
Master ancient tech to hunt down giant beasts. WILD HEARTS™ is a twist on the hunting genre where technology gives you a fighting chance against giant nature-infused beasts. Hunt alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−80% | 13.1Kreviews | 47% | — | $3.3M |
| $69.99 | 6.9Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un MH-like assez cool ! Si votre config est à la hauteur et que vous avez un pote qui est chaud d'y jouer, foncez ! Un pur bonheur :)
이런게 시발 스캠이지 게임이에요?
?闪退几个意思啊小哥哥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo em si é legal, e a jogabilidade é até que boa. No entanto, ele peca um pouco no desempenho em algumas partes, principalmente na transição de um céu limpo para um ambiente chuvoso ou nevado. Outra coisa que deixa a desejar é a trava de mira, que é bem lenta, tornando mais viável ajustar a câmera manualmente. - Também há a seleção obrigatória daquele negócio de ♥♥♥♥♥♥#do mental, ou seja, a "seleção de pronomes". ¬ Ou seja, só vale a pena pegar esse jogo se estiver com 95% de desconto ou de graça. Talvez nem assim.
이게임 고유의 개성을 만들고자 했던건 잘 느껴짐 그러나 몬헌을 두고 굳이 이게임을 할만큼 재밌는건 아님 그냥 좀 독특한데 손이 안가는 몬헌짭 딱 그정도
美丽的想象力
别买,屎一样的优化,活全家的色调,停了不知道多久的更新,宁愿上NS也不愿意优化PC端,就这逼样还有脸拿出来和怪猎打,光荣你也是觉得自己挺优越,我他妈就当这钱喂狗了。
cnmd神人游戏,每当我见到你机巧带来的独特战斗体验,就会被你用那sb优化狠狠按在粪坑中。 底子有创意,机巧的设计充当了其他游戏中的携带道具或特殊能力,例如闪光弹,火附魔,盾牌弹反。 但是为了将机巧融入狩猎,怪物的动作设计及其恶心,有的动作明着硬锁玩家,逼迫玩家去适应。 每次狩猎我都很想放飞怪物ai设计和游戏优化的老冯,优化这方面严重影响一名正常玩家的游玩,我在游玩时基本全低,使用2560x1440的分辨率,n卡app也进行了调试,在不进行狩猎时很美好,画面画风有特色,一旦开始狩猎慢动作,大卡顿,接踵而至,本身优化就是一坨,而那让我吃着名为优化的大粪又不停肘击我的怪物ai更是恶心。 总结:有创意但不完善,如果想玩请提前做好被优化狠狠喂一口大的。
Good game its a bit like monster hunter but with building to complete fights only one downside ea has stopped further development from what i hear
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4M | 2K | 82% | $29.99 | |
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| $7.7K | 40 | 88% | $8.80 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.3K | 95% | $9.99 | |
| $3.3M | 9K | 93% | $14.99 | |
| $3.3M | 1.8K | 88% | $34.99 | |
| $3.3M | 6.2K | 91% | $14.99 | |
| $3.3M | 3.9K | 83% | $24.99 | |
| $3.3M | 6.8K | 81% | $24.99 |