or in person. One of most lovely pieces of QoL is ability to drop off whatever you wanted to give to an NPC in their family mailbox. I like Kynseed's fishing a lot, it is a breath of fresh air in an ocean of Stradew clones with their cancer ass fishing minigame. There is no stamina to artificially limit what you can do in a day, you don't even need to sleep unless you need to save or progress time. You don't need to eat, but you will anyways because all consumables give different boosts and temporaty traits. Thing that I wish was different is minimalistic character customisation. On startup, you can customise your hairstyle, hair colour and name - that's it. Later - very much later in storyline - you get ability to recolour the clothes (and hair, but this is accessible earlier). But at no point you can CHANGE clothing, it is always the same outfit. I wish we could chose different outfits, but it's not gonna happen because devs done with the game major additions, and reworking whole character thing would be a major taking. Something one might not notice from trailers - the characters are intentionally not-pretty, like you would not see the world filled with perfect beautiful people. They are made different and quirky, and for eyes used to the modern standart of perfection, it might be hard to accept, so if it is very important for you - make sure to look up some pics and vids to see how people look in this game. Each settlement in the beginning, when there is no travelling between areas have distinct styles. After you unlock everywhere and your shops start attracting people from all over the world (and old people start dieing out and getting replaced) new residents would muddle the theme untill most of population is somewhat mixed.
Spoilers Ahead: The people are insane. This isn't just a generic 'Cowgirl A' personality, 'Bookworm B'. I skipped most of the dialogue, thinking it would just be 'normal' people having normal lives. No. This is not that game. Yes, its a farming sim like Harvest Moon or Rune Factory. Your cozy life as the 'New Person' in town where you decide to either own a farm, own a shop, be an adventurer, or all the above. It's far more sandbox and open than most Farming Sims. But that's where it stops being normal. People are sacrificed at old age to the Goddess like its Cult of the Lamb. Children will confide in you, wishing their parents could be send to the Goddess so they can live their own life. An elderly couple cheated on each other with their younger neighbors. Your in-game sibling acknowledges the town you live is in CRAZY and leaves to live his own free life. All the while, you pay Life Taxes to an Eldritch horror Fae Trickster for QoL farming tools and sacrifice you, your firstborn, and your future legacy children whenever each one turns 50. Don't have a kid? That's fine, the Fae will accept orphans you adopt. This is not a utopia where the town needs saving. This is a dystopia where the town doesn't need or want your saving, and the gameplay and individual townsfolk storylines are better for it. The minigames are hard, but not required for success. You can choose to either work your own shop, selling items and bartering yourself or hire the townsfolk to do it for you. You can own EVERY shop, and hire EVERY townsperson. Or you can just be a free spirit, living on the edge with dungeon running until you wipe because the combat at full speed is difficult and rewarding... Or you can just do what I do and just vibe with these people who would terrify the residents of Stardew Valley. Not because they are terrifying in nature, but because the culture is so abstractly different. Hate your husband's guts? Send em to the Goddess. Your neighbor pissed on your fence? Send em to the Goddess. The Town Clown looked at you funny? Bet your sweet bippy I'll send em to the Goddess.
Kynseed has charm, hits a particular itch that some farming-sims struggle to actually reach, and is mysterious. My gripes typically revolve around the pacing and overall flow of the game. Structure - in the tutorial, you return to bed at 11pm every night, which sets a nice flow to the game, do morning chores, explore in the afternoon, and wait to drop asleep wherever you are. When you grow up after the tutorial, you no longer ever need to sleep, there are no caveats, stipulations, or incentives, except that saving is linked to sleeping. I often wandered the maps for days without paying any attention to the time because there isn't any urgency or need to do any specific thing. Nothing actively requires food or maintenance. Documentation - I've seen multiple quests and "hints" that are straight up incorrect or misleading, based on either updates or just referencing a throw-away line from the tutorial. I didn't learn how to "catch" bugs until 35 hours in, when I stumbled upon a wiki page (Categoy:Insects). The "story" quest for Geoffery Black sat in my quest log for the in-game year I've played at time of writing, because it seemed like a tutorial related to catching insects (via bug net) would be introduced at some point. Pott the Brouney has no purpose after the tutorial, but there are multiple dialogs hinting at giving him milk. Again, thought this was a Later feature, but found out, again via the internet, that this was content removed from the game. Genre mainstays missing - Kynseed has animals that have stats. Hidden stats only available at auction, but stats. Kynseed also has no breeding mechanics for animals, and no use for the stats, as they appear to be cosmetic in nature. Timegated seasonal events happen, but it is unclear in-game where they happen, no-one says "I can't wait to go over to Poppyhills on day x of summer for this event", you just get a pop up on the side of your screen that it is starting, but there isn't anything I found in-game which hints at where or when these occur. Maypole is midsummer, makes sense, but WHERE is it. I checked multiple of the village maps and couldn't find it. Those are things that generally felt missing and detracted from the games charm, outside of that, I did have a few things that personally nit-pick felt bad. Deep Mines - its implied via multiple NPC's that this is a Dangerous Place. It's dangerous in that you get chased by squealing mobs that kick you out to a singular entrance, with no other repercussions. Your only way of combatting this is by getting a third level perk from Sibling, which makes the entire mechanic moot. Why not use the battle system? make it an actual feature of the mines. Time Crunch or Incentive - There doesn't seem to be any incentive to time management. Animals will binge whenever you feel like feeding them, immediately removing any incentive for using the auto-feeder, which is also disincentivized by animal scat dropping on the ground only when you are in-map and exclusively being used for growing crops. Plants don't rot if left untended or fully grown and are active across multiple concurrent seasons, so you can just plant cabbage S1 in the morning and come back S6 and S9 to water and S14 pick up those same crops. At the end of the year you pay a time "tax" based on what you bought and how many times you whited-out in a combat sequence, but this incentivizes not skipping any time. I haven't gotten to the relationship or child-rearing part of the game yet, but I'm not confident it will add enough replay value to keep me engaged for long enough to increase the PC's stats to matter. In conclusion, Kynseed feels very incomplete, but made with love. the characters are funny, the sprites have whimsey, and the maps are amazing. I just wish the love extended past surface level systems and artwork.
기계번역으로 플레이가 어려워 비공식 유저 한패 만들었습니다. 공식보다 이해 가능한 정도입니다ㅜㅜ 이상의 자연스러운 번역은 스크립트 수가 너무 많아 힘들 것 같아요. https://posty.pe/bzh105
[b]That's a huge one[/b] Just in case - [b]MASSIVE SPOILER WARNING[/b] What made me buy Kynseed? As a huge fan of Stardew Valley and the old Harvest Moon titles, I was pretty curios about Kynseed. Especially because of the "Generation-Mechanic". There was always something off about playing many ingame years, having children und buying animals in SV and HM, so I was madly interested in a game that simply continues and is not leaving me at some sort of random state of my current being - with children that never grow up and immortal animals. I think I bought Kynseed during Early Access but never really started a playthrough since like two weeks ago. And let me just say - I couldn't think of anything else but Kynseed, since I started. [i]Keep in mind that the following pros and cons are my personal experience and that you might not feel the same about it.[/i] [b]Pros:[/b] - This pixelart style is like crack and cocaine to me, the entire gamedesign made me want to rip out my eyes and smudge them onto my screen to appreciate every pixel. - This game is giving you so many options, like fighting in forests, owning multiple shops, customizing your farm & house, friendship, marriage and having children, "Skilltrees", many quests and a lot of lovely places to explore. - This game is kinda creepy, there are like two random encounters, I think, that run shivers down my spine and some scary enemies that completey break the entire cutesie wootsie setting of Kynseed and I like that. - There is no penalty for working through the nights. I hated it, when you fainted at 2am in SV or HM, lost some items or you had to pay for your rescue. In Kynseed you are allowed to stay awake for as long as you want. - MINIGAMES omg I love them. [b]Let's head on with the cons:[/b] - The translation is ♥♥♥♥♥♥♥, it feels like Google Translate should be mentioned in the credits. - Animals are kind of useless (farm only, they will offer you different combat bonuses). Dogs and Pigs are pretty useful (digging spots and movement) but idk what cats are up to, chickens feel kinda useless too, 'cause once you increased your friendship with NPCs you can simply collect eggs from their chickens. I also think I never used milk from my cow unless for growing moss. - Quests become repetitive, since there are a lot of them, they spiral a lot around finding missing items, gifting different items, cooking and piggy races. These quests are literally quite easy, in most cases you can finish them immediatly without even looking for lost and wanted items, because you already carry a lot of them with you, especially during the late game. Since these quests are so easy to accomplish, you can kind of spam them once they appear on the towns board and increase your friendship with everyone. - The "late game" is going to be my next point, because it's simply not challenging. Once I started my playthrough and got access to all the different things the game offers you, I felt overwhelmed and thought that this will be a game I can put like hundreds of hours into. But unfortunately it's not. Once you own a few shops your income is increased like crazy. Since then money will never be a problem again and you're free to buy whatever you like. Everything else sadly feels so optional. Like you don't even need to finish your fighting skilltrees to defeat the endboss, it's literally so effortless. - My next point is about the "Generation-Mechanic". Remember when I said I was crazy hyped about playing as one of my children and become stronger and stronger. Well, I never reached this significant part. My planted Kynseed is fully evolved, I reached every limit and skilled my character. But my Character is like 20 or something. I finished the main story during my second ingame year. I've read some reviews and statements on reddit in which other players experienced the same. So I don't think this is some sort of "Me-Problem". I think you only lose some of your lifetime when dying in combat or buying ♥♥♥♥ from Fairwheather. - Fairwheather will be my last and most important point. He scared me so much and once he was talking about losing lifetime whenever you buy somehting, I kind of ditched it. I thought that there might be more ♥♥♥♥ that will make me lose many years of my life, so I didn't want to spent them immediately on random stuff. Random stuff in question, because the offerings Fairweather had seemed to be sooooo useless. Like for example, once you find a Statue of the Goddess you are free to quicktravel to another statue + you can ride pigs and sheep + you will get an item that teleports you to the circle. Which are already a lot of things to travel. He will offer you 3 more ways of quicktraveling, like, my brother in christ, I can already do that. A lot of these items are negatively affected by these conditions. They are most likely not even an upgrade, they are more likely a replacement of something that already exists, which resulted in me losing interest in Fairweather. I know that this might be a "con-wall-of-text" but I have to say, that I still had a lot of fun with Kynseed and I do not regret buying it. Since it's mentioned on their Discord that Kynseed is still in development and will be filled with more content, I highly recommend it. I mean, I also recommend the game in it's current state. It is and was a great experience. If you've already lost your heart to games like Stardew Valley or Harvest Moon, this one will feel like a moon landing straight into your endorphin system <3
Нет русского языка. А если ставишь русификатор то при каждом обновлении игры, игра будет вылетать. И не надо мне говорить что я должен знать Английски. Я хочу расслабиться и играть в игру. А не переводом игры заниматься.
Mh. This is close, to being a good Harvest Moon-Style life sim. Very close. Its charming and pretty and has a lot going on. But the overwhelming lack of direction kills it for me. There are many systems and places and things to do - but I dont feel motivated to engage with them. Theres no reason to farm (or cook or fish or fight) because theres no reason to make money because there is no overall goal or aim or sense of purpose. Kind of a shame. Especially the beginning, where you play one season as a child, is an absolute slog. Also the pun-obsessed writing is dumb and obnoxious, NPCs and interactions are shallow and the pacing is too slow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7K | 6 | 100% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12K | 33 | 70% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 5.1K | 97% | $24.99 | |
| $3.3M | 13.1K | 47% | $13.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.1K | 97% | $29.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 5.3K | 84% | $29.99 |