
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free Tavern Update is now live! Serve refreshments, manage stock, hire staff and entertainers, and create a lively social hub that brings the people of Quill together.
This much-requested new feature adds even more life, warmth and character to the world of Kynseed, making it the perfect time to return to your family legacy — or start a brand new one.
Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle some marvellously malevolent monsters.
Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us - your legacy awaits!
Story based RPG set in beautiful regions with battles against dark faery tale creatures.
Customise your farm and farmhouse using Kynseed's new customisation mode with hundreds of items and limitless design possibilities.
Run a business such as a blacksmith, apothecary, or goods store.
Develop relationships with villagers who will remember your deeds, actions, and pranks!
Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings.
Rebuild broken houses and buildings for your neighbours and new NPCs.
Gather materials to create items, forge weapons or mix cures for bizarre maladies.
Buy strange artifacts from the mysterious Mr. Fairweather - items that can aid your chores, help you in combat, or just let you mess with the world. But be warned of his life tax; each item must be paid with years of your life!
A world where everyone ages - raise a family then step into your children's shoes and continue your legacy.
In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world. It’s a beautiful RPG adventure from a couple of tea-making veterans of the Fable series.

ABOUT PIXELCOUNT STUDIOS
PixelCount Studios is a small team of independent developers who have come together to build the game of their dreams. Kynseed is an original RPG inspired by the charm, eccentricity, and humour that permeated Lionhead Studios’ games. PixelCount Studios was founded by Fable alumni Charlie Edwards and Neal Whitehead and is Chaired by game industry legend Sir Ian Livingstone.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 83% | — | $3.3M |
| $24.99 | 138ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果有中评,那绝对能很合理的给到50-60分,可惜steam只有推荐和不推荐,犹豫再三还是给了不推荐,至少是暂时不推荐。这个游戏最大的问题是因为汉化是机翻,所以在商店页面非常有自知之明的选择了没有中文,又因为在模拟经营游戏里推荐的人太多了,但做攻略的人又很少,结果就是很多像我一样觉得一个种地游戏机翻也无所谓的人玩下来具难受,非常非常难受。游戏中存在海量的npc和剧情,与其说是一款模拟经营游戏,不如说是一款套着种地皮的开放世界rpg,其中各种人物关系、黑暗剧情、游戏框架都有大量的人、物、事需要记,但他妈这游戏又是机翻,很多名字、名词看得我都笑了,这什么玩意?而且实话实说,如果抛开翻译问题,这个游戏就像星露谷那样完美了吗?也不是!这个游戏存在各种诡异的选择和设定,比如前期跟你关系很好的npc在毫无提示的情况下就被献祭了,你的叔叔莫名其妙就死了,你的姐姐离你而去,你的寿命极短,你的老婆极难怀孕,结果就是你死期快要到了,你他妈断子绝孙,你的家财他妈的要留给外人作为传承,真棒,我都不知道一个人这么努力是为了什么,这真的好玩吗?
The game is really open, you can do whatever, BUT it feels waaay too open. Its too overwhelming, at least for me. I would much rather play stardewvalley or coral island. I dont really like the idea of "losing" my character and having to play with one of my offspring; even when the game doesnt want you to feel pressured, theres something (your death) that doesnt really allows you to just chill. Its horrible. Its a really good game, just not for me. I dont really like the mortality aspect of the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Korean, German*languages with full audio support
| $24.99 |
| 89ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It pains me so much to give a thumbs down on this gem of a game. But ANY type of drm is bad. Having the ability to launch directly from a games executable file when offline is extremely ilprotant. I live in an area where internet goes out all the time. Sure there’s a Steam offline mode, but at some point that token expires and you have to connect to the internet again. So it’s a useless offline mode. So another game I’m saying ♥♥♥♥ you too. I don’t support heavy drm like this especially for a game like this. What ♥♥♥♥ developers.
Еще 5 лет назад купила игру из-за скорейшего добавления русского языка, но так и не добавили.
Ta em PTBR
Mano coloquem tradução em português-BR eu imploro Atualização: COLOCARAM! AMOOOOOOOO 💚💚💚
I backed this game as a kickstarter and then forgot about it, and then had to ask the company directly to send me a steam key cus i lost the email. So I did pay for it way back then and also got a free key. I put 79 hours in over a week or two? This game has a big tone problem. It somewhat seems as if to be taken seriously with its serious themes involving death, the fae, generational family/becoming orphaned, and yet every character is named a pun, there is CONSTANT fart/poop humor, and like a LOT of ♥♥♥♥ jokes. Specifically ♥♥♥♥ jokes, not any ♥♥♥♥♥ jokes that i can remember. My take away was that no one expected anyone other than a man to play. Its so incredibly immature baby humor. Yet also, i recall there is so much 4th wall/self referential humor. Character will be like, "erm, make sure your [Heath Bar] doesn't deplete, not that I know what THAT is...", i hate it. There's also hints you are expected to find, they give you clues about what the various items do, which is mechanically relevant. A good 3rd of every hidden note is just some annoying BS about "erm, I had a dream about Twiter..." where they describe Twitter in fantastical terms. It pisses me off. To finish this point, I find the writing to be overwhelmingly annoying. Right so the gameplay, I do not remember it being particularly fun. It's been raining and t-storming IRL for about a month now, and I've been trying to find a game to play. I click on this game sometimes and go, "hmm, perhaps..." and then i mouse over the achievements and it reminds me what the minute-to-minute gameplay is like and i abandon any desire to play it. I put all 80 hours into this game about a full year ago, from writing this, and had i made this review then, it would be a million words long- I took notes. But as it is, the fire isnt there. Its got procedurally generated fetch quest fodder for unlimited playtime--epic! No NPC ever said anything that felt serious or didn't immediately piss me off. I really hate the british whimsy wafting off of everything. I never played Fable, is Fable like that? Can I think of anything I liked about this experience? I just went through the screenshots on the store page. Okay I like that in order to build things, you must get help from the community, that's cool. I actually remembered more stuff I despised about playing, but i won't bother typing it out. I'm sorry if a dev reads this, PixelCount was very nice to send me a key after I failed to claim my kickstater key way back when, but man I hate the writing, the gameplay, many aspects of the minute-to-minute controls. ayayay
There are 3 things that made me go for Kynseed, despite not being a huge fan of cozy farming life sim type games: 1. There are no time requirements for getting things done. After a couple (literally 2) mandatory timed events in the game's prologue, you are free to choose exactly what to do when for the remainder of your playthrough. No more Atlus-style calendar to loom over your experience, making you regret choosing one activity over another. 2. Hilarious, reference-filled writing replete with wordplay, innuendo and dad jokes. 3. A unique pixel-art style that really stands out from the Stardew pack. I knew going in that there was some supernatural / fae stuff involved, but I didn't realize we were talking Midsommar / Wicker Man type shiz! No regrets tho, I love things dark, and honestly wouldn't mind if things got even darker than they do here. There are so many things I love about Kynseed, but if I had to put my finger on my single favourite aspect, it's the first time exploring a newly-opened section of the world's expansive map. When a new region would open, I'd saddle up my pig, bring my trusty dog along, and go in for that exhilarating first tour, picking up everything I found and looking for the (often cleverly hidden) mapstones. At this point, with 80+ hours in, I only have a couple more regions left to explore. But there are still tons of other reasons to keep playing. The mini-games are plentiful, and while some work better for me than others (e.g. I adore most cooking, i like fishing, i'm not nuts about crafting lotions), we are truly spoiled for variety. I've seen that Kynseed's combat really rubs some people the wrong way. Being a pretty bad player at anything reflex-based, I prepared going in by taking advantage of the game's generous Accessibility option to reduce enemies' speed, and after a couple sword upgrades I am finding combat to not only be tolerable but truly fun! Honestly, I got lots more I could say about Kynseed, but I'd rather get back to playing it. Byeeeee
Ok, so this game hooked my for a 100 hours now and i only stopped because there is nothing more to explore (to be honest.. it stopped being interesting about a week ago, but i still kept grinding and tried to unlock the last bits of the game, because i couldn't detach). Pros: - The world is beautifully crafted - There is so much to see, and especially in the beginning it doesn't feel grindy - The mix of combat (fairly easy), farming sim and bussiness sim really catched me - I love the minigames for every job you can do - Story was nice and i wish there was even more, (especially i would like to know, what fairyweather gets out of that deal..) - most game mechanics felt smooth - a lot of unnecssary fluff, that's just "nice to have" Cons: - If you miss something it takes forever to get to this day/season again (no timelaps) - same goes for the fairyweather shop.. if you don't buy stuff, it's gone for years - Inventory and some other management tools need overhaul - the farm management, especially for the house felt awful -> let the people increase their house.. otherwise all the wall decoration doesn't fit ;) Neutral: - Sometimes some storys or areas feel unfinished or cut off - After a while minigames are too repetetive and get annoying (still ok, compared to other games) - sometimes I felt rushed, because stuff happened without explanation - Being reborn has no real story-consequences (wish characters would recoginize you as someones child) - traveling over 3 systems felt kinda unneccesary There are more points, but i think you get the big picture here.. it's a farming sim with a lot more to it and the first game of this genre i played, where you can manage your family and tell them what to do. Even if there is some stuff to improve, I think this game is great and i hope there will be an addon or second part!
This is going to be a long review because of how passionate I am about this game so I'll put a TLDR here. [b] TLDR; [/b] It's a good game that I think needs smoothing over. It is a little bit janky in things like quickly accessing tools, things on the hot bar as well as the inventory is messy. The prologue and concept of the game is amazing and things like the mini-games for crafting and the fighting are unique and interesting. It's definitely worth your time but has the room to be better. [h3] The Good But… : [/h3] [b] CRAFTING [/b] - Crafting is really unique in this game as you have to complete mini-games to create your items. Each mini-game is different depending on what it is your making. Time stops when you're cooking at your home or in your shop but for things like the apothecary and the blacksmiths time continues when you're crafting and you can't craft in those stores that you own while they are open. Why can’t I have an apothecary and blacksmith station at home? I think that the crafting also needs better tutorials like making you do a mini-game three times to get the hang of it without wasting your items. Some things work in crafting by pressing E and some things don't. [b] PASSAGE OF TIME [/b] - The main concept of this game is that anyone can die and you may disappear for years because of your contract with Mr. Fairweather. This is such a great idea and makes it different from the other games in the genre but it doesn't actually pull through with giving you consequences for disappearing. No one says anything after you've disappeared and your shops just halt without you. Your farm doesn't deteriorate in your absence either. Everything goes on as normal making the concept of time seeming to not matter. Once you become an adult, you don't need to sleep which takes away structure. Without any structure it takes away good pacing. I also completed my run and my character was twenty, I didn't need to progress further with a child character. [b] TASKS AND CHALLENGES [/b] – There are way too many tasks in this game and the UI is not organised enough for me to be able to know where I’d want to start. When people ask you to do something there’s no window showing what they actually want before you decline or accept. The thatterway is such a great feature though and really helps when I’m overwhelmed. I just wish that it didn’t run off the screen as I’m trying to follow it. The challenges are also a great future that makes it fun for me to work towards something and for me to want to complete as much as this game has to offer. [b] TOTEM EVENTS [/b] – Totem events in concept are cool. The enemies of the deep forests come out and try to raid or cause havoc. I enjoy completing them and being rewarded by them but no one seemingly is scared when it happens. People’s homes get destroyed and you don’t get notified of it. No one ever tries to repair their homes or asks you for help. [h3] The Bad: [/h3] [b] INVENTORY [/b] - The inventory being something you are unable to organise by things such as favourites, alphabetical order, quantity or quality make it hard to get around. There's also no auto sort option and sometimes the different star quality of items makes it hard to craft and can be very overwhelming. It's also confusing putting things on your hot bar as you can't lock items and whatever you don't click and drag replaces whatever you have in slot 1 which is typically where I put the tool I use the most. Folders don’t make sense such as not all plants are put in the same section like with flowers and herbs being not close together. Fertiliser bucket doesn't show you how many uses are left. Why can I mass collect honey but not milk? The bottle and bucket features also clash. [b] CHARACTERS [/b] - I feel a real disconnect from the characters in this game despite the premise seemingly pushing you to befriend everyone due to you not knowing how much time left you have with them. You help build and rebuild their homes, but what do they do for you? There are no cutscenes where you share a moment with them, it's always a flashback scene where you get to see something from their past. I don't feel like I'm making memories with these people. They say the same dialogue options frequently. Once I defeated the end boss the first thing my child said to me was that there was a sighting of it. The one I just killed? Right… And after I got married the first thing my partner said to me was how to get divorced. I wish you could have dinner with characters and be invited to events like market day. Dating characters is also so bad. They ask you to do all these things for them and even during dates talk about how they’ve taken others on dates there. What are they doing to try to woo me? Why can't I pick things to say to them, why don't they ask me any questions? There are no attractive characters. It's a strange thing to complain about but it makes me not excited to want to romance anyone or create things like drawings of them (which is free marketing). The silly names and designs are funny but makes no one really unique. I wish characters had personality traits as there is already a traits system in the game. There also should be character “about” pages. The game doesn't show the gender of the characters. I thought I was marrying a man but turns out she was a woman. I'm not complaining but I just thought I was signing up for something else. [h3] Comments and Nitpicks: [/h3] [b] STORY [/b] - Story good, more please. [b] MINES [/b] – Mines as shortcuts is a good idea. [b] WOEMARSH [/b] – Unlocking Woemarsh is a great idea and Daddy-Long-Legs was a great enemy. [b] FARMING [/b] - I love farming in games but it's so difficult to actually plant anything because to do it more quickly and efficiently you need to put seeds on your hot bar. But it doesn't show if that seed is actually in season and the inventory can be hard to get around so I actually just find it easier to manually click on each plot. I think that the game would benefit from something like a hoe or spreading seeds in mass. There's also a bunch of plots throughout the world and when you befriend people you gain access to their farms. But why don't they plant their own things? It would be nice if there were crops you could plant that continue to produce over the season so you don't have to replant constantly and text showing what the plant is would be nice. There are also way too many herbs. I have so many planter boxes and I'd like mushroom ones. [b] SHORTCUT BUTTONS [/b] – Once you’ve completed the tutorial, they don’t remind you of the shortcut buttons again so I often just manually click everything. It would be nice if they showed the shortcut button when you hover the mouse over the options like “I” for inventory. [b] DECORATING YOUR HOUSE [/b] – There’s one wall in the top right corner that I struggle with changing because it glitches with the UI overtop. I bought a double bed and can’t delete my old one. You can’t mass move things, everything is manual. [b] YEARS OF DEBT [/b] – I didn’t know the only way to find out how many years of debt you’re in is by checking your Kynseed Tree and I didn’t know that your debts actually come into play when a new year starts which made me reluctant to buy anything from Mr. Fairweather. [b] DYE [/b] – Dye is in a weird spot in the inventory and I didn’t know that you could dye your hair from the inventory either. There’s no preview and you’re stuck with it once you use it. It took me forever to try get brown hair dye again because vendors only ever sell brightly coloured ones. There should probably be a store dedicated to dye or something. [b] BUILD REQUESTS [/b] – You have to CLICK on build requests to see them. You can’t just come across them for it to be added to your journal. [b] MILL [/b] – You can’t leave wheat to turn to flour over time. You have to stay in the craft menu until it’s all done. [b] Edited to fix typos and sentences. [/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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