
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 43.6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.9Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只过主线剧情就行,支线和收集都太牢了
非常优秀,跨越时代的作品.
游戏不错,独特的黑客玩法值得体验,那个游戏的下位替代。 在芝加哥的雨夜,扮演21世纪蒙面好汉,用高科技魔法替天行道,扰乱交通信号,爆破燃气管线,黑掉路人账号,干的鹰犬找不着北,打的宵小满地找牙,人送狗哥封号天黑星。 剧情里狗哥是个好人来的,可开放世界的玩家不会在玩了这么多重复任务,以及体验土豆服务器后,还有什么克制的心情,严肃的理想,只想毁灭,只想发泄,只想爆爆爆,炸炸炸。 个人愚见,把无聊的支线任务砍掉一半,鸡肋的联机玩法和成就直接删掉,这个游戏会更好。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $1.8M | 1.9K | 95% | $24.99 | |
| $1.8M | 18.3K | 88% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.6K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $689.3K | 6.2K | 71% | $4.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #65, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-Woke Up at 6 am -Got out of bed at 8 am -Opened PC -Decided to choose watchdogs 1 and not watchdogs 2 -Opened game -Went downstairs to grab stuff for my shoe colection -Came Back -Shot everyone i saw -Chicago King Von
Мало кто знает, но Watch Dogs входит в обязательную программу обучения МГУ на направлении информационная безопасность
The gameplay is very good although sometimes glitchy, the storyline is great much better than sequals and is fun to play looks pretty nice as well. Hopefully they remake this just like AC4.
Watch_Dogs (2014) is so damn good, I wish Aiden Pearce is a real person.
Very good game. Just wished that they maintained some of the restricted areas in the open world just like WD2 and WDL because once you finished everything there are no enemies to kill anymore and missions cannot be replayed. From there you can only kill criminals. Digital trips were a lot of fun too!
Me gusta,solo que los combates son muy repetitivos y llega un punto donde ya sabes como hacerlo facil.Si sabes jugar Solo ocupas 3 armas de todo el arcenal que posee
burmalda
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.