
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game. I like city/colony builders, I like hard challenges, and I like games where there's not really someone at fault, or some big bad. The world just kind of sucks, and you're here to make it suck less. Unfortunately, Surviving the Aftermath has two serious problems that completely ruined the fun for me. First, the core logistics and flows of the game are simply bad. There's a lot of waiting around for something to happen, and waiting around is very bad because the game puts out challenges on regular intervals. The reasons for the waiting are numerous, many of them aren't avoidable, and the ones that are can be potentially devastating. Example: For whatever reason, only one actor can deliver resources to a construction zone at a time. So, if a project requires 100+ items, it will take a minimum of 20 deliveries to commence construction. This is an unavoidable problem that only gets more pronounced as the game goes on. This unavoidable problem also creates an avoidable one that is just devastating: If you place 5 buildings, and only have the resources to build 4, the overwhelming likelihood is that NONE will be built. As all buildings are served by only one actor, all 5 buildings will be 1 trip short of completion. God help you if these 5 buildings were all resource gatherers; you just deadlocked yourself! There are more needlessly inept things - NPC actors path through dangerous territory routinely. They refuse to self-care properly, causing larger problems like infections or mutations. The science unlocks are poorly documented and contain dozens of gotchas. There are hidden "features" in certain buildings that are wholly undocumented and exist only to catch you out. Just when I thought I was going to get something done by putting power generation online, my wind turbines simply exploded, leaving me with no spare parts to rebuild them. Apparently, this is just something wind turbines do every now and again. Go figure. And then there is the content. Or, more accurately, the lack of it. Like so many games in this genre, Surviving the Aftermath puts down an interesting world and core, and then never goes far enough with the events, scripting, and actions to really commit to the bit. In a game where there is a lot of waiting, one could at least keep the player interested with lots of different quests, events, situations, or challenges. Unfortunately, there's so few of all of these that you will invariably start seeing duplicates of all of them before properly entering the mid game - where there is a lot more waiting around to do while your colony produces enough stuff to trade for the things it needs to progress. There really needed to be something like 50 quests, all of which could be categorized into challenge and reward classes that could be subtly picked out to help the player get past their next roadblock. Instead, there are 15 quests, at least a couple of bugs that can render them uncompletable, and they're chosen randomly. Their relevance to your situation is questionable. Similarly, there really needed to be something like 20 random harmful events, all focusing on different fundamental building blocks of your colony. These should be then complemented by at least as many different major catastrophes, which specifically target multiple building blocks at once. Instead, there are 5 harmful events, 3 of which are completely ignorable, and 6 catastrophes, 3 of which are sad non-issues and only 1 of which is truly dangerous (the winter storm). It's really hard to get excited about the challenge coming your way when you've seen it 4 times already by mid game. In case you're wondering, difficulty settings won't help - I played on the maximum difficulty, 200%, and still found the Magnetic Storm, the Meteor Shower, and the Pandemic all just annoying interruptions rather than actual challenges. The final tl;dr is that Surviving the Aftermath feels more like surviving the boredom. If the developers had committed to their core game loop, this really could have been a great game. Instead of commitment, though, there's a dearth of core content and shoddy shortcuts where good base mechanics should be.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WARNING! ACTIVELY AVOID. I actually was enjoying this game. But now I cannot play it. The devs - in their infinite wisdom before abandoning the game - have set up a stupid in-game news system to spam you about your DLC, available DLC etc. Which would be aggravating - they already do the same on the standard Paradox launcher - if that was all it was. But now - as of 01/01/2024 - it actively blocks me from accessing the game. Despite numerous clean re-installs I cannot close this stupid notification. Most of the time cannot even see it. It is just an invisible pop-up which cannot be closed down. It only comes visible the first time of loading after reinstalling. So i cannot access the menus, cannot start a game / load a game / access the options. They have basically prevented me from oplaying the game in order to spam me about the game I already own and bought all DLC for. Disabling the DLC doesn't make any difference either. I have tried contacting support on the paradox forums (where i already have an account from other games) but guess what? They've abandoned it already. It's difficult to even find the right place to try to bring an issue up, and so far have had zero response from them. Very angry. Edit: Thanks to the assistance of some helpful fans of the game on the forums, I was able to solve the issue. All it took was re-enablnig the Steam cloud save and disabling the Steam overlay, which allowed the 'news' update to properly load through and gave me access to the game again. This is a ridiculous situation, and the fact it took me and others working together more than a week to work out what the problem was with zero help from the Devs whatsoever leads me to be disinclined to delete the above part of the review. The game is ok. But stuff like that should absolutely not be occurring. This is not a game that requires constant internet connection. Nor does it even require the cloud save feature to be turned on, but because of the date-linked 'updates' - which clearly are not updates at all - this same issue will be faced by others in the future should they not have cloud saves turned on, despite being able to leave it turned off the rest of the year.
The Privacy Policy you have to agree to play this game like to talk about how they will collect your data, sell it to those that ask for it, and you have no privacy.
我曾是你们游戏的忠实粉丝,你们的《群星》更是我购买的第一款游戏。但今天,我选择卸载电脑中10款你们的游戏和DLC,并申请退款。 我们明白《钢铁雄心4》作为一款以军事和架空历史为内容的游戏,不可避免地会涉及到某些敏感问题。但作为一款以历史为基本的游戏,其至少应对史实和用户负责。长久以来,中国用户已经对你们报以极大的宽容。 将“丝绸之路”作为DLC内容给予印度,不仅是对中国文化的亵渎,也是对印度文化的侮辱,单纯的改名并不会解决这个问题。而关于西藏的问题,你们更是未能给予我们满意的答复。 你们是否有想过,是什么把一个主张“以和为贵”的国家的用户们,逼到要用刷差评、退款乃至你们所谓的不可接受的方式反馈问题?是你们的傲慢、敷衍和自以为是。 我对你们彻底失望。
It's a fairly decent apocalyptic city builder, but one thing that drives me nutty are the water usage requirements. I save up 11,000 gallons of water for 300 people. Then a catastrophe strikes and the water supply stops. That's ok, everyone in town has roughly 36 gallons of water apiece. Actually, not ok. They spend the first 24 hours downing every last drop of water, then the next 24 dying off in mass numbers. I get that "one game day" lasts longer than an Earth day, but it's beyond the realm of imagination that one person will go through 36 gallons of water that fast, and then immediately perish (from dehydration).
Broken, do not buy. Surviving the Aftermath is a great game let down by it being completely broken. I lost every save so far since it just will not load. And on top of that, the main quest bugged out for me. I have to build things in the desert biome... and I do not have such a biome on my map. Sadly, I am quitting this one. Do not repeat my mistake and pour in 8+ hours into a game that can't even load its saves.
This review is more of a warning to those who want to purchase this game just because of the screenshots or gameplay description on this page. So, pros: 1. not bad music, visual component (although the same illustrations get wildly boring after a while) 2. interesting ideas that could potentially make this game a success Cons: 1. an awful lot of bugs at launch, this clearly hindered sales and eventually led to the game being abandoned by the devs, although most of the initial game-breaking bugs were fixed 2. balance problems: the developers added a lot of things to the game, but not all of them should be used at all or would be interesting to use because of outright failures in game design 3. almost complete lack of replayability, uninteresting late game except for achievement hunting 4. all DLC (except for New Alliances) are half-assed and rather hinder the game than vice versa. TLDR: if you are a professional player of city-building or economic management games and want to diversify your diet - you can buy it at a discount on sale (just don't take DLC). If you just want to play a post-apocalyptic city-building game - better look for better options.
It's a 6/10. I like it, but there's just no real reason to replay it once you've beaten it. And some of its just annoying. Meteors will drop on your buildings every 2-3 days, and rats will set your buildings on fire. Seriously, why the ♥♥♥♥ do things just catch fire and burn down when they hit 25-33% health? And why do I need electronics to put out a burning electronics factory? Why do pollution piles explode? Why does bunker knowledge stop gathering when you have to shoot people in the face? It's just odd. And while they have 3 options for play, it's sandbox, custom sandbox, winter sandbox, or 1 scenario. It feels like a Paradox game. Long play times and designed to sell you DLC. Get it on heavy discount if you want it.
致 Paradox : 我们注意到,在游戏《Hearts of Iron IV》中,制作组对某些西方国家的历史表现得极为谨慎,似乎刻意回避敏感问题。然而,当涉及中国时,却出现了明显的歪曲和篡改,对中国的核心领土主权问题视而不见。这种双重标准的行为不仅令人遗憾,更是对中国历史和文化的严重不尊重。 我们深知,历史是民族的根脉,文化是民族的灵魂。中国有着悠久的历史和灿烂的文化,我们为自己的历史和文化感到无比自豪。任何对历史的歪曲和篡改,都是对事实的亵渎,也是对民族尊严的挑战。 我们希望制作组能够正视中国玩家的诉求,以更加客观、公正的态度对待历史问题。为此,我们郑重提出以下几点建议: 地图修正:请完整还原游戏中中国的历史领土和核心主权,尊重历史事实,避免使用模糊或误导性的手段。 尊重历史:停止对历史的抹黑和随意篡改,避免将个人或团队的主观偏见带入游戏内容。 端正态度:认真对待玩家反馈,放下傲慢姿态,真正尊重中国玩家的情感和国家尊严。 你不能只在别人拿自己的历史开玩笑时,才拥有严肃性。而我们始终相信,通过理性沟通和建设性对话,可以解决问题。 最后,我们希望 Paradox 和《钢铁雄心4》制作组能够认识到,历史不容篡改,尊严不容侵犯。我们期待您以更加负责任的态度对待历史,以更加开放的心态与玩家沟通。未来的每一次更新,都将是您展现诚意和改变的机会。
the game is alright but if u want a better version of this game play endzone world apart it came out before this did had has better overall management of the game. i wish i could zoom out of my colony without going into the overworld map it just seemed like a rush version of the other game i mentioned.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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