
A coin-pushing dopamine machine. RACCOIN is a roguelike deckbuilder where you combine special coins with powerful items to trigger wildly satisfying combos. Stack shiny towers, spin the lucky wheel, and shake the machine until all the coins drop.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 31 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RACCOIN: Coin Pusher Roguelike blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It’s a nonstop dopamine rush packed into one unpredictable, coin dropping ride.

Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!

Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.
Apply special plating to your favorite coins to enhance their effects and unlock even wilder combos.

Play as one of several unique characters, each with their own set of themed coins and playstyle. Take on the role of a greedy raccoon manager who excels at math-based combos, or a quirky biologist who specializes in animal-based coins. Every character offers a fresh and wildly different way to play.


6 playable characters, each with their own unique coins
150 distinct coins with special effects
150 power-up items with unique abilities
Endless run mode for infinite replayability
8 difficulty levels to master
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.6Kreviews | 82% | — | $2M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concept is genuinely clever. Blending classic arcade coin-pusher physics with roguelike deckbuilding and special effect coins is a fresh idea, and when the synergies finally click the cascading coin drops and big payouts deliver real dopamine. The raccoon theme is charming and the presentation is polished. Unfortunately the actual gameplay loop never quite lives up to the promise. The biggest problem is that the coin pusher itself often feels secondary. A large portion of the meaningful decision-making happens in the shop between rounds. Once you buy your coins and items, the actual machine time frequently becomes a somewhat passive waiting game while you hope the physics and RNG cooperate. There is a noticeable lack of urgency or high-stakes decision-making during the pushing phase itself. In the best roguelikes every action feels like it could swing the run. Here a lot of it feels like setup followed by watching. The consumable-heavy design makes this worse. Nearly every round requires restocking your clip, and the buying strategy does not evolve enough across a full 15-round run. It starts to feel like busywork rather than exciting buildcrafting. Strong synergies exist, but the gap between a mediocre run and a broken one is enormous, and the punishing RNG (especially certain wheel outcomes and coin distributions) can kill momentum without feeling like a fair challenge. Run length also works against the game. Average runs stretch long enough that a failed late round feels particularly demoralizing after the time investment. When the physics start stacking hundreds of coins the spectacle is fun for a while, but it can also become messy and slow the pace down instead of heightening the tension. I wanted to love this. The idea is strong and the early hours are enjoyable. After nearly 20 hours, though, the loop revealed itself as more “pleasant chaos generator” than tightly designed roguelike. It scratches a very specific itch for a while, but it lacks the elegant decision density and consistent tension that games like Balatro deliver. If you mainly want cute coin physics and big number spectacles with light strategy on the side, you may still have a good time. If you’re looking for a deep, high-agency roguelike deckbuilder, this one comes up short.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 408 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比起demo来退步了。
the demo was fun and interesting but this is boring and not fun
The game is interesting, but it doesn’t have a Russian translation.
I really want to love this game, but too many few things just feel so frustrating. Being prompted to shake the machine 30 seconds into a run, losing if I don't shake it or let the game idle for 5-10 minutes. Builds are hard to put together and when I lose it's very unclear what went wrong. Compared to other gambling roguelikes this one is just missing the mark :((
when you get big coin piles spamming into the sky its very good for the brain
Key jingling simulator.
I wanted to really love this as a Balatro fan, but found the tutorial frustrating, and felt like I'd barely begun to understand the game (while simple in conception learning the physics of the coins takes time) before 'bad coins that need to be cleared ASAP' were introduced, and I knew that was my time to dip. Balatro doesn't exactly do 'poison cards' until the hardest possible levels/end-game playing, and this felt like it was trying to do too much at once, at the initial stages. Not for me, but I can see how it would work for others.
it can be a bit overwhelming with all the effects and mechanics going on at the same time. if you are ok with that kind of chaos it can be fun to try out different builds - but I do feel like I get thrown a lot of information at me. it's an ok game, but definitely try the demo first to see if you like it.
a bit meh, not challenging and can just auto drop coins after first few lvls and win. Left my pc going all night and still hadn't lost. gets old quick. Wait for a sale to try it out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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