
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
지금와서 정가주고 사기에는 아깝지만 할인할 때 사면 나름 평타는 칩니다 예전에는 할인폭 5~60퍼 하다가 2026년 4월 기점으로 70%할인도 시작하게 된것 같습니다 플레이어블 캐릭은 총 6명으로 주인공+파티원2명 = 총 3명을 골라 진행 어떤 캐릭을 고를지는 자유지만 스토리 라인이 2명씩 묶어서 공유되므로 대개 첫픽+첫 픽과 같은스토리 공유2픽+자유 3픽 으로 고르게 됩니다 [h3]이 게임만의 특징이라면 일부 온라인 RPG게임처럼 전직 시스템(클래스 체인지)이 있다는 것[/h3] 그렇기 때문에 같은 3캐릭을 골라도 어느쪽으로 전직했는가에 따라 파티를 다양하게 꾸릴 수 있다는게 키포인트 라 볼 수 있겠습니다 다만 아쉬운점은 AI에 맡겼을 시 특정기술 사용함/안함 조정할 수 있는 기능이 있었다면 더 좋았을텐데 그부분 조금 아쉽 아래는 전직에 따른 포지션 1) 듀란 빛(나이트) : 힐 마법을 배우며 도발 어빌리티 활용으로 전방에서 어그로 담당하는 힐탱 -- 팔라딘 : 힐탱에서 탱에 초점을 둠 -- 로드 : 힐에 초점을 두게 되면서 회복마법이 단일에서 전체로 확대 어둠(글레디에이터) : 무기에 속성부여 마법을 활용하여 약점속성을 적극적으로 찌르는 딜러 -- 소드마스터 : 속성부여 마법이 전체화 및 약점 데미지 증가 등으로 속성부여의 성능을 더욱올린 극딜러 -- 듀얼리스트 : 소드마스터가 압도적 성능을 자랑해서 묻힘 (어둠은 걍 소드마스터 쓰세요) 2) 안젤라 빛(소서리스) : 다양한 속성으로 약점 찌르는 무난무난형 -- 그랑디바나 : 전반적으로 잡몹전에 특화 -- 아크메이지 : 여기는 보스전 위력증가 어빌리티가 있어 보스전에 강함 (빛 계열은 이쪽 추천) 어둠(델버) : 마법 시전 시 HP를 희생하여 마법딜을 올리는 깡딜형 (파티원에 반드시 힐러가 있어야 됨) -- 룬 마스터 : 높은 마법딜에 상태이상이 첨가된 상태이상 특화형 딜러 -- 메이거스 : 최강의 깡딜마법 에이션트 + HP를 희생하여 높은데미지 + 눈을 정화시켜주는 시원한 복장 3박자의 매력을 갖춘 극딜형 다만 MP소모량도 높으므로 여러모로 HPMP양쪽 다 관리 필요 (어둠 계열은 이쪽 추천) 3) 케빈 빛(몽크) : 기본적으로 딜러 태생이면서 힐도 같이 겸업 -- 갓 핸드 : 필살기 난사 특화 -- 워리어몽크 : 힐 마법의 전체화 (파티에 힐러가 없을 경우에만 이쪽으로) 어둠(바쉬카) : 빛이 힐마법을 달고 다닌다면 어둠은 딜링에 좀더 특화 -- 데르비쉬 : 평범 -- 데스 핸드 : 크리티컬 증가 버프와 크리티컬 데미지 패시브를 활용하여 딜량을 높임 (어둠 계열은 이쪽 추천) 4) 샤를로트 빛(프리스티스) : 전형적인 힐러계통 겸사겸사 버프도 -- 비숍 : 힐에 좀더 초점 + 공격마법 턴 언데드는 케빈or샤를 주인공으로 골랐을 시 후반에 괜찮은 성능 발휘 -- 세이지 : 아군 전체 공or방 업 패시브와 속성부여 마법이 전체화로 되면서 힐 보조 둘다 챙김 (소드마스터 듀란과 겹치지 않도록 주의) 어둠(인첸트리스) : 공격 성능이 다소 첨가 -- 네크로맨서 : 상태이상 첨가한 딜러, 또한 적의 모든 스탯을 저하시키는 보조기 보유 -- 이블 샤먼 : 적 디버프 패시브 보유 + 적 버프효과 지우는 보조기 보유 5) 호크아이 빛(레인저) : 상태이상 딜러 및 버프 보조 -- 원더러 : 고성능 버프기인 오라웨이브(SP획득량 증가), 에너지볼(크리티컬 확률증가)를 둘다 가지고 있으며 데미지 1회 무효 효과를 주는 트랜스 쉐이프는 고난이도에서 크게 활약 -- 로그 : 트랩으로 공격하는 딜러 인데 원더러 성능이 너무 막강해서 묻힘 어둠(닌자) : 인술 사용으로 딜과 디버프를 동시에 챙겨가는 딜포터 -- 닌자마스터 : 인술의 성능 강화 -- 나이트 블레이드 : 인술이 딜+디버프 라면 이쪽은 딜+상태이상 6) 리스 빛(발키리) : 버프쪽 보조기 -- 바나디스 : 공격을 조금 첨가한 버퍼 -- 스타랜서 : 버프기의 전체화 및 버프기 반영구지속, 버프기 성능 증가 (빛 계열은 이쪽 추천) 어둠(룬 메이든) : 디버프쪽 보조기 -- 드래곤 마스터 : 공격을 조금 첨가한 디버퍼 -- 펜릴 나이트 : 디버프기의 전체화 및 반영구지속, 디버프기 성능 증가 + 눈 정화 시키는 복장 (어둠 계열은 이 쪽 추천)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 987 | 63% | $59.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 1.7K | 80% | $29.99 | |
| $1.4M | 4.5K | 79% | $9.99 | |
| $1.4M | 4.6K | 88% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $156.4K | 1.1K | 89% | $5.99 | |
| $11.9M | 10K | 79% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
童年回憶,經典再現
➜ (+) Pros: ✦ The remake did a very competent job of turning an old game into something beautiful to look at and fun to play without losing its identity. The cities, forests, deserts, castles, and dungeons all have personality, vivid colors, and a presentation that gives off the feeling that you are a kid again, experiencing an incredible game. ✦ The music fits the atmosphere that the visuals manage to create. ✦ The game is flawless in terms of gameplay feel, your character moves smoothly, with no bugs, glitches, FPS drops, etc. ✦ The mechanics are easy to understand, and the gameplay loop is perfect for the an oldschool action JRPG. ✦ The game has replay value, you could easily spend 100+ hours with it. Also it has new game plus and you can choose a main character and two companions at the start of the game, this will change the last boss. ✦ The combos and abilities are simple, but they are well done and fun to use, and you can easily get lost in the number of class options for the different characters. Also, the characters are well designed and unique, and none of them feels much better than the others. ✦ The monsters you fight feel a lot like GrandChase and MapleStory, they look great and have different mechanics (all simple but fun). Their weaknesses are also interesting and simple enough that you do not need to waste time figuring them out. ✦ The game runs on almost any PC. If you have a 4K monitor, it looks perfect. ✦ No other game in the Mana series gets it right quite like this one. ➜ (~) You should know: ✦ Do not forget to press R3 to lock onto an enemy. I spent about 3 hours playing without using this. Also, don't forget to hold Y to charge a stronger atk. ✦ Do not forget to use combos; do not just keep spamming B without pressing Y or X to reposition yourself. (B + Y = Repel) (B + B + Y = Area Damage) ✦ Look up which characters share the same story. It may be interesting to choose the two characters that interact the most with each other for your party. ✦ Even though the game is easy enough for any class to work, some are stronger than others. Watching a quick YouTube video can already give you an idea of which stats to invest in and which classes to choose for a party that better matches your tastes. ✦ Leveling past the point the story currently expects is not hard at all; just fight everything you see instead of running away and repeat a few paths. ➜ (-) Cons: ✦ I played for 7 hours and did not find any outfit changes for the characters; equipment does not change your clothes, only your weapon. Maybe it changes only if you change class. ✦ The “moves” also take a long time to appear, leaving my slot empty for quite a while. ✦ 90% of the loot you collect in the first 7 hours of the game will be consumables that are not even remotely essential for progression. ✦ The allies’ AI does not use their abilities often, and many times it feels like they are not playing properly. I recommend using Duran as a Paladin; he works well with AI. ✦ There do not seem to be any “real” side quests. You talk to a few NPCs tied to the story to receive abilities. ✦ You can go through your companions’ story, but you do not keep items or EXP. ✦ I just wish it were a little harder. Even on the “hard” difficulty, I was still able to get through the game using almost no potions, I have 99 of them already. ✦ No co-op. No multiplayer. At least local co-op would have been great. [b]I wish Visions of Mana had been a better version of Trials of Mana, but unfortunately it is a worse version in almost every aspect.[/b] [h2]Score:[/h2] [spoiler]8.5/10[/spoiler]
Exciting
처음해보는데 재밌습니다
感动不能重现,但能重温
无聊的战斗和养成系统,一路上的小怪还这么多,等级高了也还不能无视等级低的怪。开局的剧情也没绷住,弟弟被抓,姐姐转头就跑,笑死。后期的剧情也一眼猜到结局。虽然建模不错,但主角们的外观还没反派美兽好看。唯一肯定的是菲雅利可爱
Good quality good gun and great experience
我是不知道你们的好评来自哪里?我是很久没玩过这么折磨人的RPG了。本来以为是日式RPG的叙事比较慢,会慢慢变得精彩。但越玩越觉得是粪作。生硬的剧情代入,更生硬的对白。为了打BOSS,强行给主角叠BUFF。这个游戏剧情,更是有种我陪我女儿看宝宝巴士的感觉。作者他根本就没把我当成年人。我顶多6岁。超过幼儿园,我都会觉得这个剧情傻逼。 勇者斗恶龙系列虽然俗套,剧情拖沓且无脑,但至少还算说得过去。闭着眼睛玩,也能接受。这个圣剑传说就真的是,你不开绅士补丁,真的没办法坚持玩下去。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.