
Wild Assault is an anthro-themed tactical shooter built with Unreal Engine 5, featuring large-scale battlefield gameplay centered around Valiant abilities. Work closely with your team, harness your instincts, and charge into battle to secure victory.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 0.43/day in the week after.
About
Welcome to "Wild Assault".
This third-person PvP shooting game was developed using Unreal Engine 5, where you are about to embark on a unique furry warfare experience that integrates intense battles, teamwork, and ingenious animal hero abilities.
Anthro heroes & heroines with unique abilities based on animal instincts. Unleash their primal power with your wisdom and achieve victory together!
Different styles, different origins, different goals, same battleground!
Wild Assault provides a free-choice experience based on weapon classes.
Whether you're a cool-headed marksman or a brave assault player, in Wild Assault you can always enjoy the most exhilarating shooting experience.
All characters in Wild Assault have their unique abilities based on animal instincts.
It's more than just shooting combat - help the characters unleash their primal powers to achieve victory!
Wild Assault offers a 20 vs 20 team-based battleground gaming experience.
From capturing strongholds to frontline assaults and defenses, utilize characters' high mobility on all fours and unique abilities to secure victory. It's a test of skill and strategy!
Assault, expert, medic, marksman, and much more!
Unleash your wisdom and creativity to match different classes for the squad. Maximize the team's strength!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.74−55% | 4.3Kreviews | 68% | — | $1.4M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lack of meaningful updates since leaving early access. PVE mode is basically just a zombie defense mode. Barely any balancing is being done despite the lack of new valiants, maps, or guns. Doesn't matter how much I like the visual designs of Marquez, Akai, Althea, and Jack.
Used to be able to recommend, but not anymore. Devs haven't done anything to fix the multitude of problems the game has from cheaters to balancing issues and the very clear cashgrab this game has become. Skins cost as much if not more than the game you already paid for, and the use of AI to make promotional material has killed any trust I had in this game. Save your money and go elsewhere, cause this game isn't what it used to be
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 24 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Russian, Japanese, Thai, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 214 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't really know what kind of feel this game is trying to go for. It doesn't really have an atmosphere, like the game doesn't really know what it wants to be. Apparently there was a war, but neon gun skins, like this is Call of Duty??? The actual lore or story? Nonexistent. The cash shop feels extremely desperate, too, with the addition of hair dye and tails. Paying for revives in the PVE mode? It reeks of desperation as well. If you need money this badly, just try to make it in other ways instead of at the expense of the players! It makes me disappointed because I KNOW that this game can be good and succeed if the developers just FOCUSED on the gameplay and this game's strengths, instead of events that feel straight out of Genshin Impact. I can see the potential in this game, but it just feels very unrefined. The PVE mode feels weak and barebones. How about some exclusive items or traps or something, that can be bought? Or new exclusive enemies, or some actual LORE behind the mode, or for the maps in general? That's just a few examples, but things like that could really help refine the mode and make it feel more enjoyable. Or how about another map or character to play as? We haven't had a new one in a while. Lastly, why does this game need SO MANY currencies and tasks??? Event Tasks, Daily Tasks, Battle Pass, Valiant and Weapon Levels, Sextans, Advanced Tokens, Alloy Fragments, Bone Recycling, and Loot Boxes??? Why is there a need for so many??? Who asked for these??? Many of these feel needless, like they're in the game just to make it look more interesting than it really is. Again, I REALLY want to believe in this game, and WANT to see this game succeed, and I don't want to see this game die. Right now, this game is standing in the way of its own success. I want to be able to recommend this game, but I just can't, not the way things are, currently.
I've been playing this game since launch, and I've given feedback to the devs. It actually looks like they listened, but I just don't agree with the monetization tactics. Not only are the cosmetic bundles very expensive, costing more than the game itself, you also have to use the premium currency in the new PvE mode to quick revive, which is completely stupid. This basically makes the game pay to win. Of course, it's not that bad since it's a PvE mode, not PvP, but still. Also since the player count is still very low, finding a match even in the new PvE mode takes a long time. Not to mention playing with bots is horrible, since their AI is stupid. Also, optimization is something that wasn't, and I believe isn't on the to-do list. Classical UE5 game. The devs need to stop being so greedy and with that attract more people, because in my opinion it's not looking good for this game.
dont buy it, the game is pretty much dead. The game play is basic. Visuals are fun, but thats all. Sad :(
cheaters with goon-bait micro transactions that cost more then the game.. was oddly fun when it first came out now you can't get a lobby without you vs a group of friends or a group of friends (and you) vs a single dude. Also the bots can be seen as cheaters (and possible the game is full of em to... but i just can't prove it.) as the devs have yet to fix the sniper bots just flick pixel shooting your head. Would I reccomend the game on sale? high no. with a group of friends or a server to play it with to be chill with? i'd actually say yes to that.
Si te gustan los juegos con estética **furry** y la jugabilidad de **Battlefield**, este juego merece una oportunidad. Tiene una base muy sólida y buenas ideas, pero le falta mucho trabajo y cariño para alcanzar todo el potencial que tiene. Lo primero que mejoraría serían los mapas. Si quieres hacer un juego inspirado en Battlefield, los escenarios deberían ser bastante más grandes. Los actuales se sienten demasiado pequeños y no permiten disfrutar de ese tipo de combates a gran escala. Otro problema importante es la falta de jugadores. Es cierto que esto no depende únicamente de los desarrolladores, pero sí podrían implementar un sistema de bots que rellenase las partidas y que fueran sustituidos automáticamente por jugadores reales conforme estos se unieran. Además, la IA actual es bastante mejorable. Con unos bots más inteligentes, la experiencia sería mucho más agradable, e incluso en ocasiones mejor que esperar largos tiempos de búsqueda. También echo en falta una mayor variedad de armas para cada clase y más libertad a la hora de personalizar a los "Valientes". Poder modificar sus habilidades permitiría elegir el personaje que más te gusta estéticamente sin sentir que estás limitado por su kit. Del mismo modo, estaría bien que el jugador pudiera decidir si al apuntar utiliza una mira en primera o en tercera persona, según sus preferencias. En cuanto a los modos de juego, capturar banderas está bien, pero el juego necesita más variedad y objetivos que hagan que cada partida se sienta diferente. También agradecería un sistema de progresión más profundo: que jugar no sea solo acumular partidas, sino desbloquear nuevas mecánicas, personalizaciones o contenido que motive a seguir jugando. Otro aspecto mejorable son las skins. Me gustaría ver aspectos realmente nuevos para los personajes y no únicamente recolores de los mismos modelos. Por último, el menú principal necesita una renovación. Actualmente recuerda demasiado a juegos para móvil como Free Fire, y creo que el juego ganaría mucha personalidad con una interfaz más original y acorde a su ambientación. A pesar de todas estas críticas, quiero dejar claro que **me gusta el juego**. Precisamente por eso escribo esta reseña. Tiene muchísimo potencial y sería una pena que acabara siendo otro proyecto abandonado. Espero de verdad que los desarrolladores sigan apostando por él, porque con tiempo y las decisiones adecuadas puede convertirse en un gran juego. If you enjoy **furry-themed games** and games like **Battlefield**, this game is definitely worth trying. It has a solid foundation and a lot of great ideas, but it still needs much more polish and attention to reach its full potential. The first thing I would improve is the map size. If you're making a Battlefield-style game, the maps should be much larger. Right now they feel too small to really enjoy large-scale battles. Another major issue is the low player population. While this isn't entirely the developers' fault, they could implement a proper bot system that fills empty slots and gradually replaces bots with real players as they join. The current AI also needs significant improvements. Better bots would make matches much more enjoyable and, in some cases, even better than waiting in long matchmaking queues. I'd also like to see more weapon variety for each class and greater freedom when customizing the "Valiants." Allowing players to modify their abilities would let people choose the character they like the most without feeling forced into a specific playstyle. Likewise, it would be great if players could choose whether aiming down sights switches to first-person or stays in third-person. As for the gameplay, capturing flags is fun, but the game needs more objectives and game modes to keep every match feeling fresh. A deeper progression system would also help. Playing should feel rewarding by unlocking new mechanics, cosmetics, or other meaningful content instead of simply playing matches for the sake of it. The cosmetic system also needs improvement. I'd love to see more unique skins instead of mostly recolors of existing characters. Finally, the main menu could use a complete redesign. At the moment it feels very similar to the UI found in mobile games like Free Fire. A more original interface that matches the game's identity would make a much better first impression. Despite all these criticisms, **I genuinely like this game**. That's exactly why I'm writing this review. It has a huge amount of untapped potential, and it would be a shame to see it abandoned. I sincerely hope the developers continue supporting it, because with enough time and the right decisions, this game could become something truly great.
It was very good until season 3, then the devs started adding less and less content, and now they won't even add unique skins, just recolors and won't fix the bugs.
♥♥♥ какой же это кал)
missed opportunity
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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