
Wild Assault is an anthro-themed tactical shooter built with Unreal Engine 5, featuring large-scale battlefield gameplay centered around Valiant abilities. Work closely with your team, harness your instincts, and charge into battle to secure victory.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 0.43/day in the week after.
About
Welcome to "Wild Assault".
This third-person PvP shooting game was developed using Unreal Engine 5, where you are about to embark on a unique furry warfare experience that integrates intense battles, teamwork, and ingenious animal hero abilities.
Anthro heroes & heroines with unique abilities based on animal instincts. Unleash their primal power with your wisdom and achieve victory together!
Different styles, different origins, different goals, same battleground!
Wild Assault provides a free-choice experience based on weapon classes.
Whether you're a cool-headed marksman or a brave assault player, in Wild Assault you can always enjoy the most exhilarating shooting experience.
All characters in Wild Assault have their unique abilities based on animal instincts.
It's more than just shooting combat - help the characters unleash their primal powers to achieve victory!
Wild Assault offers a 20 vs 20 team-based battleground gaming experience.
From capturing strongholds to frontline assaults and defenses, utilize characters' high mobility on all fours and unique abilities to secure victory. It's a test of skill and strategy!
Assault, expert, medic, marksman, and much more!
Unleash your wisdom and creativity to match different classes for the squad. Maximize the team's strength!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.74−55% | 4.3Kreviews | 68% | — | $1.4M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gooner slop
Its kinda sad really... Don't think there is many shooters that let you play as a full squad of anthro furries, but this one would be easily outclassed by another with a bit more development time. It just feels... Empty? Empty. Sure, you get a handful of PvP gamemodes, but two are pretty much the same and/or team deathmatch. Could easily benefit from something like capture the flag, an escort defense or hell, a battle royale. PvE is... Man, who made this and ported it over from a mobile game!? Nothing of substance really. I would have thought the skins might have been the saving grace but even they leave more to be desired. You have litteral furry anthros to play as and there arent even skins that change their fur patterns? No arctic fox? No Polar bear? Can't have a non-snow leopard or a white tiger... Bloody hell, look at my profile picture! Give me an outrageous fur pattern! But no... At least it isn't the worst in terms of microtransactions or gacha. But be prepared to spend extra. Heroes are free at least, and battlepasses don't seem to expire. I do hope to change this review someday. This game does have itself in a niche that none really do. But the devs don't seem to know how to make the most of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 24 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Thai, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 214 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is such a disappointment. I really regret purchasing it and not having the time to try it out half a year ago. If you wish to play with other 65 players playing this game, i guess it's your choice
Скунс топ вайфу.
As someone that played the beta, the game didn't change, it got worst, mostly because of those AI art and the fact that most of the player aren't event player, they are bot. I prefer to have only 4 player in a match then 20 bots and 4 real player. i am really disappointed
《兽猎突袭》是“做游戏的人必须会玩游戏”这一铁律的又一绝佳反例。 我没参与A测,听说那时候步枪很强。但我完全体会不到,因为B测的步枪扩散比霰弹枪还大,一梭子打出去,我撒一把小米到地上,都比步枪子弹弹着点密集。我当时没多想,真以为是自己菜,滚去玩B测轮椅SVD了。直到D测我蹲姿静止,用AK对着三十米外一个站桩的兔子人机,准星就在人机身上没挪开过,稳稳压完一梭子——结果二十几发子弹全绕着人走。那一刻我才知道,不是我的问题,是枪有问题,而我被骗了tm快一年。 第一赛季时被发现AK这种射速较慢的步枪可以靠装降射速的配件,通过钻扩散机制的空子,控出一个还能看的精度,其他步枪因为射速快根本控不了,S1赛季步枪武器库只有AK是能玩的,但制作组不是调整步枪扩散而是逮着AK一顿猛砍,同期轮椅PKP和M88死活不削弱,开服一个月日活腰斩也没打醒傻逼制作组。拖了三个月,到了第二赛季终于改了,步枪精度勉强正常,但AK被大削成废枪直接没法玩,PKP和M88被矫枉过正地削弱,跟AK一起进了垃圾桶。其他步枪虽然稍微正常点,但也好不到哪儿去,后坐力大得掰手腕,视角抖得像八级地震,开枪之后对面人在哪全靠猜。那会儿的AK就是用20mm机炮的后坐力打水枪的输出。后坐力抖动后续虽然优化过几轮,但直到今天掰枪管的后坐力依然在,A91和巨浪这两把枪依旧抖得不像话。 技能设计是开发组左右脑互搏拉出来的一坨大粪。作为一款英雄射击游戏,技能和枪到底谁主谁次,制作组至今没想明白。一边是某些角色手握高伤或强控技能,只要命中就等于白嫖一个人头,完全不存在博弈空间;支援兵大招靠救人无限续杯手搓永动机。另一些角色的技能又弱到毫无存在感,完全就是枪架子的同时枪还是烧火棍。制作组这一套端出来完全就是来搞笑的。 最气人的不是开发组技术烂,是他妈他们做平衡的态度完全不端正。制作组只知道端水,做改动的目的不像是真做平衡,倒像是防止社区出巨大节奏。结果社区里官方主播带带节奏,一堆傻逼就开始共振,他妈这一共振武装猫还真听进去了。有射击游戏经验、愿意写万字反馈的资深玩家意见因为没人共振被当耳旁风。直接导致平衡环境长期固化,强势角色和武器一强就是几个赛季,真正热爱这个游戏、愿意为它说话的人反而一个个被赶走了,社区环境烂得一塌糊涂。我在写测评前看了一回其他人的评测,一些老玩家在去年游戏刚上线时还会帮游戏说话,现在无一例外早他妈倒戈了。 两年了,制作组和我都不知道兽猎突袭会变成什么样,也不知道接下来游戏会走向何方。但我知道一件事:一个连自己游戏定位都拎不清的废物制作组不配我浪费时间。
Если вы искали синоним к слову "Халтура" - эта игра как раз его олицетворяет, так как халтурно здесь буквально всё: от баланса до построения карт, где кто-то всегда в выигрышной позиции, а кто-то должен стоять буквально в поле у всех на виду, и это просто режим захвата точек. Я общался с разработчиками, и они не заинтересованы в этом проекте настолько, насколько это возможно, потому что разработчик сидит на окладе и создаёт деятельность какой-то работы, но на деле её нет. Читеров в этой игре не банят, и их знают уже все кто худо бедно играл в нее хотя бы 1-2 дня. Если очень сильно заморочиться и наделать видосов со скриншотами - читера забанят, но, не поверите, на 3 дня....... Разработчик пытался всеми силами показать что проекты с антро персонажами - невыгодный продукт, и они сами всё для этого делают, началось это ещё с самого начала. Думаю, что многие здесь узнали о игре еще с самой беты из-за заголовков в СМИ - игра с фурри кошечками-медведями-собачками и так далее. Так вот, это не случайность, потому что очень умные маркетологи (думаю что их там вообще нет, просто кто-то с умным лицом доказывал где надо брать рекламу) решили потратить ВЕСЬ рекламный бюджет на покупку рекламы в НОВОСТНЫХ КАНАЛАХ... Боже, они потратили несколько миллионов закупив рекламу в откровенных помойках, получили с этого НИЧЕГО и обиделись. Если бы здесь можно было приложить скриншоты - я бы это сделал, но если дословно, то делать что-то для РУ камунити разработчик не хочет, потому что был расстроен эффективностью с рекламы, поэтому бюджета на работу с комьюнити у них больше нету, всё потратили на эффективную рекламу. я уж не говорю о том, что начинающие контент-мейкеры были бы согласны работать с ними и за 10-15к делая видосы по их игре или просто ведя какое-либо сообщество со своим интересным более менее контентом, и этих два миллиона точно окупились бы с лихвой. Казалось бы, это всё очень просто и понятно любому человеку, почему тогда разработчик этого не делает? Как я и сказал выше - вся причина лишь в том что им плевать на свой продукт, потому что он и не задумывался как что-то что принесет им деньги, потому что они и так сидят на окладе, и вешают лапшу на уши дядям в кабинетах, что всё идёт как надо и вот-вот щас стрельнет, только премию нам дайте. Однозначно никому не пожелаю в это играть, мертворожденная игра которая даже разработчику не нравится, похороните вы уже её с концами
This game costs $15 to play, but yet, it feels like a free to play game with elements that average free to play games have. This game would be alot better if it didn't have this kind of crap
Finally prompted to review this game after they release a new season with pretty much nothing new, just to COMPLETELY RESET the upgrades for the PVE mode, which were purchased with currency gained from boxes that cost actual money to open (10 beast coins or whatever the heck they're called). The game has always been passable, but that's it. I will never recommend this game to anyone ever again, just tell them how scummy the monetization is and to stay away. thanks
the game is effectively dying off. player count numbers are far too low to have any real matches and even then matchmaking isn't very good. the balance can be so bad that a lot of times its just either steam rolling the other team or getting steam rolled. neither of which are any fun at all. when the game first launched it was a lot of fun, and the game could have been really good but it just fell flat on its face and couldn't get back up save your money and get something else
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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