
A coin-pushing dopamine machine. RACCOIN is a roguelike deckbuilder where you combine special coins with powerful items to trigger wildly satisfying combos. Stack shiny towers, spin the lucky wheel, and shake the machine until all the coins drop.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 31 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RACCOIN: Coin Pusher Roguelike blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It’s a nonstop dopamine rush packed into one unpredictable, coin dropping ride.

Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!

Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.
Apply special plating to your favorite coins to enhance their effects and unlock even wilder combos.

Play as one of several unique characters, each with their own set of themed coins and playstyle. Take on the role of a greedy raccoon manager who excels at math-based combos, or a quirky biologist who specializes in animal-based coins. Every character offers a fresh and wildly different way to play.


6 playable characters, each with their own unique coins
150 distinct coins with special effects
150 power-up items with unique abilities
Endless run mode for infinite replayability
8 difficulty levels to master
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.6Kreviews | 82% | — | $2M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best coin pusher game on steam.
Very slow, boring. The idea of strategy is just the concept of an idea.
Yeah, I think I'm done with this game. The devs obviously have no idea what to do with this. They added a new cabinet, which is great! There's only been the standard one and a sandbox one so far. But when you look at the new "Classic" cabinet, it says [i]"So you wanna play without any flashy power-ups? Just like the real one?... okay then."[/i] .... huh? No, I really don't. Who asked for this?? Granted it's not just the standard cabinet minus all the special stuff, it's... well, a few very simple coinpusher-based minigames. Drop coins into a Plinko-like grid and try to hit all the mole-faces to trigger one (1) boring spin at the bonus wheel. Then the coins just fall into a very plain coin pusher area where nothing really happens. I really think you guys overestimated how much fun plain coin pusher machines actually are. On a sidenote, there was a coin which could eliminate the bad coins that spawn every few rounds, if you threw it in the right direction. After the latest patches, in 6 runs with different characters I haven't seen a single one of them. They were super common before, so either this has been removed, they're super rare now or this is an actual bug in the game now. I'm not too sure to be honest. So anyway, on higher ticket-difficulties you can have a "Lockoin" sitting at the unbreakable fence forever, preventing you from playing prizes (bonus items) and there's nothing you can do about it. Eventually you'll just go bankrupt mid-run because you're locked out of an essential part of the game. Besides all that it just feels a lot harder to make something happen now, but I can't put my finger on it. It feels a lot more boring somehow. The game already had some initial flaws but all of this added-on balance stuff or whatever just killed it for me. What's been there from when I started playing and still is: [list] [*] Always hard to tell if I should keep going a bit more with my current combo after reaching the current goal. Is it worth getting more tickets but waste score or should I just enter the shop right away? I've played about 17 hours and I still don't know. [*] UFO caller gadget great in theory but will always suck up the special coins you've set up on your table. I buy it every time because it's just so much fun to use but at the same time it can just kill your whole momentum. [*] Most harder difficulty modifier (higher ticket-levels) just aren't fun, just a big PITA. At one level your shop will contain coins with the rust modifier, which prevents you from adding any useful modifiers yourself. And a LOT of coins are rusty. Imagine playing Slay The Spire with every other reward containing really good cards with a modifier that prevents you from ever upgrading them. [*] Even without bad coins most runs just simply end... you're out of coins, stuff stopped happening but you still need 10k points. Game immediately flashes the BANKRUPT! screen and tries to get you to click the "Quit"-button, even though it starts to pick up again 20 seconds later by random coin movements. Then again, if nothing happens for 5 minutes (and yes, often it's a valid tactic to just wait it out, it might still save your run), it feels incredibly bad to lose. More so because of this: [*] (My biggest gripe) There's meta progression. Depending on how much points you scored, you can unlock more stuff. Some are cosmetic, some are modifiers for the prize wheel you can spin if you drop a lot of coins in quick succession. I feel like I'm not very far into the progression and have mostly unlocked cosmetics. Like 1-2 wheel modifiers. But there's a lot of milestones left to unlock with stuff! The problem is that after every game the progress bar moves like one pixel, because it says you need some ♥♥♥♥ like 2^e41 points towards the next unlock... and I've only gotten a few millions. I don't even know what number that is. This is ♥♥♥♥ you normally see in games like Cookie Clicker, when there's just too much Zeroes to display because the numbers keep going up that fast. This isn't Cookie Clicker, though. How you would ever achieve that in here... maybe with the mathematican? I don't know and I'm not willing to find out. I have other stuff to play that respects my time more. [/list] Wish I could recommend this, but I can't, not anymore. The game's gotten harder somehow. If I feel the need to lose at a coin pusher cabinet I'll just visit a real arcade. If you call some of these a skill issue, let me remind you that after all this is a silly gambling game with raccoons in it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 408 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dont enjoy the different types of coins and game just ends up feeling annoying
The game is interesting, but it doesn’t have a Russian translation.
You start this game making silly builds that scale with +1 value per coin, and try your best to get silver coins. Going run by run, unlocking new characters and coins. Then you discover exponential growth through x2 triggers and quickly reach e to the power, and are trapped in a single infinitely scaling run that will never end. 10/10
距离爽 感还有很遥远的距离啊,从机台到玩法上,做得不够大,太小了,随机性差,难度也偏低,况且一直推币一直不结算转盘你这种什么得分模式的就是很无聊,奖励上有没有加倍玩法,转盘一眼就看穿,还要自己设置,你还不如什么都丢进去,加多几个转盘,加多几倍,转盘同时结算什么的。看着满屏的转盘结算爽疯了
I really want to love this game, but too many few things just feel so frustrating. Being prompted to shake the machine 30 seconds into a run, losing if I don't shake it or let the game idle for 5-10 minutes. Builds are hard to put together and when I lose it's very unclear what went wrong. Compared to other gambling roguelikes this one is just missing the mark :((
the demo was fun and interesting but this is boring and not fun
つまんねええ~~!!! 演出地味すぎて脳汁全然出ない コインも全然落ちない
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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