
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.2Kreviews | 93% | — | $2M |
| $19.99 | 1.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
powerful statement
Much like almost everything in the N64's library, game is overrated and boring. The level design is frustrating, checkpoints are far apart from each other. Even though the game advertises itself as a dinosaur game, you don't fight dinosaurs except in a few areas, everything else is just human/monsters, platforming is tricky, and nothing feels rewarding, and the fog is too dense giving you limited view distance. That being said, port is fine if you like this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $19.99 |
| 534ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3][strike]Русы[/strike] индейцы против ящеров: Начало[/h3] Индеец Турок - персонаж олдовой серии комиксов, по которой даже в свое время мульт был. Самым вкусным элементом, пожалуй, была задумка сеттинга - герой, который петушествует по Затерянному миру и бодается с агрессивной доисторической фауной. Данная игра же, в свою очередь, была одним из любопытных релизов своего времени, как мне кажется, не только из-за графики, но и из-за попыток использовать 3D под нужды платформинга, а не только угарной стрельбы со всех стволов (хотя я практически уверен, что ошибаюсь: если верить Вики и выдержкам из СМИ, игру критиковали за управление на N64; в свою очередь, я сам помню свое первое знакомство с изначальной версией этой игры на ПК - а игралась она БЕЗ мыши). Сейчас Turok, хоть и выглядит устаревшим, все еще может впечатлить интересным дизайном уровней, необычными врагами, среди которых есть те самые динозавры, а еще довольно внушительным арсеналом на добрую дюжину стволов. Да и в целом подход к классическому "зайти в уровень, найти ключ и выбраться" здесь работает по-другому: герой находит хаб, из которого путешествует по другим мирам в поисках ключей, чтобы открыть не просто дверь, а тот или иной уровень. И все оно замечательно, даже немного креативно (по своим временам) и в целом приятно (с миникартой, прицелом мышью и вот этим всем), если бы не одно "но". Под конец разработки дизайнер уровней словно вышел покурить... и не вернулся в офис. Ибо я только так могу объяснить абсолютно отвратные последние пару уровней с невыносимо скучными и однообразными боями, на которых еще и выползают проблемы использования некоторых стволов. Но так как две трети игры вполне сносные, а до конца не всякий будет играть в это, игру плюс-минус можно рекомендовать, хоть и по огромным скидкам, ибо за полную цену полное же прохождение будет ощущаться как издевательство. В остальном же, игра имеет скорее ценность палеонтологическую, чем геймплейную (pun intended). P.s. Имхо, но лучший кусок игры - тренировочный забег на время, ибо он очень здорово раскрывает ощущения от бега, плавания и прыжков в Turok. Лучше, чем любой сегмент в самой игре.
I struggled to get into the original N64 and even this game on the steam deck. But once I started playing with mouse and keyboard, which allowed me to move, look, and jump at the same time, I was zipping around at light speed and enjoying a classic boomer shooter.
Неплохой олдскульный шутер. Платформинг и дизайн уровней выдают возраст игры, но чистый, незамутненный геймплей всё ещё работает на ура. (´ ω `♡)
Turok hits the perfect blend of nostalgia, run 'n gun, and over-the-top 90s era violence. It's a great way to turn your brain off and become one with Schwarzenegger-esque action with a touch of exploration.
Classic Turok on modern machines, it's a straight yes.
This game brings back childhood memories of playing this on the N64 at my friends house. Still fun. Worth the money
I didn't really play Turok back in the day; or at least I never did beyond a failed playthrough - did briefly while borrowing the game - of only the first level. So virtually all I have to say is based on truly playing this through freshly in modern times (via Nightdive's top-notch remaster). I won't lie, back then I didn't much care for the N64-baed controls, and I didn't do well with finding the (sometimes) mandatory-secrets either, but I further assure you I used no guides for my modern viewpoint. Turok is genuinely - even now - n amazing game... if you approach it with the right mindset, that is. Although this game released back in 1997, it's not exactly the Boomer Shooter that some might claim. Yes, you can carry an entire arsenal at once; yes, you can run super-fast nonstop; and yes, some of the latter weapons are over-the-top madness! However, this is neither a game about running-and-gunning, nor is it truly a game about reaching the level's conclusion either. Many of the enemies will spawn endlessly - even on Normal Difficulty - and really just serve to distract you from Turok's true purpose: finding secrets, and perilous jumping puzzles. Most levels (although there are exceptions) have three hidden keys for you to find, requiring you to explore every nook - swim to the bottom of every lake - and look for perilous ledges to leap upon. Without these keys your forward progress will be halted, and you'll be forced to replay the entire level until you can find what you're missing. While you might need to kill the enemies so they stop sniping at you, they are - as I previously suggested - just distractions from this true purpose. To this end you'll need both a keen eye, and to hone your skills at leaping in the first person. The amount of life-and-death leaps you'll do in this game is truly a rarity among most FPS titles, both new and old. While it won't be easy at first, you can learn to consistently get a good rhythm for how the jumping works, and all without staring at your shadow either. One thing that immensely helps is that Turok implements a form of coyote-time to your leaps, well before that was a standard anywhere. Meaning you actually can leap the moment you notice yourself start to drop, if you're fast enough. This emphasis on finding the mandatory hidden keys - the Chronocepter parts - and hidden weapon caches (although only the keys are explicitly necessary), much of which are performed via perilous high stakes leaping, would realistically seem more at home in a platform-jumping game. Coincidentally, a good chunk of Turok's development assumed the game would initially be seen from a 3D perspective, but (according to interviews) later on they realized the game was more exciting when they switched to a first-person view point. Still - by the point - much of their initial groundwork was already laid, and so the exploratory nature of Turok remained. Speaking of exploration, Level-5 is a colossal maze - known as "The Catacombs" - that twists and turns, and eventually loops back on itself in many interesting ways. With the Catacombs you can certainly see how these same people would eventually leave Iguana - form Retro - be acquired by Nintendo, and make the highly-lauded Metroid Prime series. While there are many other amazing set pieces - like robot-filled techno-bases, volcanic fields, temple ruins, and an amazing treetop village - most of the levels are far more straight forward (other than the aforementioned mandatory secret-hunting). While not of the highest fidelity, the weapons - enemies - and scenery are all perfectly functional (especially when you keep their age in mind), and some of those jungle-drum beats are truly flat-out excellent. Plus - thanks to Night Dive's remaster - this can now be experienced in wide-screen, sporting whatever resolution your monitor supports, and pretty much running as fast your refresh-rate allows! I assure you: virtually anything you'll be running this on possesses vastly more power than those Iguana Developers likely ever imagined being thrown at Turok :P If you go into Turok realistically expecting a game of leaping about Jurassic Landscapes, as you hunt for various secrets - rather than a full-out enemy-horde slaying Boomer Shooter - you may well find a genuine classic still worth playing even now.
Genuinely amazing, Just pure fun. level design is fun to explore and find secrets in. Weapons and enemy variety is a little lacking, but it makes up for it by simply being very solid and fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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| $2.6M | 10.4K | 95% | $9.99 |
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