
Play the enhanced version of the original game released on the Nintendo 64 in 1997. Years have passed since you stopped Hell’s invasion of Earth. Quarantined for humanity’s safety, the UAC research facilities on Mars were abandoned and forgotten...until now.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 8.8Kreviews | 93% | — | $807.5K |
| $4.99 | 4.2Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Думав пройду за пару годин,а виявилося тут дуже багато рівнів,так званих арен,і кожна з них займала від 10 до 30 хвилин і більше,гра точно не коротка,як я думав.Після першої години я вже звик до графіки,до геймплею,в це можна грати навіть зараз,без проблем.Сказати що це погана гра я не можу,просто її час вже минув,в таке грати вже звісно мало хто захоче,тому що є сучасні частини Дум і багато різних бумер шутерів,а цій грі вже 30 років,як говориться всьому свій час.За ради інтересу,щоб подивитися яким був шутер 30 років тому,можна придбати в колекцію,ціна всього 16 грн.
Note : 3/5 Je viens de passer la moitié des levels du jeu et je pense pouvoir déjà délivrer un avis assez fourni. Alors pour commencer, faut-il convaincre les personnes n'ayant jamais joué à Doom 1 et 2 de s'essayer à celui-ci ? Je ne crois pas. Ils vous diront "c'est moche", "c'est compliqué parce que c'est pas des arènes avec des couloirs rectilignes", "je peux pas monter et baisser la tête", "faut reconfigurer les touches", "y'a des passages secrets", "c'est trop dur, ma barre de vie remonte pas toute seule",... Par contre, les vieux de la vieille, ceux ou celles qui ont suivi l'évolution des FPS, qui ont joué à Wolfenstein 3D, Hexen, Redneck Rampage, Quake 1, et j'en passe car vous m'avez compris, alors ces personnes-ci doivent ajouter ce Doom 64 à leur ludothèque ! Pourquoi ? Mais quel plaisir de découvrir à quel point les développeurs à l'époque se sont investis dans des trouvailles ingénieuses de level design ! Quel joie de percer à jour les nombreux secrets et niveaux cachés ! Quel extase de retrouver ces ballets endiablés à éviter les boules de feu (je précise, j'ai joué au clavier-souris sans souci) ! Oui, tout n'est pas parfait, les armes manquent d'animations mais le recul du shotgun est ben là ! L'ensemble du bestiaire de Doom 2 n'est pas présent et c'est bien dommage, d'autant qu'il y a eu une volonté très nette d'abuser à la place de la présence des Barons de l'Enfer (en tout cas, sur le troisième mode de difficulté). J'ai aussi trouvé la musique un peu en retrait alors que les sons sont bien anxiogènes (ça ne vaut pas les musiques de Doom 1, 2 ou le Doom de 2016 dans autre genre cependant). Enfin pour une publication de 2020, on aurait pu attendre une amélioration graphique un peu plus marquée !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $4.99 |
| 261ratings |
| 78% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abysmal level design on par with DOOM II
+++
If you want to play oldstyle Doom Games, buy Doom 1&2. They are way more fun, even today- Doom64 uses a little more advanced engine and has some interesting levels. But most Levels are bad designed, with very anoying timesensitive puzzles and too many bullet-sponge enemies.
Doom 64 plays very similarly to the original Doom games, but its atmosphere and level design give it a noticeably different identity. The biggest difference is the atmosphere. Instead of fast-paced music, the game relies heavily on ambient sound. Thunder echoes across outdoor areas, machinery hums in the distance and the constant growls of demons become much more noticeable. Combined with the darker color palette and gothic environments, Doom 64 feels much more eerie than Doom (1993) or Doom II. I wouldn't say it's as creepy as Doom 3, but it comes surprisingly close at times. The level design is also different. Some maps are fairly short, while others, such as Dark Citadel, are much larger and more maze-like. A large part of the gameplay revolves around finding switches that unlock new sections of the map, so your first playthrough of many levels can involve quite a bit of wandering around trying to figure out where to go next. The map doesn't help as much as it could, either, since it zooms in quite close and doesn't always give you a good overview of the entire level layout. Traps also play a much larger role than in the earlier Doom games. Some pits and environmental hazards can leave you permanently stuck, forcing you to reload an earlier save or restart the level entirely. In many cases I found the traps more dangerous than the demons themselves, since enemies usually appear in smaller groups rather than overwhelming hordes. The difficulty is also noticeably higher than in Doom (1993) and Doom II. There are traps with blades flying in multiple directions, lava pits you can't escape from and homing missiles that can kill you in just a couple of hits. Most of the time I enjoyed the increased challenge, but some levels can be brutally difficult, especially when the level design combines strong enemies with limited resources and dangerous traps. The improved graphics and user interface are also a nice step up from the original games, making Doom 64 look and feel more polished. Despite these differences, the core Doom gameplay is still intact. Combat remains satisfying, resource management matters and choosing the right weapon for each situation is still an important part of surviving. Overall, I think Doom 64 is a good game, even if it isn't one of my favorite entries in the series. Its darker atmosphere gives it a unique identity, while the improved graphics, UI and higher difficulty make it feel like a more polished and challenging take on the classic Doom formula. However, the switch-heavy level design, limited map overview and occasionally punishing traps can make exploration more frustrating than exciting. If you enjoy the classic Doom formula and don't mind spending time navigating levels, Doom 64 is definitely worth playing.
It's really a great retro game, it has aged really well, no need to hesitate, you can go for it, especially since on sale you can find it for a ridiculously low price . That said, the game's lifespan is between 3 and 10 hours, but if you like retro games, there's room to enjoy it for longer .
It preserves the gameplay of the classic DOOM games while making it much darker. Visually, I find it very reminiscent of Quake, especially with its dark and gothic design. Instead of the rock and metal-inspired music of the first two games, dark ambient sounds and disturbing atmospheric effects are used. The combination of the dark visual style and the game's sound creates a much more gloomy atmosphere than DOOM. I also really liked the Pain Elemental design; it looks like it came straight out of a Brutal Death Metal album cover. The Unmaker, the game's only new weapon, also has a design I really like, and you can make it even stronger by adding new abilities with the three Demon Keys found in secret levels. Other than that, there are no new weapons; the visuals and sounds of the other weapons have been changed. The main reason the weapon animations and enemy variety are more limited is the N64's technical limitations. Memory and processing power limitations resulted in fewer frames being used in animations and fewer enemy types being included. I don't mind this. Puzzles and finding secret levels can also be more tedious than necessary. In addition, after completing the main campaign, a second campaign called The Lost Levels is unlocked. Alternatively, it can be unlocked by completing the super-secret Hectic level, and it strengthens the story connections between classic DOOM and the modern DOOM games.
Me he pasado el juego entero, he obtenido todos los logros y hasta cierto punto sí que me ha resultado entretenido. La razón por la que no recomiendo este juego es porque considero que tiene muy fuertes errores de diseño. Se centra más en puzles y rompecabezas que en ser un shooter, y lo peor es que en muchas ocasiones cuando activas un interruptor no sabes qué es lo que hace, puede haber cambiado algo en la otra punta del mapa y el juego no te lo indica, lo cual se presta a perder tiempo y dar muchas vueltas solo para el final acabar usando una guía. Si eso no te importa, entonces sí que lo recomiendo, o también si solo eres simplemente fan de la franquicia de DOOM, y esto último lo digo como alguien cuyo primer DOOM en jugar ha sido este.
Оценивать эту игру довольно сложно. В принципе, для 1997 года игра вполне неплохая, но сейчас в это тяжеловато играть. И суть даже не в графике, а в механике: отсутствие прыжков и поворота камеры по вертикали. Ты здесь можешь поворачиваться только по горизонтали. Это не то чтобы критично, но немного неудобно. Также в игре из-за этого присутствует автонаводка, что может быть не очень удобно из-за того, что она выберет другую цель вместо той, по которой ты хотел выстрелить. Игра сама по себе неплохая и прикольная, но для 2026 года уже не то. Поскольку вопрос стоит именно «Рекомендуете ли вы эту игру?», то я выберу «Нет». Если хотите попробовать игры тех годов, то можно просто воспользоваться торрентом. За себя скажу, что я просто хотел пройти игру на 100%, а тому, кто этим не увлекается это может быть не так интересно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 29.1K | 97% | $9.99 | |
| $1.4M | 3K | 72% | $24.99 | |
| — | 9.1K | 95% | — | |
| — | 0 | — | — | |
| — | 806 | 74% | — | |
| — | 1.3K | 86% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $807.6K | 1.2K | 67% | $19.99 | |
| $807.4K | 1.8K | 69% | $29.99 | |
| $808.2K | 3.5K | 88% | $5.59 | |
| $808.3K | 2.2K | 96% | $9.99 | |
| $806.7K | 1.8K | 94% | $24.99 | |
| $808.4K | 870 | 67% | $24.99 |