
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
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Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR - 7/10 very fun early access game. It loses points for early access and needing more content, but there's great gameplay, super entertaining stories unfold, combat is super fun to watch and can get pretty intense at times. I'm definitely gonna get 100+ hours out of it. This game plays like a combination of the sims & crusader kings (the gameplay is nothing like Rimworld, just has a similar art style). You basically play like a Director, with complete control over settlement design, but partial control over your main characters (Lords). Your Lords have their own will, though they will mostly do what you tell them to. However, if you don't give them direction, they will carry out that will on their own. This leads to a lot of unique and often times hilarious twists and turns in your story. EVEN IF you control 99% of their lives, they may still (secretly) have some ambitions in mind that you wont find out until after you unintentionally bring them closer to it. For example: I started a run with 2 brothers. The older brother (the King) was a fat, well-mannered Scholar who ruled silently from his library, focusing on trade and his studies. The villagers liked him, but he was hardly ever seen. The younger brother was a reckless warrior, who was nothing more than just "The King's Brother." He started off leading the militia against bandits, and before long, would go to lead the entire army against neighboring rulers. Battle after battle, he would lead from the front lines, growing more famous with every battle. Eventually the soldiers in the army (which made up about 30% of the town's population) were more loyal to the him than to the King himself. Every time he'd return from battle, he'd garner more supporters, to the point where the people propped him up as a challenger to the actual King. The King became jealous of his younger brother's success, but did nothing to stop him out of love for his brother. That was until the younger brother's ambitions changed. Neighboring rulers took notice of the younger brother's rising power, and started using him to get their way politically. The younger brother, like a politician, started taking bribes from these neighboring lords, and leveraged his power to force the King to make changes which benefited his donors... decisions which were often not in the best interest of the town. Eventually, all this corruption came to a head, when the younger brother challenged his older brother for the crown. The King, being kind, and rather old, simply handed the crown over to his younger brother. And im just sitting there watching all this ♥♥♥♥ unfold like :O
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly after 2 years still a ♥♥♥♥ copy of Rimworld still a bug mess that makes no logic why there is no sandbox mode and why there is a limit for the population and for the lords why does the game makes you grow your village then punishes you if you grow it I liked the idea don't get me wrong, but very bad actual gameplay a bug mess with the lords where they never do their duties or just fight each other and don't get me started with the pathing in this game is horrendous they take the longest routes and by the time they arrive they need to go back home cuz they are too late and if instead of doing circles around the village they would go thru a straight line and to their job not doing some random useless activities and I still did a good run where I had my fun trying to get to 300 villagers and expand my family tree and send them to the settlements so that all of my family tree controls all the settlements but instead the lords fighted a big war all against each other and just 2 remained alive and some kids and totally ruined my run with random garbage event that I can't they were happy with each other they were not rebelling but suddenly they started a conspiracy where they killed each other for no reason and until this day I had hope for this game that they would update it and make it a good game colony to stand next to titles like Rimwrold Or ck3 but today I lost all my hopes for this garbage witch is sad cause the game had some crazy potential instead they ruined it with no updates and a buggy mess.
Nice idea, Not ready. Early Access Jank is fun and good but the systems are buggy further into the game, save your time and cash until the devs get nearer to 1.0 It's entertaining, but the systems and warfare need polish. So much effort to get a random bug that forces you to lose your soldiers. I had 2 squads to defend a town but the enemy approached and only 1 squad could intercept the enemies 38 soldiers. Autodegeat. That effort took about 20 hours of learning the systems and building up to fail because of a bug.
buen juego me encanta mandar a ejecutar a climinales y vagabundos sin justificación alguna, asi deberian hacer en bogota
Do you like RimWorld? Do you like Crusader Kings? Do you like Anno? Then this game is definitely for you. This game genuinely wrote a great story for my very first run. Here are some of the highlights: My eldest son had a bastard with an alcoholic warrior lady. I also had a mentally challenged son from my first marriage, and a mediocre son from my second marriage. Somehow, that bastard daughter grew up to become the smartest lady in my city. After my first Lord grew old and senile, his wife (my current ruler's mother) wanted to seize the crown. She loved her husband dearly until he died at age 69, but then immediately proceeded to bang the Bishop and try to coerce the crown from me. The only thing that saved me was her also becoming senile at age 72. It didn't really matter anyway, since I died a year later hunting a Fleshwolf. My second wife started a conquest across the lands. She captured a ton of territory and even personally beheaded my ex-wife, who was the Lady of Noth. I (now playing as the Lady of Grono) married the bastard daughter off to a free Lord, just so I could bang the Bishop myself and not have to contend with my former husband's bastard. I got the blessing of the Church and declared myself Empress, then waited for the Inquisition to show up. When they did, I kicked them right back to where they came from and stole the Matriarch's throne. There were so many other cool things happening, and a ton of emergent storytelling. I warmly recommend this game to anybody.
Наиграв 100 часов... Я бы наиграл еще столько же. Игра затягивает, в неё интересно залипать, но на данный момент в игре не хватает механик и активностей. Например: 1. Готовка и механики кухни, каких ни будь таверн, праздников, пиров. Видеть постоянное уведомление о том, что жители и войны едят невкусную брюкву с морковью утомляет. При этом в игре нету рагу, хлеба, похлебки и прочего. 2. Дети, семьи. Почему дети только у лордов? А как же обычные жители, почему пополнение населения происходит лишь через миграцию и покупку рабов? 3. Армия, войны, активности. Почему солдаты как маленькие дети, которым всё не нравится и на которых нужно обращать особое внимание? Почему нету механики обращения за поддержкой к союзникам, когда сражение происходит на домашней территории? Почему нельзя запросить солдат, оружия снаряжение? Так же раздражает постоянный уход наемников по истечению срока найма, прошу, добавьте возможность автоматического продления контракта, что бы солдат оставался всегда в армии. 3. Социальные события. Не хватает каких то фестивалей, крестьянских праздников и прочего в этом духе. Периодически приходящий менестрель и шут, а так же различные проповеди за 100 часов игры выглядят сухими, скучными. 4. Карта и мир. Не хватает случайной генерации ВСЕГО мира, а так же домашняя карта всегда, какое бы государство я не выбирал кажется маленькой, не хватает случайности, простора и более детальных настроек ландшафта перед игрой, иногда хочется полностью плоскую карту без холмов, гор и воды. 4. Торговля и отношения с правителями. Торговля выглядит максимально плоско, сейчас у меня на 80 день все покупают, мазь, нектар, инструменты. Но, я могу спокойно продавать дерево, алкоголь и прочие ресурсы. Отношения с правителями так же плоские и спокойно бустятся охотой на плотоволков, не хватает банкетов, пышных свадьб и других активностей. 5. Население, обустройство. Очень не хватает косметических объектов, которые бы улучшали настроение жителей и лордов! Например какие то лавочки, беседки, клумбы и тд и тп. Можно еще о многом написать, проекту есть куда расти и развиваться, радует что обновления до сих пор выходят, в отличии от того же универсим, и мне сильно эмпанирует игра похожая на римворлд, но которая имеет такой невероятный стиль! Рекомендую
IRL I am married with four kids. Did the same in Norland. My firstborn had a mental breakdown in the game, did the same in real life. However, in Norland I can bring my first born to the scaffold and execute him in front of the other children so they will behave. I cannot do that IRL....10/10!
新版本,日文韩文都是完整翻译,只有简中繁中没做。 游戏越做越不好玩,傀儡机制被迫天天搞社交,随机生成地图乱七八糟
начал игру за одинокого короля, через время взял в жену за 760 золота "всех своих денег" и она изменила ему с 5 крестьянами за 3 игровых дня. рекомендую для тех, кто хочет стать куколдом как и я
这款游戏本来有无限美好的未来和潜力可惜遇到了一群失败的开发者 为什么说失败?因为两年过去了,该游戏的开发效率和隔壁的 庄园领主 有的一拼,开发者可以当鸵鸟但是市场销量不会,开发效率和玩家的耐心不成正比,最后只会留下差印象 我不会再购买你们工作室开发的其他游戏,因为你们只会磨洋工 玩过 边缘世界 的朋友,如果想玩这款游戏,我不推荐,因为这款游戏没有创意工坊。还有一群找不到方向的开发者。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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