
The original FINAL FANTASY VI comes to life with completely new graphics and audio! A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 4.6Kreviews | 92% | — | $2M |
| $17.99 | 4Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't have the luxury of nostalgia for classic Final Fantasy, and have not played JRPGs until very recently, and this game still slaps incredibly hard. The music, story, gameplay, characters, all of it bangs. The newly arranged soundtrack by itself is incredible. Go in blind and don't use a guide. This game really is worth playing fresh.
I would consider the 90% review rating for this as a testament to the game itself and not the quality of this "remaster". The game is epic, iconic, best-in-class, the definition of nostalgia, whatever you want to call it. However, in classic Square Enix fashion, the laziness seeps through the pores of this modern release. They took the original sprites, butchered the view by cropping the top and bottom of the screen so it would look "widescreen", then slapped those big ugly sprites on your 16:9 and called it a day. On the bright side, the soundtrack slams hard. You have been able to experience this game for decades - in a much better way and for way cheaper. Fail.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 471ratings |
| 92% |
| — |
| not modelled |
| $9.99 | 422ratings | 71% | — | not modelled |
| $10.79−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 241 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm gonna start with the obvious, this game is a masterpiece. The characters, story and music are exceptional and easily some of the best I've seen from this series. Terra, Celes and Locke stand out especially as amazing characters and easily three of my favourite Final Fantasy characters now. Kefka is one of the best villains I've ever seen, I can't go into detail because of spoilers but he is incredible. Espers were a great addition to the combat system (which is already really fun) allowing massive freedom for each party member. And that opera house scene... One of a kind.
Kafka is so selfish and evil that he brings literal ruin to the world. FFVI is the epitome of the 2d era and I felt the game was still holding up. My first time playing the game and I can see why is so beloved. Play it, it will be a fun time.
There's a reason many consider this the best Final Fantasy ever made. I'm not sure I'd go that far myself, but it's hard to argue against it being the undisputed peak of the 16-bit JRPG era. What pulled me in is the epic scope. The stakes are enormous and ever-growing, the narrative sprawling and ambitious, and the huge cast of *fourteen* characters lets each one earn their place both mechanically and narratively. That's a huge achievement for any game, let alone one from this era. Aesthetically, there's little to say: this is among the most visually accomplished titles on the SNES, and the Pixel Remaster adds even more polish and pixel-art goodness. The combat is very classical in structure, but what keeps it interesting is that every single one of those fourteen characters comes with their own personal mechanic. Past the midpoint of the story most of these get quietly shelved as everyone converges toward becoming mages, courtesy of the magicite system. It's an interesting design pivot: you start from the role-locked approach (reminds me of FF9 or FF10) end then you switch toward an open and flexibile, almost job-like approach (which in turn reminds me of FF7 or FF12). I'm a bit torn on this, the transition is somewhat abrupt, and I personally preferred the role-based approach, especially since the character-locked mechanics are genuinely interesting. The late game leans hard into party management, splitting your enormous roster into sub-parties across some pretty demanding dungeons. I *loved this*. I don't think the series ever took this approach again, and that makes me quite sad honestly. The narrative is sprawling and ever-expanding with character-specific subplots that flesh out the huge world and cast in a way no other Final Fantasy did for me. The one area where my expectations weren't quite met is Kefka. I understand his reputation as one of the most iconic villains. He's an irredeemable, cruel, pathetic, capital-v Villain, the kind you love to hate, but I expected something behind the malice. Some thread of motivation, however twisted. Turns out, he's just an ♥♥♥♥♥♥♥. Minor reservations aside, Final Fantasy VI deserves its reputation of a masterpiece of epic scale. Definitely one of the best Final Fantasies, and JRPGs in general (though I still prefer FFX more).
I want to be clear, most of this game is great, and once I get it working, it runs fine. However the fact that it wont respond to either keyboard or controller button presses is completely unacceptable. It's 2026, Square is a big company...you would think they could figure out something as simple as controller compatibility. The fact that I have to reload the game and tab out multiple times just to get ANY input at all to work is just bonkers. Especially with the price you are charging. And this isn't the only Square game that does stuff like this. BE BETTER!! You guys have become such a disappointment as a game company :(
Screw this version of this game, censored art, removed features, and no mod support. FML Square Enix you guys were my childhood, and it feels like yall are doing everything you can to make me hate yall.
Gonna be a hot take/unpopular opinion because this game is LOVED by many but overall i DID NOT like final fantasy 6. The GOOD: ---The graphics and overall pixel art feels like an UPGRADE over previous final fantasy games. ---Music. Pixel remaster music was so well done for ALL of the pixel remasters. sounds so good! --- Story I thought the story was interesting but i didnt really enjoy how we progress through it and the things you had to do. The half way/ END GAME point was a VERY interesting turn of events which you dont see often in RPGs THE BAD: ----Party splitting is something i HATE doing in RPGs and most final fantasy games dont make you do this but FF6 is the WORST with it constantly making you split parties up to 2 or even 3 groups when i only want to use 1 party to progress the game. This is simply NOT enjoyable for me and i dont like being forced to do this. I dont mind this on the rare ocasion but it happened way too often in FF6 ---- on top of FORCED party splitting p[arty members would leave way too often and i never felt like i had a solid party that im leveling and working with. Just felt all over the place and very unstable. This game would have been better with less character and less party splitting and leaving. ---- SHADOW.... I DIDNT KNOW MAN.... HOW WAS I SUPPOSE TO KNOW! Do your research if you are confused.. I dont wana add spoilers.... ---- The battle system and esper system was not really enjoyable for me to engage with. For example i got a large amount of dopamine from the job system in FFV. The system in FF6 feels boring and plus with so many characters and party splitting and leaving its hard to keep track of progression. --- Wonky story moments and confusing objectives. There were many times where i just didnt know what to do or where to go. END GAME is VERY bad on this. Had to constantly look up guides on where to go and what to do. Also the opera house moment during the first half of the game felt like a complete waste of time. just many moments like that i didnt enjoy. --- Pretty mixed on the characters. I liked terra and her backstory. Sabin is my favorite character and edgar and locke is pretty cool as well. Kefka was a pretty great villain for the most party. Outside of them the characters were pretty boring and some straight up dont make sense and feel so random like Setzer. I honestly felt like less characters with little to no party splitting or leaving would have been so much better. Overall i didnt really enjoy FF6 and i went in with VERY high expectations because people claim this game is one of the best final fantasy games. I had one friend warn me he thought the game was VERY overrated and honestly i 100 percent agree with him. This is not the masterpiece people are saying it is.. I have no desire to touch this game ever again. And now i have finished ALL the the pixel remasters. My favorite was Final fantasy V.
早便听闻FF6是“系列最强群像”“SFC世代的巅峰”。 俗话说百闻不如一见,在我完整体验过后,我只能说一个词:确实。 虽然是三十多年前的老游戏,但其整体素质,不夸张的讲,能完爆当今一大批处于中下游水准的RPG。 由于年代久远,本作不可避免的有许多在现在看来是缺陷的设计,如:暗雷遇敌,配装练级繁琐,隐藏要素多且指引过弱,不看攻略的话极易错过大段特殊剧情......尽管如此,依然不失为一款值得去沉下心来慢慢体验的优秀作品。
A Journey Completed: The Pinnacle of 16-Bit Storytelling With Final Fantasy VI, my personal marathon through the Pixel Remaster series comes to an emotional end. Having played Final Fantasy since my teenage years—starting back with FFVII—I had surprisingly never played VI before, so I approached this final chapter with immense anticipation. After experiencing the flawed, technically uninspiring mobile/PC port years ago, I am so grateful this version exists in such a beautiful, faithful format. Now, I completely understand why so many fans consider this the undisputed peak of the franchise. It blows my mind to think this masterpiece originally ran on a SNES over 30 years ago. To deliver a game of this narrative scope and technical nuance on that hardware is nothing short of incredible. The emotional depth of the story completely immersed me; every main party member felt vital, sympathetic, and deeply human—nobody felt like filler (secret characters aside). The game respects your intelligence. Doing a side quest like unlocking the Water Harmony dance, only to get washed away to another continent and having to figure out how to navigate back to my airship without a giant arrow pointing the way, was an incredible vibe in 2026. Lost in the best way possible. Seeing the evolution of the series' mechanics was a dream. The Esper system brilliantly lays the groundwork for what would become the Junction system in FFVIII. Paired with an absurdly fun variety of relic and gear combinations, the combat systems remain engaging throughout. Plus, places like the town of Zozo completely pulled me in with their dark atmosphere and brilliant humor. For anyone on the fence: buy the Pixel Remaster bundle. Even at full price, for the cost of a modern AAA game, you are getting six foundational masterpieces that shaped gaming history. With rumors recently circulating about potential future projects, I truly hope they turn out to be true and that FFVI receives a full remake treatment in a few years. But as it stands, this game is an absolute masterpiece. Thank you, Square. What an unforgettable journey.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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