
A coin-pushing dopamine machine. RACCOIN is a roguelike deckbuilder where you combine special coins with powerful items to trigger wildly satisfying combos. Stack shiny towers, spin the lucky wheel, and shake the machine until all the coins drop.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 31 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RACCOIN: Coin Pusher Roguelike blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It’s a nonstop dopamine rush packed into one unpredictable, coin dropping ride.

Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!

Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.
Apply special plating to your favorite coins to enhance their effects and unlock even wilder combos.

Play as one of several unique characters, each with their own set of themed coins and playstyle. Take on the role of a greedy raccoon manager who excels at math-based combos, or a quirky biologist who specializes in animal-based coins. Every character offers a fresh and wildly different way to play.


6 playable characters, each with their own unique coins
150 distinct coins with special effects
150 power-up items with unique abilities
Endless run mode for infinite replayability
8 difficulty levels to master
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.6Kreviews | 82% | — | $2M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 402 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so shallow and boring. If the demo still exists just get that, the $10 doesn't really get you more of anything fun.
As someone who absolutely adored the game in early access, I can't help but say something got lost between the early access build to now. Before, setting up win conditions was pretty easy and intuitive, wombo comboing my way to victory somewhat frequently and enjoying a few rounds into endless. Now? I can't barely make it past round 10 or 11 of 15 without resorting to some unfun cheese/waiting tactic or guide on how to make the new coins work with each other or rolling for god items. Gone are the whacky tactics, constant fulfillment loop that got the game potential in early access. Now I win my first few rounds but then dread that I don't have the resources to get to the next difficulty spike, especially when the shop is now so full of slop-coins you can't barely find the coins you need to make a decent combo... oh and yeah once your combo is played for that round, building it back up to pass the next. Whereas it was pretty intuitive to do so in early access with the coin pool at the time, which was already pretty large mind you, I have to sift through an entire binders worth to get the coins that interact with one another to score a decent score? Now i have to get a lucky run to get the exact right chip clips, items, and coins at the right time to beat the first run, and then there's like 10 more difficulty levels??? This game is a perfect example of scope creep ruining the quality of the product. Grab the demo or an early access build and get your fill from there. Hopefully the developer realizes this and rebalances the game a little.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 403 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度太高太烧脑,经常攻略失败只能从头再来挫败感极强。我还以为是爽游才买的,这类模拟赌博或者说模拟游戏厅游戏不应该让玩家爽吗???我为什么要像攻略策略游戏一样攻略一台推币机,那我为什么不去现实中玩推币机或是玩单纯的推币机模拟器
很失望,标签写的是肉鸽,但是我并没有感受到构建的快感.很多情况下特制币并没有发挥它的作用.每个角色的流派也没有明显的特定快感.按理来说肉鸽游戏的很多爽感来自多重选择的联动,但是在这款游戏上没有很好的体现出来.
Very shallow gameplay. Majority of my playtime was waiting for the machine to push the coins, which can be painfully slow even at highest speed. And even after I beat a round, I was just repeating the same thing over and over again. I tried the "developer cabinet", where you can go balls to the walls and spawn as many coins as you want and use all items, but all that did was reveal to me how basic the gameplay loop is. Not sure if I'm missing something, but I didn't find this particularly fun. Refunded.
Raccoin is a pretty satisfying coin pusher game with enough strategy for you to enjoy it for a long while. The first win can be very hard to achieve and you should definitely ditch the Manager as soon as you get it so you can see some progress and not get frustrated as there are a lot of things to unlock as you reach new character that will make the Manager more.. manageable.
Literally Balatro as coin machine! Loved it!
Just does not reach the same "one more round" feel as other gambling rogue likes do.
It's one of those games where you try to win a few dozen times, lose, then ask yourself "what could I have done different?" and you can't seem to find an answer, and thus, find no reason to keep playing it.
Best coin pusher game on steam.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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