
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Combat way too easy, bit boring story.
I like Angela´s design.
Trials of Mana is a faithful, respectful update of the SNES action-RPG. It is bright, colorful, anime-styled, and still very much a gameplay-first experience. It’s the kind of remake that doesn’t feel the need to “fix” what wasn’t broken, just make it prettier and smoother. Unlike other Square-Enix "remake" projects that turned into bloated fanfictions. Be warned that despite it looking good, it is still a mid-90s action jRPG. You explore, fight, level, gear up, fight, learn new spells/skills, fight, find synergies between characters, fight and repeat. There’s even a day/night cycle that affects enemies, as most of them literally nap at night, letting you sneak up for some free hits. Combat is fast and punchy, but unless you’re using a caster (who gets a few more tools), it’s mostly a couple of standard combos over and over. Difficulty here is a little strange. Everything below Hard is very easy, and Hard is only roughly comparable to the original SNES version. All the real challenge comes in the very late game and post-game, with things like superbosses and an extra dungeon. There are also two sadistic difficulty modes unlocked after beating the game once. Trials looks gorgeous, with colorful towns, whimsical charm and ovingly recreated 3D versions of the original’s pixel art designs. The soundtrack has been beautifully rearranged, and you can even swap to the original SNES music. Voice acting… is a mixed bag. Sometimes great, sometimes it feels like the voice director wandered off to get coffee mid-session. Story is just okay, but Mana series were never deep narrative experiences, and this one’s no exception. Three heroes, elemental spirits, save the world. The novelty is in choice: you pick from six playable characters, build any party you want, and your main character changes which antagonist you face and alters bits of the plot. In later parts you can also tackle some objectives in any order. This is not a long game, and can be beaten in like ~20 hours, but that’s actually a plus here, as it is easy to replay with new parties and class builds. The camera here can be a pain in battle, forcing constant adjustment just to see what’s happening. Load times are frequent and way longer than they should be. Still, this is how remakes should be made. Square-Enix should be taking notes from itself. Recommended for fans of the original and anyone who likes their jRPGs vibrant, replayable, and very old-school.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trials of Mana! Or as Charlotte says: "Twials of Mwana!" Trials of Mana is a remake of a SNES classic that passed us by here in America. The old game holds up pretty well to this day, and this remake modernizes it perfectly. You never get lost, it's easy to explore, and it's pretty nice to look at albeit full of muddy textures, and bad PC options ( there seems to be no VSync ). The music is great as always, there are a few choice tracks I can think of. As a lover of dragons, and of Flammie, Flammie returns as your companion to ride on. You better believe I am excited to see him/her return for Visions of Mana, and Ramcoh the new dragon cutie to love. As always, it is easy to get sucked into the tight and engaging progression, the dungeons are NEVER too long at just the right length. The game is quite addictive and difficult to put down once you really sink your teeth into it. Don't forget Lil' Cactus, a hidden collectible that gives some great rewards for exploring! It's addictive to level up, get new gear, and experiment with the skills system. The skills are learned by leveling up various stat categories on top of the character's base stats: Strength Points, Stamina Points, Spirit Points, Luck Points, and Intelligence Points. Some skills are only available to certain characters and the classes they can become. The class system is the star of the show in Trials of Mana. Each character can choose a Light path and a Dark path, which has no bearing on the story but it does give you access to a massive amount of total classes if you count all the characters. You have a choice of 2 unique classes per character, one Light, one Dark, then two more, until you reach the ultimate class that seems to be determined by the two major paths you can take down the class tree. There are a total of 4 different classes for each character, plus 2 ultimate classes it looks like. The characters are... mixed. Their stories are actually pretty solid, and the main story is your standard "save the world from great evil" affair. The voiceacting is what really takes time to get used to. This is as cheesy as it comes, people, and you'll either get really sick of it fast, or you get used to it like I do then realize it isn't so bad and full of heart. Some of the performances they do give it their all, and sometimes it just seems like they phone it in so bad it is hilarious! Also... Flammie Flammie Flammie. Flammie? Flammie! *Happy Flammie noises.* Trials of Mana is pretty good, if it wasn't for the weird voiceacting and poor PC options this game would be perfect. But as it is, it's just great and after playing the demo for Visions of Mana I am certainly excited to see what they have in store for this venerable series!
[h1] Mana evrenine giriş için güzel bir oyun[/h1] [h2]Trials of Mana – Nostalji ve Modernliğin Mükemmel Dengesi[/h2] Oyunun ilk versiyonu Snes’e 1995 yılında çıktı. Steam’da bitirdikten sonra Snes’i inceledim. Yorumlarda zamanının ötesinde olan bir oyun demişler. Evet gerçekten içerik olarak çok dolu bir oyun Snes için çıkmış. Günümüz için yapılan versiyonu sadece savaş sistemini degiştirmiş ve kalan her şey aslında aynı. Ve bu inanılmaz. Düşünün yani 1995 yılında çıkmış oyunu 2020 yılında sadece savaş sistemini degiştirerek günümüz için eğlenceli bir hale sokuyorsan gerçekten zamanının ötesinde bir oyundur. Hiç bir şey bilmeden oynarken aslında bu oyunu bir çok oyuna ve oyun serisine benzetebilirsiniz. Ama oynadıkça anlıyorsunuz oyun kendi tarzına sahip. Bu yüzden saygımı kazanan bir seri oldu. Oyunun başında 3 karakter seçiyorsunuz. Birisi ana karakter oluyor. Ama oyunda 6 adet özel karakter var. Seçmediginiz 3 karakterle oyunda karşılaşıyorsunuz ama hikayesinin detaylarını göremiyorsunuz ve fazla etkileşime girmiyorsunuz. Ve Senaryonun özü ve sonu değişmesede seçtiginiz karaktere göre hikayede degişiklikler yaşanıyor. Bütün detayları görmek ve oyunu fullemek içinde zaten 3 defa bitirmek gerekiyor. Yüksek level karakteri yeni oyuna geçirebiliyorsunuz. 2 ve 3. oyunlar çok kolay ve hızlı bitiyor. Özellikle merak ettiginiz bir karakter varsa tekrar oynamak için size bir fırsat sunuyor. Oyun SNES oyunu oldugu için NES serisinden kalma hikaye anlatımıyla başlıyor. Daha start bile demeden sinematik giriyor. Bu sinematigi izlemek gerekiyor çünkü hikayenin başlangıcını ve önemli kısmını anlatıyor. Oynanış ise FF 7 remake’e benziyor. Oyunun 1995 yılında yaptıgı en iyi şey random encounter’i kullanmamak olmuş. Gerçek zamanlı soulsvari bir combat sistemi var. Seçtiginiz sınıfa göre farklı ultiler kullanıyorsunuz. Işık ve karanlık yolları var istediginiz sınıfı seçerek eglenceli şekilde ilerliyorsunuz. Oyunu en yüksek zorlukta oynadım 1 defa game over olmadım. Duran, Angela ve Charlotte’yi seçtim. Duran tank dps karışımı, Angela büyücü ve Charlotte healerdı. Oyun kolay, konforlu bir yapıya sahip olsada partiyi dengeli seçtigimi düşünüyorum. Başka bir ekip kursaydım bu kadar kolay olmayabilirdi. [h3] Kapanış[/h3] -Detaylara ve derinlige bogmadan, oyuncuyu yormadan, konforlu, masalsı bir deneyim ve güzel bir evren. -Masalsı evrene yakaşır müzikler. Oynadıgınız oyunlara ait müzik playlistine eklenecek kalitede. -Çogunluga göre konuşacagım, Trials of Mana, Mana evrenine giriş için en iyi oyun. Modern oyuncular için özellikle. Benim gözümden kaçmış ben Secret of mana ile başlayabilirdim. [h2]Puanım 92/100[/h2]
Great! I played Seiken Densetsu 3 when I was young, so this has some degree of nostalgia for me. I immediately recognized much of the music. The combat is pretty fun for an action RPG. The AI is middling in its ability to avoid AoE damage, but you can mitigate it. They at least aren't affected by environmental hazards. There's no multiplayer, which is a bit disappointing, but I wasn't expecting to play this with anyone else anyway. I will say that the dialogue is awkward. I know it's a remake of a Japanese-only SNES game, but there are still some strange choices.
[h1]有名アクションRPGの3Dリメイク[/h1] リースちゃん&アンジェラちゃんのモデルがかわいい!! どえっち!!最高!!!カメラアングルもやたらこだわりを感じる。 BGMも良好! 他?うーん・・・微妙・・・? そんな感想です。 (一部界隈に)有名なあのリースちゃんの元ネタを学べたという意味では買って良かったとは思います。 ストーリーは面白くなかったです。 特にリースのプロローグの弟の攫われ方なんて「えぇ・・・?」と呆れてしまいました。 フェアリーが無能すぎるのは後の世でそれを逆手に取った ブレイブリーデフォルトあたりに影響を与えてそうだな、とちょっと感動。 戦闘もこの令和の時代ではまあ普通。 味方が敵の予告付き強攻撃をほぼ避けれず簡単に死ぬのはとてもクソだと思いました。 必殺技使うなと言ってるのに使うし。バグか? エンカも9割避けれない強制だから逃げる場合毎回1~2秒くらい円の外で足踏みさせられるし。 ともかくリース&アンジェラが叡智なオーブ(意味深)なゲームというのを分かってて買うならばオススメです。 それ以外だったら全くオススメしません。 ★嫌だったところ★ ・クラスチェンジ周り クラス3になるためのアイテムが偏る。リセマラも出来ないっぽい。 アンジェ&シャルは40くらいで3になれたのに、 リースだけ50クラス2だったのは本当に嫌気が差しました。 クラスリセットも何回も出来ない(クリア後まで含めて5回程度?)。 なのでビルドもクソもない。だって先がどうなるか分からないんだもん。 SFCだとリセットなかったらしいけどそんなの関係なしに手軽にリセット出来るようにすれば良かったじゃん。 ・リース&アンジェラの幼少時代がモブ 彼女らの幼少時代の思い出のモデルが汎用モブなのが結構萎えました。 ちゃんと作って他に使う場所が無いならクリア後に絡めたイベントを作れや!シャルの両親とか作ってんだから! ・宝箱がほぼ消耗品 装備の数は無駄に売ってるのに宝箱がほとんど消耗品で、 わざわざ遠回りして開けても楽しくない。
This right here is where i wish steam had a mid button. It's pretty bland and it takes quite a few hours for new classes and skills to become available. the combat is pretty bland overall and the highest difficulty is still too easy. It doesn't really scratch an itch and i find myself struggling to keep going. For the love of god don't pick charlotte she's so annoying. Japanese voices make it a little more bearable however. So yeah, It's just fine, nothing more nothing less.
最高に面白いゲームです。 トロフィーコンプリートまでプレイしました。
[h1]Excellent remake[/h1] They did a really good job with this remake and it's pretty faithful to the 8 hours I played of the original. I liked the character cast. There are 6 unique playable characters and you can only use 3 of them per playthrough. There's lots of replay value in trying out different character combinations in [b]newgame+[/b]. The combat was pretty fun. The story felt similar in quality to Secret of Mana. This game is on the shorter end though at 20-22 hours for a single playthrough. Newgame+ playthroughs are about 5-7 hours each.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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