
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #99 · 3 markets collected
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[hr][/hr]https://steamcommunity.com/sharedfiles/filedetails/?id=3779054856[b]💿 [Название]:[/b] Corsair Cove [b]📅 [Дата релиза]:[/b] 31 июля 2026 [b]🏢 [Студия]:[/b] Limbic Entertainment [b]⚙️ [Движок]:[/b] Unreal Engine 5 [b]⌛️ [Время прохождения]:[/b] ~20–40+ часов [b]🎭 [Жанр]:[/b] Градостроительная стратегия [b]📖 [Сэттинг]:[/b] Остров Черепушка, приключенческое пиратское фэнтези [b]🌌 [Франшиза]:[/b] Corsair Cove [b]👤 [Протагонист]:[/b] Рамбуйон и 13 пиратских капитанов [b]🦹 [Антагонист]:[/b] Корона (Королевский флот), Владычица морская, нежить Жнеца [b]👍 [Что понравилось]:[/b] Богатейший фэнтезийный пиратский сеттинг, необычная вертикальная застройка на отвесных скалах, глубокая прокачка 4 веток фракций и наличие 13 капитанов со своими уникальными характерами и сюжетками. [b]👎 [Что НЕ понравилось]:[/b] Не шибко увлекательные и полурандомные пошагово-карточные бои в духе D&D, ограниченность застройки всего одним базовым островом, к концу как обычно ресурсом становится слишком много и менеджмент начинает страдать. [b]💭 [Личное впечатление]:[/b] Определенно это игра, что меня сразу заинтриговала, как только узнал о ней, так как все-таки пиратскую тематику я очень люблю. Ну и стратежки градостроительные стороной не обхожу, и данный экземпляр смог весьма-таки порадовать, хех. Стартует история с того, что плененные Короной пираты под предводительством трактирщика Рамбуйона и некоторых капитанов (среди которых и Черная борода Эдвард Тич, дочь Капитана Дрейка Скарлетт Дрейк, прохвост Канья, Хонората и т. д.) устраивают бунт на корабле и сбегают, высадившись на берегу необитаемого острова Черепушка. И с этого момента начинается строительство новой пиратской республики, которая, надо сказать, будет состоять из разных фракций, у каждой из которых своя история и ветка развития, но проходить мы можем и будем все вплоть до финала. Итак, это Слава (стремящиеся к увековечению своего имени с противостоянием нежити Жнеца), Империя (милитаристски-агрессивные, будут заниматься поиском разных племен против Короны), Южный крест (мореплаватели, которым важна свобода, и которые будут противостоять морским народам и местной Владычице и с Кракеном) и Богатство (меркантильные к поиску золота, занятые поиском секретов Эльдорадо). Но да, для меня тут, конеш, самый сок всего это сам сеттинг. Это просто очень прикольно и разнообразно показанное пиратское фэнтези, где пираты семи морей противостоят не только Короне (эдакому королевскому флоту Англии и/или Испании), а тут вам и злые огромные киты, и огромные крабы, и большой Кракен, и ожившая проклятая нежить, и Владычица морская, и русалки, и милейшие хрюшки на своем острове прямиком из Одиссеи, прочее-прочее, в общем, прям богато, и вайб приключенческого фэнтези на месте, что круто. Да и персы получились весьма приятными харизматичными. Отмечу еще что у игры явно был недостаток бюджета, поэтому как часто это бывает в таком случаи все катсцены по сути артовый стопкадр, но итак выглядит он неплохо. Сама ж геймплейная фабула строится в основном вокруг менеджмента ресурсов. Как обычно строим здания, налаживаем производственную цепочку между ними, удовлетворяем потребности жителей и т. д. Из необычного тут прям вертикальный гейминг по стройке, что прикольно сделано, я вот буквально все отвесные скалы на Черепушке к концу игры забил постройками, хех. Но да, в распоряжении игрока только этот остров, на котором застраиваем лагеря и подгоняем производство на все местные ресурсы. Все остальные локации мы изучаем на корабликах, и активность на них будет в виде ивентов. А боёвка там ну чисто какое-то D&D такое полурандомное, где от параметров корабля и капитана рандомные числа срабатывают в этом не шибко увлекательном пошагово-карточном батле, тратя хп капитана, число экипажа и количество багажа на борту, ну да ладно. И да, капитанов к концу игры будет аж 13, каждый из них обладает своими уникальными характеристиками и приверженностью к одной из 4-х фракций. Что касается их, то тоже в целом игра никак не запрещает развивать сразу все 4, так как за многие активности мы будем получать очки развития, и важно делать упор в целом на все ветки, если хотите, как я, выполнить прям все задания. Там вплоть до 30-ти очков в каждую ветку вложить стоит, чтоб раскрыть максимальный 6 уровень каждого из 4-х фракционных корабликов. Подытоживая, ну опять таки скажу, что я в восторге от местного вайбика фэнтезийного сеттинга, получилось прям круто. Да и сам геймплей весьма увлекает, пропадал в игре на сутки буквально, затягивающее, хех. Тот случай, когда искал медь, а нашел золото. Игра хороша, советую всем, особенно фанатам сэттинга и жанра. Она получилась поувлекательнее недавно пройденной мною Republic of Pirates по тому ж сэттингу можно сказать. https://steamcommunity.com/sharedfiles/filedetails/?id=3733320656[hr][/hr]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| #47 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在2026年,某法国大型游戏公司正在面临着朝不保夕、生死存亡的关头,我还是会说,我是育碧粉!因为育碧3A罐头的大量投喂,才能让我建立出一种比较健全的游戏观和喜好。 这不,刚和育碧合作,负责发行了《英雄无敌上古纪元》的兜帽马工作室,又推出一款极佳的城建游戏,名曰《纵横秘湾 Corsair Cove》。我同时也是兜帽马的忠实粉了,他们旗下绝大多数感兴趣题材的作品都有入坑,为什么要说挑题材,而不是全入呢?因为他们是专业发行策略、城建一类作品的游戏发行公司,玩法框架大致一样,但款款都有推陈出新,脑洞大开的特色,譬如庄园领主、诺兰德、灾厄堡垒,以及本作《纵横秘湾 Corsair Cove》,所以他们名下发行的游戏众多,只要挑自己感兴趣的题材来入手准不会踩雷! 对于本作的开发商,来头也不差——《海岛大亨6》以及《英雄无敌7》的开发团队,是专业开发城建、策略类游戏的团队!巧了不,他们也和育碧有过合作。 那么在刺客信条黑旗重制版的前后脚发布同样是海盗题材的,玩法与纪元系列很像的《纵横秘湾 Corsair Cove》,也就不奇怪了,算是熟人之间的较量。 《纵横秘湾 Corsair Cove》最吸引我的地方,其实就是它在峭壁上建造的特色,这让我想到了《加勒比海盗2:聚魂棺》里杰克船长害怕戴维琼斯的讨债,躲到海岛上被食人族架起来的那段戏,吊桥、悬崖这些元素统统都有了,似乎就是环赤道海岛的建设特色! 如此一来,垂直空间上的连接,如何才能跨一段悬崖找到最短最效率,但是又不会和其它绳索、吊桥“打结”的解法成了城建环节中最为烧脑的一部分。 由于他们有着海岛大亨的开发经验,如此独立之作也能有着堪比3A的画面展现,而且还有众多随机NPC在海岛上做着各种各样的动作。此时再看这杂乱无章的连接,也丝毫不会觉得影响“市容市貌”,因为海盗生活的环境就不应横平竖直,充满秩序。只要线路不冲突,越乱则越贴合题材,只会觉得这个海盗聚集地太繁华了,谁也不敢惹。 一个海岛的资源终究是匮乏的,海盗必须要出海靠掠夺,或者贸易来发展和保卫这座海上堡垒。于是舰队发展成了游戏前中期的一个必要环节,这和纪元系列的流程非常相似,只是一个是自由海盗,一个是正规军队。 只是《纵横秘湾 Corsair Cove》的战斗环节却没有更上时代步伐,而是选用了回合卡牌战斗的方式,或许是限于资金,也或许是他们更擅长做回合制,但少了海上即时战斗,相互开炮博弈就是少了一大份乐趣。 我的一位CRPG爱好者的朋友并不同意回合制战斗就是降级妥协,尤其是当33号远征队(又是一款和育碧有关,但不属于育碧,为育碧出走员工的作品)能靠回合制战斗站起来击溃一众大作的时候更是能自信撑一波回合制战斗游戏。但有些作品的题材确实要做成即时制战斗,就算是回合制那也应该要有看得见的开炮环节,而不是拿着卡牌、数据、AI风味的动态画面就对付了。 [b] 评测出自: [u]网易 UU 鉴赏家培训计划[/u][/b] [b]感谢由 [u]网易 UU 鉴赏家培训计划[/u] 提供游戏[/b] [b][i] 加速 云存 领游戏,满足 热爱游戏梦![/i][/b]
怎麼說呢,感覺製作組為了優化遊戲,簡化(犧牲)了許多東西。 海戰是最明顯的,進入戰鬥畫面變成了牌組戰鬥,沒有實際戰鬥的演出與系統運算。就像是褲子都脫了,結果沒有洞可以進入,只有一張圖給你看。 村民也不是獨立個體,單純就是數字計算與路線佈置。 當然這樣設計有好有壞,取消海戰跟村民的獨立個體可以省略單位的路徑運算,遊戲可以在較差的電腦也有很好的演出效果。Steam Deck也可以流暢的玩。但缺點就是少了那一份沉浸感。沒有獨立村民個體的運作,會很難感覺那些海盜是鮮活的生命,會覺得他們只是一種裝飾品的感覺。 當然犧牲了這麼多,好處當然也是有的,優化沒得說,順就是順。建築演出也是很優,看到人跟豬的動作還是會會心一笑。取消了村民的獨立個體運算,也就不會發生村民單位鬼打牆、迷路的問題。畢竟這遊戲最大的賣點就是蓋出漂亮的海盜基地,這遊戲的美術是真的強大,在流暢的畫面下,看起來還是很賞心悅目的。 至於推不推薦,我只能說看個人, 如果單純衝美術的話可以,但要打精彩的海戰跟海盜詳細生活模擬的話,那我就不推薦了。 最後要提醒一下,這遊戲一堆女性角色。 由於角色長得也不算醜,有些還算好看,姑且不往某個方向想(你懂的)。但對此敏感的玩家,我還是要提醒一下。
DEI infested town builder with unenjoyable ship combad based on cards and dice rolls.
TL;DR: Great vibe and ideas. The economy and events are badly broken right now. Wait for patches. The good: This game has impressive atmosphere, story, visuals and concepts. When it works. The bad: The game pushes you to build and maintain all 4 ship types but instead of making it rewarding, it just layers on more and more complexity. Events get buggier as you progress. A level 3 blue event can’t be completed with a fully staffed level 4 blue ship but a half-staffed level 3 green ship clears it easily. The economy, especially supply chain numbers make no sense. Ratios feel random, and pirate worker scaling is all over the place. Early on you’re starved for pirates; after ship level 2 you suddenly get 80–110 pirates per trip when you already have 300+ pirates just sitting around doing nothing but eating resources. The card-based combat is simply horrible. The whole system feels poorly thought out and sometimes you aren’t even offered the right card even with the correct ship, leaving you stuck in combat with no options. Verdict: There’s a really cool game underneath all this but the economy, events and combat need patches or a serious rethink.
I tried. I really tried. This game has promise, and it's fun to play early on, but by the time you get to the third tier, it's just ridiculous. In any other game, you have to level up to keep up with the enemy. In this one, you level up, and the enemy levels up 3 times higher. You have all the "recommended" stats, a level three ship, with a full level 3 crew, and you try a level 3 adventure, and they wipe out half of your crew in an attack that there is no defense against. Not just sometimes. Always, as soon as you reach this level. Your options are "defend 4-9 crew" and their attack is "destroy 24-39 crew." Meanwhile, the upkeep for your crew is ridiculous. You have three distilleries working full time, in close proximity running efficiently, and they aren't making enough booze. And then your crew starts getting killed off, and you can man your ships without shutting down production. I give up. I like the mechanics, but I'm not really interested in beating my head against a game. If I want to die over and over again, I'll play Super Mario.
Loved the demo, had high expectations, and the game delivered. Would ve loved day/night cycle and some weather.
Nach fast 10 Stunden Spielzeit bin ich leider etwas enttäuscht. Corsair Cove hat eine wirklich gute Grundidee und ich sehe das Potenzial des Spiels. Trotzdem kann ich es im aktuellen Zustand nicht empfehlen. Mein größter Kritikpunkt ist das Kampfsystem. Ich verstehe grundsätzlich, warum ich einen Kampf gewinne oder verliere, einfach Countern und GG, allerdings fehlt mir komplett die Transparenz, wie die Würfelergebnisse zustande kommen. Oft fühlt es sich an, als würde das Spiel im Hintergrund etwas berechnen, ohne dem Spieler nachvollziehbar zu erklären, warum ein bestimmtes Ergebnis herauskommt. Dadurch fehlt mir das Gefühl, meine Strategie gezielt verbessern zu können. Noch frustrierender fand ich die Produktionsketten. Mehrfach hatte ich das Gefühl, dass der Ressourcenverbrauch plötzlich ansteigt, obwohl ich weder mehr Piraten noch eine größere Besatzung habe. Dadurch verbringt man viel Zeit damit, Produktionsengpässe zu suchen, anstatt seine Siedlung sinnvoll auszubauen. Außerdem ist es meiner Erfahrung nach viel zu lästig, neue Herumtreiber zu bekommen. Das bremst den Spielfortschritt unnötig aus und macht den Ausbau der Insel häufig langsamer, als er sein müsste. Ich hoffe wirklich, dass die Entwickler diese Punkte in zukünftigen Updates verbessern, denn das Fundament des Spiels ist vorhanden. Im aktuellen Zustand kann ich Corsair Cove jedoch eher nicht empfehlen. Ich werde das Spiel definitiv im Auge behalten und schaue nach zukünftigen Updates gerne noch einmal hinein.
最初の方は面白いと感じるけどだんだん面倒くさくなるそんなゲーム 敵がほとんど攻めてこないのでタワーディフェンス的な面白さはない 負けてもまた船作り直して再挑戦すればいい 一応資源に限りがあるので何をしても良い訳ではないと思うけど… じゃあ拠点作りが楽しいのかと言えばそんなこともなく 面倒臭ささの方が上という感想 新しい船が解放されると施設をたくさん建てることになるので 結局最後まで開放して作り直さないと綺麗な拠点は作れない
Corsair Cove est un jeu qui avait pas mal d’atouts sur le papier. Il est vraiment beau, il est plutôt bien optimisé et il ne fait pas trop souffrir le PC. Malheureusement, après 14 heures de jeu, j’abandonne. Le principal problème pour moi est la frustration permanente. Au bout d’un moment, il devient étonnamment difficile de simplement s’y retrouver dans sa propre ville. Repérer les bâtiments devient pénible, surtout lorsque la ville commence à s’agrandir. Le système d’entrepôts est original sur le papier, mais dans les faits, je trouve qu’il ne fonctionne pas vraiment. L’extension des zones de la ville est également beaucoup trop laborieuse et finit par devenir plus agaçante qu’intéressante. Le recrutement de l’équipage est lui aussi inutilement compliqué. Certaines ressources nécessaires rendent les choses particulièrement frustrantes, notamment avec le vin que l’on ne peut pas produire soi-même. On finit par passer son temps à essayer de comprendre comment contourner les contraintes du jeu plutôt qu’à simplement jouer. Le jeu devient également assez répétitif. Les quêtes sont particulièrement lentes en vitesse normale et, au bout d’un moment, je me retrouve quasiment obligé de jouer en vitesse x3 pour éviter d’avoir l’impression de perdre mon temps. Le système de deck pose également problème puisqu’il n’est pas personnalisable. On peut donc se retrouver face à certaines attaques ennemies sans avoir les bonnes cartes ou les bons outils pour y répondre, sans réellement avoir la possibilité de préparer son deck en conséquence. Au final, je trouve dommage que toutes ces frustrations prennent le dessus sur les qualités du jeu. Il est beau, il est plutôt bien optimisé et il possède une ambiance intéressante, mais les différentes mécaniques finissent par rendre l’expérience beaucoup trop pénible pour moi. Après 14 heures de jeu, je laisse donc tomber. Le jeu coûte environ 30 euros et, avec ma règle personnelle d’un euro par heure de jeu, je suis malheureusement en dessous de mon seuil de rentabilité. Pour moi, 14 heures auront donc été suffisantes pour me faire comprendre que je n’irai pas plus loin. C’est dommage, parce qu’avec quelques améliorations sur l’ergonomie, la progression, le recrutement de l’équipage, les entrepôts et le système de deck, Corsair Cove pourrait devenir beaucoup plus agréable à jouer.
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