
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Excellent remake[/h1] They did a really good job with this remake and it's pretty faithful to the 8 hours I played of the original. I liked the character cast. There are 6 unique playable characters and you can only use 3 of them per playthrough. There's lots of replay value in trying out different character combinations in [b]newgame+[/b]. The combat was pretty fun. The story felt similar in quality to Secret of Mana. This game is on the shorter end though at 20-22 hours for a single playthrough. Newgame+ playthroughs are about 5-7 hours each.
お子ちゃま向けアクションRPG。 のっけからタイトルコールのアニメ声でゲンナリ、 子供の絵本レベルのストーリー、 自己主張が強すぎて耳障りなBGM、 お目めぱっちり可愛らしいキャラクター達が、こぢんまりとしたフィールドで 何の緊張感も何の面白みもない戦闘をしながら進んでいくゲーム...。 最初の街にたどり着いたところで、一刻も早くやめたい気持ちでセーブポイントを探し回った。 聖剣伝説って、そういうゲームだったっけ...??? ボタンをポチポチしたら、アニメ声の可愛らしいキャラクターたちが何かしてくれるのが楽しくて仕方ない人たち向けのゲームであって、 自分のようないい歳こいたゲーマーおじさん向けのゲームではないという事なのかもしれないが、 初代「聖剣伝説」と、同じくゲームボーイのARPGゲームである「ゼルダの伝説 夢をみる島」を、 いずれも「我が人生のゲーム」に数えるべきゲームだと思っている私は、 後者がゲーマーおじさんをも唸らせるオープンワールドARPGに進化したのに対して、 前者は何でこうなっちまったんだ...と思わずにはいられないね。 まあ、このメーカーらしいゲームと言われればまさにそうだし、 そんなでもSteamレビューは「非常に好評」みたいだし、 同じように媚び媚びアニメキャラでリメイクされたロマサガ2も好評のようなので、 このメーカーはもう、そういう方向で頑張っていったらいいと思う。 あ、Steamでは10分しかプレイしてないけど、GamePassでリワードポイント稼ぎの為に結構プレイしてのレビューです。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great! I played Seiken Densetsu 3 when I was young, so this has some degree of nostalgia for me. I immediately recognized much of the music. The combat is pretty fun for an action RPG. The AI is middling in its ability to avoid AoE damage, but you can mitigate it. They at least aren't affected by environmental hazards. There's no multiplayer, which is a bit disappointing, but I wasn't expecting to play this with anyone else anyway. I will say that the dialogue is awkward. I know it's a remake of a Japanese-only SNES game, but there are still some strange choices.
[h1]有名アクションRPGの3Dリメイク[/h1] リースちゃん&アンジェラちゃんのモデルがかわいい!! どえっち!!最高!!!カメラアングルもやたらこだわりを感じる。 BGMも良好! 他?うーん・・・微妙・・・? そんな感想です。 (一部界隈に)有名なあのリースちゃんの元ネタを学べたという意味では買って良かったとは思います。 ストーリーは面白くなかったです。 特にリースのプロローグの弟の攫われ方なんて「えぇ・・・?」と呆れてしまいました。 フェアリーが無能すぎるのは後の世でそれを逆手に取った ブレイブリーデフォルトあたりに影響を与えてそうだな、とちょっと感動。 戦闘もこの令和の時代ではまあ普通。 味方が敵の予告付き強攻撃をほぼ避けれず簡単に死ぬのはとてもクソだと思いました。 必殺技使うなと言ってるのに使うし。バグか? エンカも9割避けれない強制だから逃げる場合毎回1~2秒くらい円の外で足踏みさせられるし。 ともかくリース&アンジェラが叡智なオーブ(意味深)なゲームというのを分かってて買うならばオススメです。 それ以外だったら全くオススメしません。 ★嫌だったところ★ ・クラスチェンジ周り クラス3になるためのアイテムが偏る。リセマラも出来ないっぽい。 アンジェ&シャルは40くらいで3になれたのに、 リースだけ50クラス2だったのは本当に嫌気が差しました。 クラスリセットも何回も出来ない(クリア後まで含めて5回程度?)。 なのでビルドもクソもない。だって先がどうなるか分からないんだもん。 SFCだとリセットなかったらしいけどそんなの関係なしに手軽にリセット出来るようにすれば良かったじゃん。 ・リース&アンジェラの幼少時代がモブ 彼女らの幼少時代の思い出のモデルが汎用モブなのが結構萎えました。 ちゃんと作って他に使う場所が無いならクリア後に絡めたイベントを作れや!シャルの両親とか作ってんだから! ・宝箱がほぼ消耗品 装備の数は無駄に売ってるのに宝箱がほとんど消耗品で、 わざわざ遠回りして開けても楽しくない。
Müzikleri güzel onun dışında fazlasıyla tırt bir jrpg. Bu oyunun en büyük sorunu savaşların real time combat olması. Hikayesi meh, karakterleri meh, Cherlotte diye bir karakter var AŞIRI GICIK!!!! Senenin oynadığım en kötü oyunu ilan ediyorum.
I was reluctant to buy this game. The price felt very high for a remake even with all graphics redone from scratch. I eventually bought it at a slight discount and I was not disappointed. The original game was highly anticipated but a lot of us had to wait until 1999 to play it as SquareSoft originally thought the game was too good for the west. It does have a lot of flaws: * The story is very basic * The world is not very open. * Only the early game has some difficulty to it. * Some of the animations just don't work in 3d. Sometimes things just suddenly happen in a cut scene and I have a strong feeling that they just couldn't redo it in 3d. That being said: * The presentation is amazing. The graphics are true to the original art style. * No grinding needed. This means you will be slightly overleveled as the game goes on but I preferred it over grinding. It might just be a nostalgic kick that makes me like it.... but it is a good nostalgic feeling.
最高に面白いゲームです。 トロフィーコンプリートまでプレイしました。
The character models are nice enough and the music survives the translation fine, but the strange cavernousness of the stages makes the entire game feel odd. It almost feels as though they couldn't get combat working well and decided to try and solve it by doubling the scale of all of the environments. I don't think this is the best game in the Mana series, and I don't think this version is an upgrade over the original in terms of actual gameplay. By the time I reached the midpoint, the novelty of the graphical upgrade had worn off and I was just bored.
This right here is where i wish steam had a mid button. It's pretty bland and it takes quite a few hours for new classes and skills to become available. the combat is pretty bland overall and the highest difficulty is still too easy. It doesn't really scratch an itch and i find myself struggling to keep going. For the love of god don't pick charlotte she's so annoying. Japanese voices make it a little more bearable however. So yeah, It's just fine, nothing more nothing less.
I am not a long running fan of this series so this was honestly a new take. First impression, Optimization, I don't think I ran into any issues with it, I actually remember thinking the game runs pretty smooth. Story, different stories of different characters that will all merge to a point near the end and i think there's a level of completion that is increased per ending. So, each ending is a little different until you get a "final"? I can't remember it didn't stick. It just wasn't amazing. Something something tree. Something something fairy. Music was ok, nothing to write home about, i really love in games when the beat goes hard and you hear the lyrics come in to send the hype levels up. I don't think anything like that happened in this game. but i also don't think there was anything too "Out of place" So, Basic soundtrack fitting the game and areas. Voice acting ... ... ... If you told me this was the English Va's first voice acting gig. I would believe you. One character in particular, Charlotte, just going to say it. I hate her voice. I know the VA was probably told something along the lines of ... Idk ... "Sound like a child" but ... she's the freaking white mage too so it was almost mandatory to have her in the party later. TLDR: Fun gameplay, Decent Class system, Bad English Voice Acting, Maybe watch some more reviews, I hate giving games a thumbs down but man this one just barely gets a passing grade.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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