
Meet Your Maker is a building game of brutal expression and conquest. Unleash your inner evil genius in co-op or single-player to build the ultimate fortress of devious deathtraps, or take on those built by others in a high-stakes heist to steal resources essential for your survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.43/day in the week after.
About




Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 71% | — | $2M |
| $29.99 | 3.3Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a real shame what happened to this game, because it showed so much promise! I played the hell out of it on launch and it was a lot of fun... but Behaviour cut support and basically killed the game in around 1-2 years, so its just abandoned.
The game has been officially abandonned by the devs. It's a great game in concept, though it was kinda poorly balanced, as is customary for any game made by Behaviour Interactive. On the bright side, since the game is curated by the community (players make the content), as long as there are players, you won't run out of content, but it'll get boring pretty fast with very few incentives to play it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 87.8/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Ukrainian, Korean, Polish, Portuguese - Brazil +1 more
| $19.99 |
| 554ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While the game may no longer be receiving direct support from the developers, I feel like the game isn't dead. Overnight my base got raided several times, and even got some kills. Fun game where you get to be both a level designer and player. I don't personally understand why the developers stepping away means the game is "dead," it just means development on the game is finished. I think it may just be that because live-service games are so common everyone expects every game to receive continual updates. The "Easy Anti-Cheat" label in Steam is no longer accurate; as of a recent announcement the kernel-level anti-cheat has been removed.
The developers have abandoned this game. I tried to come back after a long absence from the game and no longer understand what's going on in the game. I asked them to reset my profile so I can start fresh and understand the game again, as I've seen others request and had fulfilled. They denied me and gave no reason for it. This game has changed so much since launch I don't understand it anymore. Its no longer fun to play as I was a fairly high level when I quit playing now everything so to hard to make any progress. So this game is dead to me and is going to be a huge thumbs down for me. Mainly for the developers. It was a fun game originally . too bad
This is a cool game that I mostly enjoyed my time with. Many of its mechanics are poorly explained and basically inscrutable, but the core gameplay of dungeon delving (and building) is fairly satisfying. I don't recommend others buy this for two major reasons: 1. A large aspect of the progression requires other players to raid (and die in) your custom outposts and, with about four people playing this currently, you'll run out of new victims after a day or two. 2. Game doesn't save your custom outposts until you leave the building session and this is also the moment where my game has most consistently crashed so that has been a couple big chunks of time down the drain and basically killed my motivation to build more. Raiding itself can be fun but there isn't enough variety of guards and traps to keep things fresh. I'd love for MYM to have a spiritual successor one day because it has a lot of unique and neat stuff going for it. Check this out if you can get it in a steep sale or a bundle; otherwise it's a pass.
dead game. was fun on lunch, no longer updated, don't waste your 20 dollars.
Great game ruined by very small dedicated community making it very hard as an entry/low level player. You make an outpost which is a lot of fun, it runs out of Genmat because of the high level player base and then stops... forcing you to have to then go to their outposts which will have all the unlocked traps and upgrades (which you will struggle to get if you are the average gamer as they have mastered their layouts and trap placement over the years)... which is about as fun as sandpaper toilet roll... if I could just build and watch people do outposts and try to make them fun it would be such a great game, sadly that's not the main aspect of the game.
This game deserved better. It's damn good
Although the game itself is no longer being developed, it has an active and dedicated community that keeps creating new content in the form of endless and fascinating outposts for you to die your way through. As far as I'm concerned, the both trap-maker/trap-runner game on the market.
I like the creative aspect of the game. Building your levels and letting other players play them. I also like exploring what others have built. But I don't like playing the game as such. It is too slow, combat isn't varied enough. There are basically only 3 types of weapons, one of which is a personal shield that I can't really figure out. I would love that game if it had the variety and speed of an arena shooter. But as it currently is ... not. Then you have the usual grind to unlock more and more of the building blocks and upgrade your weapons. I would have appreciated it, if you would unlock them faster or if you had the entire toolbox available from the start. The setting is quite cool, and the game pretends to have a story, which ultimately goes nowhere because of the live service aspect of the game. Not recommended.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.8K | 471 | 52% | $14.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $2M | 4.6K | 82% | $11.99 | |
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| $2M | 3.1K | 93% | $24.99 | |
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| $2M | 2.3K | 94% | $24.99 | |
| $2M | 5.9K | 81% | $14.99 |