
Welcome to San Francisco. Play as Marcus, a brilliant young hacker, and join the most notorious hacker group, DedSec. Your objective: execute the biggest hack of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 102Kreviews | 82% | — | $96.1M |
| $79.99 | 187Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Did you know that if you buy an Ubi game on Steam and then at a later date decide to close your Ubi account (or it gets shut down because their systems are scattershot at best), you lose all access to the game - you don't even get the option to register a new Ubisoft account and move it across. Ubi decides you no longer own the game you legally purchased from an independent retailer, and that's it. That seems.. illegal? In any case, my impulse sale buy just got refunded. Ubi needs to go the way of the dodo. [e] Well this review took off, lol. It gets better though; it turns out the game has an offline mode, where you can disable the anti-cheat and play as you like - but even the offline mode still requires an Ubi account and that you login with their launcher. You have to be online and logged in to Ubis servers to play your offline single-player game. [e4] I've been corrected on this point - the current Ubi launcher also has an offline mode that operates similarly to Steams. It's all very anti-consumer, and indefensible - though a few people have tried! & FYI, I closed my account after it was accessed from another country, after being dormant for several years and despite the fact I have two factor authentication enabled. Ubi refused to explain how my account was compromised, so having no faith in their security, I closed it. [e2] So I'm not the only person who has had their account compromised through no fault of their own, and who Ubi has refused to help. If they can't ensure their own security is up to snuff, or be bothered to have processes in place to patch these problems when they arise, then their service isn't really fit for purpose - and no Ubi account is secure or safe.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +4 more
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ubisoft's launcher is so bad. I couldn't even create an account because of some technical issue. When I finally managed to make one, it got suspended because of too many login attempts. What a joke.
WARNING FOR ALL PEOPLE BUYING THIS DURING THE SUMMER SALE the game is BROKEN. there is constant sky flickering that cannot be fixed with any of the in game settings. no matter what you do it'll always be there. NO it isn't your gpu. NO it isn't your drivers. it's just ubislop not fixing one of their ♥♥♥♥♥♥♥ games. luckily, there is a way to fix this flickering yourself. it does require downloading a few things and changing a few core game settings, but it doesn't require extensive pc knowledge. i'll link the guide that personally helped me and seems to be the only true fix to the issue https://steamcommunity.com/sharedfiles/filedetails/?id=3258473119 DO NOT BE FOOLED. it will look like you have escaped this issue during the tut, as the flickering will be very mild or not even there, but once you load into the main game it'll be all you see. gameplay is actually hella fun and it's a cool concept, but don't buy this game if you don't want to spend an extra five minutes tweaking some settings you shouldn't have to worry about because the devs are lazy ♥♥♥♥♥♥♥. small edit: luckily according to a few of my friends that use amd gpus, they do not seem to have an issue at all with this flickering. i suppose this is mostly a warning to nvidia gpu users.
One of my favorite childhood games, and im glad to see it have a spike in attention. It ended up being a really freakishly accurate representation of the real world now, with companies like Flock and Palantir. F*ck Flock, f*ck Palantir, and f*ck the surveillance state.
Worth playing but its not a 10/10 game by any means. I feel like it tried to be both safe, and outrageous in spots at the same time and it kinda damages the identity it wanted to give off to gamers. The irony for this game is storyline wise it feels more relevant to the real world then ever in ways that if the game released today reviewers would pan it for being too "on the nose." But it came out almost 10 years ago so that doesn't apply. Some of my big Pros: -You don't have to "kill" people necessarily. You can stealth objectives, stun them, air shot them as options. -Hacking opportunities in the real world environment allow for fun ways to engage with car chases or enemy pursuit, or creating real general awesome chaos! -Simply picking up a new weapon makes it accessible/purchaseable. And side objectives like grabbing money bags or skill points, once you have them even if you die you will keep them. -This game understands how to implement set pieces. I will not go into it more due to spoilers but there is some really cool things here. My biggest cons: -There's no way to consistently turn off the online missions that appear on the map. You can, after each mission or event, manaully go to the map and turn the slider to "off." If you choose to do one of these endlessly populating missions, itll ask you if you don't want to do coop while searching for a partner. You hit no. After completing the mission, it will then reopen your game world to any player searching. This ignores every setting in the menu that says "don't ♥♥♥♥♥♥♥ do that" (of which there are MULTIPLE). The solution is to do the mission, complete it, manually drop out of the online mode. Or my earlier suggested method, or to pull the ethernet plug. As a steam user, that last one shouldn't have to be the answer. -The ending absolutely falls flat. -The cringe factor at times of Deadsec when they are reaching out to the general public in recorded scenes kinda undermines what they say at times regardless of how real and necessary to be taken seriously it is. -Side antagonists/characters/factions are created, and then dropped and you have nowhere to go with your feelings. Even with the DLC missions, you end up with your hands holding nothing going "so we're not dealing with this, huh?" And that leads into my next problem of: -the main character, feels like the game always wants to go "alright so you can take a step too far, but we'd never do that (despite explicitly or implicitly doing so). And this causes a bit of disfunction with those extra characters and factions in how they are portrayed. And it does get a bit annoying how the characters with the main, and around him, will build up contentious points and then just drop them with no warning. It is a very slapped together affair. This is a very solid 6-7/10 game depending on how you view things. You could spend a couple afternoons and get through it and be...accepting of what you played? I was satisfied overall. But there's too many ball drops to ever guarantee any one person playing this will feel the same way. Take a chance on a deep steam sale, maybe with a friend to speed things along in the aformentioned cooperative online missions. But this is a in between game. You play this when you feel nothing else is going on. Not a priority.
games good but ubisoft sucks ass i cant even launch watchdogs 1
love this game but do not play this on a 4060 bro it will flicker the living ♥♥♥♥ out of ur screen ( i have an insane headache bro )
Watch Dogs 2 is probably one of the best examples of an open world game where simply messing around with the mechanics can be more entertaining than actually following the missions. compared to the darker atmosphere of the first game, this one is much more colorful, energetic and sometimes even silly, but i think that works really well with San Francisco and the whole hacker group theme. the story itself isn’t anything incredible and i wouldn’t say the characters or villains are unforgettable, but Marcus is a much more enjoyable protagonist than i expected and DedSec has enough personality to make the campaign entertaining from beginning to end. the biggest highlight for me though is definitely the city, San Francisco looks beautiful and feels alive, and even today the graphics, animations and overall atmosphere still hold up surprisingly well. what makes the game really fun is how much freedom you have when approaching missions. you can play it almost like a normal third person shooter, but honestly that feels like ignoring half of what makes Watch Dogs 2 interesting. hacking cameras, distracting guards with their phones, controlling vehicles remotely, calling the police or gangs on enemies and using drones to scout an entire area before entering is much more satisfying than simply walking through the front door with a gun. sometimes you can complete a large part of a mission without Marcus even entering the restricted area, just jumping between cameras and controlling the RC Jumper or drone while everyone inside has absolutely no idea what is happening. the hacking system isn’t particularly complicated, but there are so many things around the city that you can interact with that it constantly gives you opportunities to create your own little situations and cause complete chaos. the open world is also one of the rare cases where i actually enjoyed spending time outside the main campaign. there’s a lot of optional content, but it doesn’t feel like the game is constantly forcing you to complete everything. you can drive around, find research points, take photos, participate in races, invade other players or just experiment with hacks on random people and traffic. the online invasions are especially fun because another player can suddenly appear in your world and turn an ordinary moment into a ridiculous chase across the city. driving isn’t the strongest part of the game and some vehicles feel a little strange, but having the ability to hack traffic lights, barriers and other vehicles during pursuits makes chases much more interesting than they would be in a normal open world game. there are definitely things i didn’t like as much. the tone can sometimes become too goofy, especially when the story tries to deal with something serious immediately after a bunch of jokes, and the enemy AI can be incredibly stupid until suddenly everyone somehow knows exactly where you are. gun combat is decent but never feels as good as the hacking and stealth options, and personally i think the game becomes much less interesting when played like a traditional shooter. progression also takes some time before you unlock enough abilities to really understand how creative the sandbox can become, because once you have more gadgets and hacking options the game completely opens up and missions become much more enjoyable. overall Watch Dogs 2 aged much better than i expected. it isn’t a game i would recommend because of an amazing story or unforgettable characters, but because of how much freedom its systems give you and how entertaining San Francisco is to explore. it’s one of those games where a simple objective can turn into complete chaos because you hacked the wrong car, called a gang on someone, attracted the police and suddenly there’s a massive shootout happening while you’re sitting safely across the street controlling everything through a drone. if you enjoy open world games where the fun comes from experimenting with mechanics and finding your own way through missions, Watch Dogs 2 is still absolutely worth playing. in some ways it even makes me miss this era of Ubisoft games, when an open world could be big without feeling like it needed 100 hours of repetitive content to justify itself. #Nocticula #Lady Briarwood #HarleyQuinn #She'sAwesome #She'sSweet #ThankYouMyDearFriend #ForSharingYourGamesWithMe #ILoveYouuuu 🔥🎮❤️
good game, but tell me ubislop... why the ♥♥♥♥ do i have to make a dumbass ♥♥♥♥♥♥♥ account just to play the ♥♥♥♥♥♥♥ game? are you ♥♥♥♥♥♥♥ retarded? i shouldnt have to do that ♥♥♥♥ because i ALREADY BOUGHT THE ♥♥♥♥♥♥♥ GAME YOU ♥♥♥♥♥♥♥. GO ♥♥♥♥ YOURSELF UBISLOP. I ALREADY OWN THE GAME YOU ♥♥♥♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ DUMBASSES
Cada 5 minutos un personaje tira un diálogo que te recuerda que los escritores tienen 0 conexión con la estética que creen estar adaptando. Ya sea una referencia metida a la fuerza o algún diálogo adolescente digno de Life is Strange.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.3M | 114.9K | 78% | $49.99 | |
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| $15.8M | 69.7K | 96% | $9.99 | |
| $10.7M | 21.7K | 79% | $19.99 | |
| $5.4M | 21.8K | 76% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.3M | 114.9K | 78% | $49.99 | |
| $96.7M | 96.6K | 94% | $59.99 | |
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| $97M | 270.3K | 96% | $19.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $98.3M | 155.3K | 92% | $39.99 |