
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.6M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cara que jogo fantástico, tem um potencial absurdo de inicio minha maior expectativa é que futuramente aconteça um multiplayer, mapas grandes e boas formas de construção, me impressiona está em desenvolvimento, pois o jogo já está bem jogável. Compensa muito mesmo o modo soloplayer
我花了好几天玩这个殖民小岛,当整个世界逐渐展现在眼前的时候,那种殖民扩张的舒适感真是妙哉。每次交税都意味着有机会获得一些更高级的资源和科技图纸,那这样的管理生态是很舒适的,不是纯粹要我给资源,而是给予了一定回报。作为猫大人最忠诚的殖民地总督,每次交税我都塞满了棉花和燃料,将来还有大量茶叶!总之我很享受这种殖民地总督的感觉,而且猫大人统治集团与鼠宝被统治集团的隶属或者对立表现是非常有意思的。 在航海殖民与海战更新后,将来我希望还有如下更新(做不到也无所谓) 1、优化游戏AI和画质,让显卡和内存一般的电脑也可以轻松运营1000个以上老鼠的殖民地。 2、有更多的居住、存储建筑选择,我认为现在的居住和存储可选的内容还是不多,期待更新。 3、除了殖民地火炮防御系统和海军战斗外,我很期待将来可以有各种陆地战斗,比如猫大人派遣奴隶鼠兵进攻我方殖民地,我军采用游击战、地道战、海滩防御战等多种方式消灭敌方登陆作战部队。 4、希望猫大人给到的盖章有更多作用,比如除了增加人口外,还可以额外要求资源,或者增派训练有素的奴隶鼠兵维护殖民地稳定,在战斗时作为战斗人员身先士卒,在和平时期训练殖民地鼠兵具备较为专业的战斗能力(陆军可分为步兵、弓箭手、火枪手、火炮装填手等,具体按照开发商想法来定)殖民地可以训练鼠民兵,但战斗力不如奴隶兵和猫大人精锐部队。 5、希望除了猫大人和鼠宝外有更多种族和政治力量,比如狗组建“反猫联盟”,两个势力时常发生海战,比如猫大人为保护殖民地在海上与狗舰队战斗,玩家可以在殖民地角度选择支援或者旁观。除了狗外,还可以加入猪兔牛羊鸡等各种势力,具体按照开发团队想法而定。 以上便是初步评测,这款游戏我个人认为很成功,再稍微更新一段时间就很不错很不错了
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Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏底子不错,背景设定也很新奇,但是引导很差,升级也很抽象。再就是这游戏是我玩过所有的模拟经营类游戏中唯一一款越玩越憋屈的。 你玩的是带英美洲殖民地,但是你不能反抗,你只能给国王当顺民。 缺少后期动力目标,建好了生产线后就只能老老实实给猫交税?后期设定一个能够反抗猫的剧情,能够至少增加很强的游戏剧情动力。 老鼠的繁殖能力很强,游戏里获得新鼠鼠的方式只能等运x船拉鼠鼠过来,希望后续能增加鼠鼠的婚姻系统。 然后就是希望做好游戏优化,如果能够自定义鼠鼠外观就好了,游戏的画质挺精细的,但是鼠鼠只有大老鼠和小老鼠两个模型,很单调。
グラフィックの割にやたら重い グラフィック設定を大幅に下げてもほとんどかわらんどうにかしてもらいたいところ あと頭数が増えると税金ふえるのに納税が基礎的な資源しか受け付けてくれないのでどんどんきつくなってくる 進めると1次産業にかかわる割合が減るからなおさらきつい 金もレートが悪いし苦しい 家ごとに住人の割り当てを手動でできないんか?あほほど長い距離いちいち移動してるけど 暖房狭すぎ いちいち汚染してくるのも面倒 火守りのアルゴリズムどうなってんの 燃料切れたところを優先してくれ 施設作るたびにアイテムの動きを指定してやらないと何もしなくなるか非効率なことしだす 頭数増えるとこっちの手間が増えるだけ 技術が進んでも面倒な手間が増えるだけで髭カスの要求が増えてその手間を強制される 爪カスも要求が増える 進めれば進めるほどだるくなる くそげー ついでに重くなる
Super bon jeu de construction/gestion, similaire dans l’esprit à Timberborn, que j’avais adoré. Les graphismes sont très beau. Je suis curieux de continuer à faire avancer ma colonie pour voir si cela se complexifie comme Timberborn Je joue sur Steam Deck, et la prise en main est assez facile. Le jeu roule très bien
Nagyon szeretem ezt a játékot, de a legújabb frissités óta állandóan fatal error-t kapok!
I love this game so much! is very chill and fun, sometime is hard but not like you want to give up!
Ett väldigt kul och utmanande spel där man slåss mot vädrets makter och onda katter
気が付いたら2週間で50時間遊んでいます。 辞め時がわからなくなる系です。 平日にはやらないでください。 仕事に行く体力が残りません。 発展→問題発生→解決→発展のループが常に続く感じで、ネズミたちもここに要望を出してくるので、常にやることがあります。 まだアーリーアクセスとのことなので、今後の展開が楽しみです。
Ностальгическое дежавю +1
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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