
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
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Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was fine. Then it was changed so much over time that it is unrecognizable. Then the Devs began heavy handedly removing posts in the forum to cull any topics related to this and others. While, I previously recommended this title, I have certainly changed my mind now. These devs just joined my personal "do not trust list". Too bad because I enjoyed the game. Maybe you will too, but the devs will remove anything you post if you don't. Miserable...
After new patch I find map generator impossible, crating map not fit for anything. Game economy is totaly broken, sometimes nothing works, and other times everything is workin at 500% (literaly). War seem random... sometime even thou you have bigger army, better wapons and armors, and skill twice your enemy, you stil suffer devastatin defeat. Keeeping people happy next to impossible, mostly bycouse you dont know what will be prodused next day (even thou you have all production buildings and resoucer) After last updates game is becoming unplayable.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚发售的时候就买了 和大部分战略游戏一样一玩就上瘾 但是这种环世界风的很少有 而且还是中世纪的 但是碍于当时刚发行 各种功能机制都没完善 于是就开始坐等更新了 新Version更新后几乎没有可玩性方面的提升 绝大部分更新都是把本来就不大的蛋糕给切小了作为新的机制 而且给玩家的限制更多了 游戏中有四个不同的文化 相互有敌对倾向 每个文化都有属于自己的专属科技 然而本来这些科技是可以通过学习语言来阅读书籍获得 现在完全不允许 只能靠和别的文化的人对话习得 但是商队依旧有卖语言的书籍 我就好奇意义在哪 人口也有了隐形上限 出了个人口过多的心情Debuff 不懂为什么现在的游戏风向为什么是教玩家玩游戏 浪费了我忍住这么久不玩的热情 简直让人牙痒痒 距离发售已经一年半了 没有任何实质性更新 至于Norland发行商Hooded Horse也是老熟人了 臭名昭著的种田游戏Manor Lord庄园领主就是他们发行的 还有几乎发行以来就没怎么更新过的Old World旧世界 也曾是我最爱的游戏之一 正所谓事不过三 诺兰德的教训我也是吃够了 希望准备入手的各位三思而行
I have 800 hours on rimworld and decided to try norland, its not bad but its not good either, there are too many mechanics in the background which are not clear, in the economy tab what does the green bar mean that I dont have enough workforce for the product? the game doesnt tell, you tell the game to make X until amount weapons/armors, all of a sudden they are gone from the warehouses, was it the warriors that took it? I dont know, they apparently should only take em on squads or patrol, so very confusing and unclear mechanics, and also because of the amount of mechanics it seems like they collide with each other and end up not working properly, notificatinos keep poping up no stop which is annoying and unhelpful, notifications of knowledge keep slowing the game speed to 1 every 30 seconds, again annoying, there are some bugs, bandits attacked my town and I couldnt form a squad, lords were all greyed out, was it because the brother and the nobles were making a plot? was it because the king went senile running naked? was it simply a bug in the game? I will never know because the game isnt clear in none of the 2000 notifications that keep poping up in your screen, performance is an issue as well the game very often was dropping below 30 fps at some point, changin the auto save from twice an in game day to 1 seem to get a little better but it kept it between 45 and 55, overall honestly after 25 hours Im not sure if I wanna keep playing this unless massive updates are done and make all these mechanics crystal clear
Norland was something a little unexpected as I was expecting something more along the lines of RimWorld or Prison Architect (as the visuals seemed extremely similar). What I got was somewhat of a Medieval city builder, but I'd categorize it closer to a Sims type game than a city management / builder type game. In short, interesting concept, but not something I'd generally play. Norland's [b]gameplay[/b] is relatively staight forward. The player is responsible for building structures that support the village. For example, wood gathering, farming, brewing, general raw goods refinement, and other buildings that support nobles and troops. Buildings are able to upgrade given the player has enough resources. Each structure requires a "manager", or one of your Lord's to swing by and ensure everyone is working. The other side of this is that the Lord's are also used heavily for influencing scenarios, so completing management or work tasks also competes with social tasks the player must undertake. This is where the Sims ortion sort of sneaks up and becomes a click and wait sort of game. Tasks stack up with Lords and if they don't get to what you asked them, there could be social consequences around the Kingdom. Lords can be asked to socialize, gamble, seduce, and a lot of other options for interactions. Lords can also interact with neighboring kingdoms and depending on their education (or knowledge level) will determine how successful they are in completing their task with success. The game's initial start is great, getting to know the buildings, the dynamics of the social realm, trade with other empires, fending off assailants and attackers... however upon further playing I found I was simply managing interactions rather than building up a medieval town. Again, some may like this, I did not. The [b]visuals and graphics[/b] are suitable to the game's environment and atmosphere. The characters look paper cut, but doesn't quite affect anything negatively. I noticed there is a little more animation to these characters than there are in Prison Architect or RimWorld. Some will pull out instruments, do some popping animations as they are interacting with something, and parts of the environment are affected by the characters (such as trees getting chopped and shrubs growing afterwards). The buildings themselves also have decent animations (for example lights during the night time) and characters moods and how their conversations are going can be seen without zooming in on them. The [b]sounds and music[/b] I found to be okay. The background music is completely fine and settles into the game nicely while the sounds are quite typical of a medieval village. Nothing too crazy in both these realms, but I feel a little more could've been done to further immerse the player into the game. Overall, it's not a bad game, it's not a great game... I just didn't like the game. The city builder tag is what attracted me to purchase the game originally, but upon playing it further it literally felt like I was playing another version of the Sims. Didn't find it interactive / management enough, and just found I was waiting for Lords to get to their task so I could move onto the next step. Therefore, won't recommend. [h1]RATING: 7.00/10[/h1] [table] [tr] [td]Gameplay[/td] [td]C[/td] [/tr] [tr] [td]Story / Campaign[/td] [td]C+[/td] [/tr] [tr] [td]Visuals / User Interface[/td] [td]C+[/td] [/tr] [tr] [td]Sounds / Music[/td] [td]C+[/td] [/tr] [tr] [td]Replay-ability[/td] [td]C[/td] [/tr] [tr] [td]Overall [/td] [td]C[/td] [/tr] [/table]
This game is a mess. It's interesting when you ask the question "what if you had RimWorld combined with Crusader Kings 3"? It almost works. But in game design, when you add system after system on top of other systems, things start to fall apart and you stop feeling the illusion of immersion and start to just feel like you're playing an obvious game, and an annoying one at that. The entire "politician" mechanic is a prime example of this. Also, F*** the Unholy Horde. I understand the desire to have this game be "different" from your classic colony sim, but giving a 60 day limit before an army of 60+ warriors comes to raze your entire colony is just the developer farting right in your face. Like thanks for wasting your entire weekend for playing my game!
I've played demo of this game, bought it at EA premiere and the longer the development goes the worse it gets. Game had very good foundations especially at city buidling aspect, maps were fine, cultures were fine, buildings were fine. I came back after a break and they made very bad map generation, buildings are needlessly complicated (for instance previously you made dorm for pesants and it held 10 people, now you have to make dorm and upgrade it many time for it to still hold less people). Previously you could see what kind of building you can build later and now there's needless pop milestones for knowledge, both of these make planning city much more difficult. Game needed more progression and better strategic world gameplay, instead they reworked good mechanincs and made them worse, now this game feels more like early access than at EA launch, bruh.
Very very rough, especially for a title that's been out in EA for a few years now. It's a very cool concept, Crusader Kings politics + Rimworld social mechanics + medieval city builder is a great pitch. Unfortunately, it's just not very polished or engaging to play. I've encountered bugs several times which cause buildings to not be visible, or for about half the map to turn a kind of foggy gray or purple. Nothing that's affected my save thankfully, but time will tell. Still, these are quite easy to overlook, because exiting out into the main menu and reentering the game resets the visuals. What's harder to get past is the clunky UI. Why is it so hard to tell how much I'm producing of each commodity every day? Why does the in-game main menu button not prompt me to save my game before I exit? Why doesn't the notification that my subjects are being attacked by wolves focus the camera on said wolves when I click on it? Why can't I know how much housing capacity I have for each class of resident? Why are there three distinct places that alerts show up? I'm certain there's more, but this was what I had just off the top of my head. A simulation heavy title lives and dies by how it communicates information to the player. As for the systems themselves, I can't say I've gotten far enough into the game to have a strong opinion either way. But my first impressions are that managing my lords' social lives has been boring and repetitive at best, and confusing otherwise. It feels like the game is awkwardly caught between being a game and being a simulation. The simulation can't churn out anything interesting because it's a game and it needs to be somewhat predictable, and the game can't give you any more control because it's a simulation.
Пока мой король Стояк бегал по другим провинциям, улучшая отношения с ними, дабы заручиться поддержкой, его прекрасная супруга Пограничка стала политиком и решила побороться за корону. А так как навык убеждения у нее низок, она решила воспользоваться главным оружием всех женщин - промежностью. И что я вижу, пока король Стояк находится в соседней провинции, налаживая отношения с тамошним королем, его прекрасная супруга Пограничка (после благополучно переименованная в Шл*ху) воспользовалась братом короля Икингом, который находится в воздержании уже дней 5, и уже был готов переспать хоть с рабом. А затем переспала и со 2 братом короля - Бутчером, дабы заручиться их поддержкой в политической борьбе. 10 казненных жен из 10
O padre comeu minha esposa. 10/10
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