
A vibrant blend of survival and action RPG for 1-10 players! Craft legendary items, grow your home base and embark on an epic journey through procedural realms to face towering creatures hel-bent on unleashing Ragnarök. Valhalla can wait, Einherjar!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.29/day in the week after.
About

Gear up, journey across Midgard (and beyond!) in this epic Survival ARPG adventure. Build, craft, explore, and fight creatures of legend to discover the secrets of the Sanctuary stones. Valhalla awaits, Einherjar!
Travel across procedurally generated worlds to harvest resources, gather loot, craft powerful Weapons, level up, and chase chickens in the most colorful Ragnarök you’ve ever seen!
Survival Mode: Explore at your own pace and build your perfect Viking home! Choose among 90 skills as you progress and fight your way through towering Jötnar until you can face off against the all-powerful Ancients. Discover what awaits you at the end of your epic journey.
Saga Mode: Challenge yourself in this fast-paced adventure to face the forces of Ragnarök before the endless winter. Unlock and specialize among 8 Classes to defend your Village for as long as you can. The greater the feat, the greater the reward when you take the Bifröst!

The bigger they are, the harder they’ll fall! And trust us—they’re pretty big!
Descending from Valhalla, your Einherjar starts with nothing but a loincloth and a save the world attitude. Stand against the ever-looming threat of the gigantic Jötnar, and the even more threatening Ancients that command them. Unleash mighty Spells contained within your Weapons, block incoming attacks with your trusty Shield, and time your evades in this action-packed gameplay against these screen-filling baddies!

You are in control of your own destiny, Einherjar!
Create unique character builds by leveling up and choosing game-changing abilities from the Norse gods. Hunt rare resources and loot powerful Runes that will modify your playstyle in surprising ways. Complete in-game events, sail boats across the oceans, take on NPC quests, and raid dungeons to grow your legend further! Or simply fish! Not only are you up for the challenge, this is what you were chosen to do.

You don’t have to do it alone, save some glory for the rest of us!
Adventure solo or form a tribe of up to 10 players in online PvE co-op. Play together to build a functioning village, complete with formidable defenses, towering structures and top-of-the-line crafting stations! Or just an aesthetically pleasing Viking homestead with some well-earned decorations! The game difficulty adapts to the amount of players in a world. Note that we recommend taking on Ragnarök with a tribe of four or more.

Never has the end of the world been so bright and fun!
Continuous free updates and limited time Festive Events bring even mightier treasures to the endgame. Play to accumulate Golden Horns and redeem them to unlock a myriad of recipes, including Starter Kits, Runes and Equipment, to make each new session more rewarding. Progress through Valhalla Levels and complete hundreds of challenges for even more. Make each saga your own by wearing your best costumes and bringing your cutest pets along!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 23.3Kreviews | 76% | — | $7.6M |
| $19.99 | 4.3Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad game. 1) No tutorial 2) Constant glitching on objects and dying due to being stuck 3) have to go around hills cant climb them. 4) Lots of gathering almost nothing to build. why am i gathering 10k diff items? what are they even for? 5) All mini bosses around you will kill you until you reach 3-4 levels above that zone which is super dumb. You just die over n over n over until ur high level enough. there's 0 strategy to it. 6) Range is way too weak. so only 1 build set to fight. 7) Attacking an enemy in front of you attacks left or right from glitches making them miss every time. Full of bugs.
Biggest problem is that there is nobody on multiplayer and its their fault. You CAN'T WAIT for other people. If you click I want to play NA, it automaticly create a game for you if there is no one else (which is always the case). So even if people would join you they would be far behind making everything harder for them. The combat is also very bad, the mechanic are there but unusable. The dodge a no Iframe and even if you dodge right after hitting, the enemy is always fast enough to hit you back if its a non-boss. The dodge it literally only useful for boss and aoe bombs. The block barely block any damage and dont give you a better initiative, you are still gonna trade block on the attack that follows the block making it worse then useless, actually worse then if you just hold the attack button which is the strategy for pretty much all non-boss. TLTR: I liked the concept but it fails too hard on the mechanics and doesnt have a system that facilitate random people playing together. Unless you want a game that rely exclusively on your ability to remember in which order to farm stuff and you have friends that will join you on this mind numbing experience, stay away.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Dutch, Portuguese - Portugal, Russian, Ukrainian, Italian, German, Japanese, Korean, Polish +7 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
| $5.99−70% | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I went into Tribes of Midgard because I like Viking culture, and the idea of combining a Viking setting with a top-down survival game genuinely interested me. After finishing it, however, I ended up with the feeling that this is a game that took several ideas from Valheim, changed the perspective and combat, and then never managed to build an identity strong enough to stand on its own. That starts with the visual design. I have no problem with a stylised or cartoon-like Viking game, and Valheim proves that you don't need realistic graphics to create a strong identity. My problem is that Tribes of Midgard's character design feels completely disconnected from the Viking setting it is trying to represent. The character models and some of the cutscenes follow a very modern, exaggerated aesthetic that does not fit the cultural setting for me, and the character customisation is far too limited to give the player any real control over that. If the developers wanted to create a fantasy interpretation of Vikings, that is their choice, but I don't think the result respects the identity of the setting nearly as well as it should. Valheim, despite having a completely different art style, manages to create a much more coherent Viking world. That lack of identity becomes more obvious once you start playing, because the game constantly reminds me of Valheim. I am not talking about two survival games simply sharing the same genre. Tribes of Midgard has several concrete ideas that immediately feel familiar: travelling between different islands and regions, bosses associated with specific areas, NPCs spread around the world with different functions, sailing between locations and progressing through those regions to reach stronger content. The difference is that Tribes of Midgard turns those ideas into a faster, top-down action game with a Diablo-like combat system. That could have been a great combination, but instead it often feels like a cheaper version of a formula that Valheim already executes much better. The biggest example is the sailing. For a game built around Vikings, travelling by sea should be one of the most enjoyable parts of the experience, but here it becomes one of the most frustrating. The camera is locked, the field of view is too limited and the player cannot properly see what is in front of the boat. The game even turns camera zoom into a skill instead of simply giving the player proper camera control. As the boats become larger, the problem becomes worse because the camera does not adapt to the size of the ship, and even the larger legendary ship becomes unnecessarily difficult to navigate. The sea is filled with obstacles placed so close together that I spent more time avoiding rocks than actually enjoying the journey, while the minimap does a poor job of communicating distances accurately enough to compensate for the restricted camera. Valheim has its own problems with sailing, but at least travelling through its world actually feels like sailing. Here, it feels like steering a vehicle through an obstacle course while looking through a keyhole. The same problem exists on land. The map is enormous, but the amount of content does not justify its size. Procedurally generating a different map every time sounds interesting, but if the world is much larger than the activities available inside it, procedural generation only creates more space to travel through. I eventually unlocked a movement skill simply to make travelling less tedious, which says a lot about how the game's scale works against itself. The world is large because the game can make it large, not because it has enough meaningful content to fill it. Some individual ideas are genuinely good. Combat is enjoyable, resource gathering is fast and doesn't waste my time, and the shared storage system connected to crafting stations is one of the best quality-of-life decisions in the game. I never had to worry about carrying every resource around with me or dealing with an unnecessary weight system. Unfortunately, those good decisions are surrounded by much weaker systems. Building is extremely shallow, structures are locked to a rigid grid and destroying pieces one by one becomes tedious very quickly. It feels like a survival game that needed a building system rather than a game that actually knew what it wanted that system to accomplish. The progression and combat also fail to provide enough depth for the size of the world. Depending on the build, especially with ranged weapons such as the bow, large parts of the game become extremely easy, and the bosses never managed to give me the feeling that I was reaching increasingly meaningful encounters. The final boss was particularly disappointing, feeling weaker and more predictable than some bosses encountered much earlier. It had the health of a final boss, but not the mechanics or encounter design to make it feel like one. The story is not strong enough to compensate for these problems either. It is extremely linear and never gives the world enough depth to make me care about what is happening beyond progressing towards the next objective. There are ideas here that could have supported a much better Viking adventure, but they are never developed into a narrative with much weight or personality. The technical problems are another reason I cannot recommend it as a co-op game. During our sessions we repeatedly encountered desync issues where chests, objects and parts of structures could disappear from the shared world. Restarting the game could fix it, but having to restart a co-op session because the world has stopped synchronising properly is not something I should have to accept as a normal part of playing the game. For a game whose main appeal is playing together, this is a serious problem. What makes all of this even more frustrating is the direction the game took after release. The major mechanical development eventually slowed down considerably, while cosmetics, skins, Platinum Coins and seasonal content became increasingly visible. I don't have a problem with cosmetic purchases existing by themselves, but when the core game still has problems with navigation, building, balance and multiplayer stability, it is difficult not to question those priorities. The community was asking for mechanical improvements while the game increasingly had reasons for players to spend money on cosmetics instead. After finishing the game, I simply have no reason to return. I don't want to generate another world, repeat the same progression, explore another map or chase additional challenges. The combat and co-op can be fun, and there are genuinely good ideas here, but they are buried underneath a game that constantly feels like it is trying to be something bigger than the systems can support. That is ultimately why the comparison with Valheim matters so much to me. Valheim is not perfect, and its graphics are certainly not for everyone, but it understands what it wants to be. Its exploration, sailing, progression, world design and atmosphere all work towards creating a coherent Viking survival experience. Tribes of Midgard takes several of those ideas, changes the gameplay structure and adds its own systems, but after twenty hours I was left asking the same question: why would I play this when Valheim does it better? I paid less than one euro for Tribes of Midgard, and honestly, I am glad I did not pay the full price. I got enough out of it to understand what the game was trying to do, but I have no interest in returning to it. There are better survival games, better Viking games and better examples of how to combine exploration, combat and cooperative progression. For me, Tribes of Midgard is a collection of interesting ideas that never becomes a coherent game, and that is why I cannot recommend it. [b]Score: 3/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
Not fun, not very intuitive. Can't go on <번역> 재미없고 직관적이지 않아서 더 몬하겠음
baity lo recomendo
Mobile game. Basic attack. Ridiculous dodgeroll. Just grind to hit harder, no strategy. Cant climb on rocks, dive in water, die, cant pick equipment back. Map's layout full of hills everywhere, you cant climb on them, you have to build retarded structure to walk on, that are a mess to connect. You have to walk around hills. Are you serious designing such bad layout. Refund.
this game has so much bad game designs i can make a full list of it for you. 1. Weather system : You would think " oh nice this game has a weather system it is cold so ill go and build the lava armor" WRONG fire armor does not counter react ice apparently clearly devs did not pass 3rd grade science. thats the first cardinal sin i have noticed but ok no big deal ill make the ice armor then. devs say "nope ♥♥♥♥ you the mats for that armor is locked behind the snow biome" , the area in which you cant survive without said ice armor. not only do they have make everything backwards they have poor level design 2. EXTREME lack of content: 3 mini bosses and 4 big bosses yup thats all you get after you farm for 3-4 hours in story mode and kill the first 2 mini bosses you can melt the rest of the bosses in the game. 3. The manipulation to keep you playing their ♥♥♥♥♥♥ game: if youre an achievement hunter youd likely try to get max season level playing saga mode , its psuedo endless so youd think you can push to survive as many days as you can and do 3-4 saga quests for as much XP possible right ? WRONG AGAIN. just like a minimum wage job not only are you NOT rewarded for extra work you are limit CAPPED ... to 90k xp which you can achieve by just doing 2 saga quest and survive to day 15 , dont even bother going beyond that cuz its useless. we survived up to day 28 and did 4 saga quests with no extra xp to show for it waste of extra 4 hours. 4. buggy AF: -the game likes to boot you back to the main menu in the worse times possible -UI freezing in rune menu -getting stuck in valhalla space when you respawn -constantly getting stuck in between mobs , any nooks and cranny in the map , underneath bosses feet and you get nuked by a jihadist to add salt to wounds 5.Poor boss design : -Jotunn specifically the fire one in saga mode we got him to level 10 and he seems to have an aura damage that no longer shows visually that just kills you out of nowhere. it also does not help the fact that you make boss visual attacks way too similar to player attacks if it was lava pools from the boss that damage us. 6. Controls: why the ♥♥♥♥ is summon mount HOLD z while teleport is tap T once?? the amount of times i accidentally teleported without wanting to is insane. id like to understand the thought process in that decision. 7. Weapon skills: Can i get an explanation of what any of them do? like cool the icons somewhat show what they do but a full description when i hover over it would be great. this isnt a nursery game for 3 yr olds we know how to read. #3 is the main reason why i cant keep playing or even support this game despite its many flaws , game is fun but forcing me to play it longer than i should in deceptive ways like XP limit caps is cardinal sin especially for an indie dev.
Honestly, had all the things needed to be a good game, it just isnt. After a few hours you see what trash game this actually is. Sad but true. Made by a phone game developer, explains most of it.
玩了很久,玩法内容不更新也就算了,服务器优化烂的一坨,动不动就进不去了,玩了很久的存档,说进不去就进不去,想玩一会,能不能登陆上全看运气
This game is way better than I thought it would be. I got it on sale, and I was expecting so little for such a low price. Thankfully, it surprised me! It’s actually a fun and well-made game. The graphics are smooth, the enemies are challenging (for a while until you level up), and the controls are tight. Some reviewers complain that the controls and gameplay are too simple, but I guess I was just in the mood for something simple and fun. I played it in co-op, and we had fun exploring, sailing around, fighting bosses, and base building. Is it the most exciting game? No. But it’s fun for what it is, and I can easily recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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