
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.6M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello fellow mice lovers, after 70 hours on this colony(+10 hours restarting and learning basics), im ready to share with you my beauty Dürrenbusch. we got: - a completly hollowed out starting point, fitting all housing and other needs( see the picture without buildings for comparison) -nearly 150 very happy mice -alot of high quality clothing and food from the big fields in the middle of our colony -automated steamheat for the winter -alot of spare ressources for tribute and bad times, about 200 gold bars so far, an elevated wood area above our houses -quite far technological, just about to craft our own machine parts to be independend from these greedy claws -a mine elevator in the middle of our colony, going directly down to 3 differnt levels for mining -multiple conveyor belts for less logistical problems, 1 going down to all mine levels -an Underground mushroom farm -every luxury a mice out here can expect, like steampowered bathhouses,furnticure and soft beddings -alot of extra storage room, just at our dock next to production -alot of elevators, a designated pullotion prdouction area, waterpipes and alot more All in all was a great experience for my holiday, alot of learning and fun fiddling around with alot of already good working mechanics. I love how certain things like pipes ,staircases and pathes get build automaticly, just for the convience of not having to build any extra scafolding or pathes underground. Also it just feels insanly good how free u can mine,fill in blocks and build vertically and with fertilizer even build farmground evrywhere. The production chains feel cool, progression is great, decoration are beatiful like the game overall,didnt find any bugs, logistica re already great fun.... When the city gets bigger(70+ mices) managing educated people/Guilds/builders/miners can get pretty tedoius, i want more map variety and mining pathfinding needs some rework managing differnt layers and pathfinding there. But thats kinda all neagtive i could think off, all in all already a big great recommendation if you like citybuilders. And i fundamentally distrust early acesses, which the game is still in... Especially the free verticitality building is so fun that you, like me, could get the feeling that u never wanna play a city builder without it. + alot of already great working mechanics on so many levels. Looking forward to intersting updates and mods, thanks alot for the game and the community, see you around
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Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game seems to be going great, but then I hit a huge bottleneck waiting for a researcher mouse to show up. Literally spent an hour waiting for this mouse to come. Rerolled my mouse choices every time, no luck. Fun game but I got stuck, if they fix this low spawn chance for the researcher mouse it would make this game much better.
I like rats
Gave me back what I missed from Timberborn when it got too factorio-y & replaced it as my new favorite citybuilder, while improving on all of its flaws. Excellent game! Please, please do not update it into oblivion like Timberborn :((
🐭🐭🐭🐭🐭🐭🐭🐭🐭🐭🐭
Die gute Nachricht. Kein Tearing mehr - für alle, die gewartet haben. Die Demo wurde aktualisiert. Die schlechte Nachricht, gelegentlich harte Lags - außerhalb von Autosave. Viele Rezensionen beziehen sich auf Timberborn. Unverständlich. Da kaum vergleichbar. So wie Clanfolk mit Rimworld. Es gibt Ähnlichkeiten. Ebenso wie Unterschiede. Whiskerwood hat seinen eigenen Platz und seine eigene Geschichte. Sieht gut aus und klingt fantastisch. Klare Kaufempfehlung.
обалденная игра мышки милашки единственный минус, что котов я тоже люблю, а тут они как тираны
The idea is great: you lead a mouse colony ruled by cat aristocrats. The metaphor works brilliantly – both politically and mechanically. Your rebellion stat matters, and cats refuse refined goods, forcing you to balance industry or face ruin. I truly applaud the design. But here's the dealbreaker: you can never actually overthrow the cats. No matter how large or advanced your colony becomes, there's no path to freedom. The entire game builds toward this moment, yet it doesn't exist. That's why I cannot recommend buying it right now. Yes, this might be added later. But currently, you'll grow attached to your mice, work hard to build their home, and then hit an absolute wall – knowing you can't save them. Keep the game on your wishlist. Don't buy it yet.
自动化太低能了,甚至没有或非门,仓库之间传输只有0和全输出,只能一对一传输,不然就会被单一资源挤满仓库 人工搬运只会补齐,不能选择每天补几个,一天到晚来回往同一个仓库搬个位数物品实在无语
Es un city builder, gestión, exploración, batallas navales, y automatización, y siguen metiendo y metiendo contenido como si chambear estuviese en sus venas, si tienen la oportunidad de comprarlo en EA haganlo porque cuando salga la 1.0 será todo un juego lleno de sorpresas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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