
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 31.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.
The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, others will overlook pollution and happily live in even the most industrial parts of your city, and others still will be capable sailors and ship captains unlocking opportunities beyond your shores.
Build ships to take to the seas and seek out trade partners on distant islands, pirate havens in need of dismantling, and floating salvage left behind by sinking ships. Take control of your growing armada to secure vital resources and defend critical supply lines, all while shoring up your own defenses in preparation for inevitable conflict.

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.
Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.
Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 92% | — | $3.6M |
| $19.49−35% | 29ratings | 90% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I WANT TO TURN INTO A MOUSE AND WALK AROUND MY CITY
Great game, such a fresh take on the city building genre. Very polished despite being early access.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 14K | 78% | $17.99 | |
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| $3.6M | 8K | 88% | $24.99 | |
| $3.6M | 11.5K | 93% | $9.99 | |
| $3.6M | 3.8K | 78% | $29.99 | |
| $3.6M | 14.9K | 97% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.3K | 94% | $29.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $34.3M | 24.8K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $5.7M | 3.5K | 86% | $29.99 |
Every market we collect.
Latest in each market: best AU #57, worst US #99 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
| $29.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my cat really likes this game
Timberborn, but better
目前不想给好评,主要原因如下 1.鼠鼠期望曲线增长不合理:一共就4颗星,本身就有0.5-1,如果有技能随便一个就是0.5-1,这样在游戏初期就会达到3-4星期望的鼠鼠。同时,如果想要研发就得有2级学识,要切石头这种初期资源就得有2级技艺,就是说要发展初期你就得养着好几个大爷。 2.初期生产物资获取困难:一个很重要的物资[切好的石头],造土方需要8个,垒城墙一块就需要3个。只做速度奇慢,同时还要求有1级和2级技能的鼠鼠一共3个/每个工厂,这就导致你初期一定会挨海盗的炮,运气好打到房子或者路修就行了,运气不好一炮灭了仓库,连物资带鼠鼠受伤+初期没医院没药,几乎坏档 3.农田除石头速度巨慢:一年清不了一块10X10 田的石头 4.资源设计不合理,初期很容易获得一堆用不到的矿物,而且改地形不得不获得它 5.仓库容量太低:中央仓库377 迷你仓库55,随便就塞满了初期用不到的东西,大仓库科技又靠后又占地方容量又小 6.仓库自动输入口:非得占用活口不能挡住,很影响规划 以下是改进建议: 1.优化资源分布,把后期矿物放在距离出生点较远的位置生成 2.鼠鼠期望值修改为10星制,航海、手工、农业、制作等技能分成1-3级分别对应1-3星 3.取消[木板][切好的石头]对生产鼠鼠的技能需求,并提高产速/产量 4.降低城墙的材料消耗 5.清除农田石头的效率提高10倍 6.中央仓库储量提高为1000,其它仓库翻倍并取整 7.建议参考住房例子,仓库设计为1X2 2X3 2种,提升等级只增加高度不增加占地
I didn't think I'd get addicted to that game, but here we are... This is a really fun city builder with enough complexity to keep you captivated if you use all it offers. Playing with the verticality and all the "production" technologies is really key and my favorite thing. Conveyor belts were a little frustrating at the start, until I decided to go creative with how they are installed. They might cost a lot at first, like for rails you can change them easily when you have more funds. I love this game's ambiance, it reminds me of An American Tail. The Whiskers are very cute, and I got very attached to them. One of my favorite thing is the little noises they make when something happens (when they fall, or if you move them or fire them). The game is still in Early Access, but it feels almost done, and it's very cool to see how involved the team is. I reported a bug on Discord, a dev jumped on it within hours and it was fixed during the next patch. If there's one thing I wish to be added, it would be Trading system that doesn't only rely on the Smugglers inventory. I get that the game is trying to introduce complexity by having to juggle between the needs/wants of the Smugglers/Pirates/Claws, but having a way to Import/Export goods to other Whiskers colonies would be fun.
船上买鼠鼠,鼠鼠种棉花,棉花收入,再买鼠鼠。 好家伙,我玩的黑bro模拟器。
no dynamics.... slow
This is a game I play in another account. Here is my review after 200hrs ✨Its VERY fun, plenty of strategy and management options ♟️Original gameplay, you can build up and down (3-axis) not only horizontally 🧩Replayability: Very High, infinite hours of gameplay ⚙️Large technology tree with plenty of buildings 👨🏭Responsive developer listens to the community 🏭Class struggle, conflicts between exploiting (Cats) and exploited classes (mouse). 🧀An entertaining way to show deeper concepts of ecology and political theory ⚖️We all know capitalism has many effects, and this is a fun simulation of this What could be improved: 🤓Add 16 personality types (mbti) to cats and mice (or at least 4 temperaments) 🏰Improve the Historical development and storytelling 💫More sound effects and animations 🧙♂️Trade with friendly smaller factions of rodents (like squirrels) and felidae (canadian lynx) GREAT GAMES TO BORROW IDEAS: -Fabledom -Frostpunk -Endonze -CivCity -Caesar
Die gute Nachricht. Kein Tearing mehr - für alle, die gewartet haben. Die Demo wurde aktualisiert. Die schlechte Nachricht, gelegentlich harte Lags - außerhalb von Autosave. Viele Rezensionen beziehen sich auf Timberborn. Unverständlich. Da kaum vergleichbar. So wie Clanfolk mit Rimworld. Es gibt Ähnlichkeiten. Ebenso wie Unterschiede. Whiskerwood hat seinen eigenen Platz und seine eigene Geschichte. Sieht gut aus und klingt fantastisch. Klare Kaufempfehlung.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.