
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
Updates
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太累人,操作看似很细其实很多蠢得要死的操作。领主为什么要一个一个监督领地,只是连保安队长都不如的水平,而且打架啥事都当领主上。最搞的是那个性压抑buff,咋的真就人均性压抑呗,这么多现成的东西抄RImworld抄不会难道不知道学习CK3的领主与外交系统吗,整个政治体系幼稚的不行,然后就是城墙作用,微乎其微。只要碰到有地形的地方敌人都可以绕过去,请问何意味?资源也是一坨,玩这个就是各方面都不爽挺搞心态的
Пока мой Роберт из дома Баратеонов первый его имени король Андалов и Первых людей ходил на охоты с соседскими королями и улучшал отношения путём силы дружбы, его жена Серсея совратила младшего брата у которого была 18-тняя жена (ему 36), подмяла под себя церковь, работяг и правителя африканской наружности из другого королевства, чуть не подняла восстание, но получила промеж ляшек булавой и была отправлена в монастырь, а продажный епископ изнасиловал дочь короля и лишился головы в дуэли (от удара копья), из-за этого по жопу короля пришла инквизиция, но толпа крестьян с копьями задеффали очко Роберта от проникновения рьяных и набожных дубинок... Ставлю 10 жён-давалок из 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
汉化不全,也一直不更新,不懂什么意思
As a veteran of Crusader Kings 3 and Rimworld, this game is a breath of fresh air for me. But more than that, it provides a different yet familiar experience. I hope this game gets even more exciting updates and more complex features in the future. 9/10
In my experience, games fall into three groups: Group 1 — Not for me. You start it, and within a few hours you realize it isn't for you. Years of experience and self-awareness reduce how often this happens, but it still does from time to time. Group 2 — Finished and done. You play it for roughly 30 hours, finish it, and nothing new is likely to come from a second run. Most games fall into this group. Group 3 — Hundred-hour games. The games worth your money and your time. Two subgroups: 3a — Repeatable. Like Civilization. You start a new world and each world is a new kind of fun. 3b — Long story. A single campaign so deep it takes you ages to finish. Wartales is a good example. You don't replay the same title, but you can return to the genre with a new story. This is a great example of 3a, you open and open new maps, you increase the difficulty and thats it you enjoy it. Also produceers really build this game in time. It is way more better than first version. And it looks like they still amking it better. Only thing I an ask a different map, and different kind of maps. but it worth the money you are given it. also graphics are great you dont need dark scenes with dripping aliens
Feels like basic Rimworld but with waaay slower progression. After 7h at max game speed my curiosity to explore the game died by boredom because simply nothing really interesting happens. The management part is pretty average/underwhelming and the building variety is non existand.
neymiş efendim komşu krallıklara savaş açarsam aziz beni sevmezmiş ama orospu oğlu geceleyin karımı haydutlara öldürtünce bi sıkıntı yok anasını sikeyim kilisenin
I really tried with this game but it's just overly complex for what it is. They put way to many details into the "lords" that are supposed to run the town as well as way to many details into every peon. They put so many problems into the people portion that it gets in the way of it's own game. Getting a society up and running smoothly is pretty much impossible due to the constant naggingly detailed list of needs each peon has. Only way to even kind of get some shell of a city going is to play the tutorial and just continue from there instead of trying to begin your own campaign. It's just not well put together on the management side of things at all. Interesting concept, but I think they just packed to much into it without thinking it through on getting it to actually flow and be enjoyable.
i plan to continue playing it but there are a lot of issues that make me regret buying it at times 1. most of the games progression relies on the actions of your nobles (you only get 6 noble slots) these nobles are hard to control and will repeatedly choose to do actions when they want or not at all said actions that are needed to progress to the next level of the game 2. this is a colony sim however you cant actually colonize any of the nearby territories you can "control" them with people but you cant actually manage them or tell them what to do, which defeats the purpose of a colony sim in my eyes 3. back to complaining about the nobles, you cant tell them no. if a noble wants to do something they either A. do it in an action that the player cant deny or B. go insane (literally) you dont get much wiggle room 4. now i still like the game but it feels like its more focused on just a small settlement in a large world that truly could have more potential (plus that small settlement doesnt have much potential on its own) the game boasts about large family stories with complexity but it feels more like a bunch of npc toddlers throwing tantrums 5. it also feels like the devs are more focused in adding shiny new things instead of really fixing the issues that are currently there (lagging when building, settlers not following the build priority list, the age system, etc)
Написал негативный обзор с конкретной причиной, на что разработчик в комментариях ответил чтобы помочь решить проблему. 300 игр на аккаунте и ни разу такого не встречал, думаю, с таким отношением у игры точно есть будущее. Спасибо, искренне удачи с релизом, буду продолжать играть и ждать выхода игры ----------------------------------------------------- Видел много роликов на ютубе с этой игрок и долго думал о покупке, в итоге купил и игра сразу затянула НО спустя 5-10 дней развития поселения одна и та же проблема - люди голодают, затем умирают или покидают поселение. Еды в достатке, склады в 2-х шагах от домов, буквально построенные чуть ли не вплотную. Я пробовал и нанимать больше слуг и упарываться в производство еще большего кол-ва еды, ничего не помогают, в интернетах ответа на этот вопрос нет, люди так же жалуются на эту проблему. Хз как в это играть, пока жалею о покупке
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.1M | 91.7K | 84% | $39.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $3.5M | 3.6K | 92% | $29.99 | |
| $2.5M | 2.3K | 93% | $29.99 | |
| $2.5M | 2.1K | 91% | $29.99 | |
| $34.2M | 27.4K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 12.1K | 93% | $39.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 4.8K | 69% | $26.99 | |
| $8.9M | 17.3K | 93% | $24.99 |