
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For 5 1/2 years I didn't know this remake existed. After sinking a few hours into it, I am pleased to say that this adaptation is faithful enough to the original. If the Chrono Trigger Remake gets as much respect as this game got by the devs, then I'm all in. 5 out of 5.
表ボス→裏ボス→黒兎→裏ボスTA 2分切りまで。 行くべき所に常にマークが出てなんも考えずにRPG出来る。レベリングしなくても問題無い。 スキル構成考える楽しみもある。 アンジェラ主人公で中盤まで足引っ張ってたが終盤はエースになってくれた。衣装攻めすぎだろと思ったが原作通りだった。 気になった点としては、 ・ロックが狙った敵にいかない。スキルはショトカではなくて手動でタゲ設定、必殺技はノーロックでやればいいが使い難い ・中盤の忍者に嵌め殺される。原作がこうなのか?終盤は味方が強すぎて問題無かった。 ・敵が地形的に行けない所(流砂とか)にいく。遠距離キャラ1人いたからいいけど近距離だけなら逃げる事しか出来なくないか?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 987 | 63% | $59.99 | |
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 1.7K | 80% | $29.99 | |
| $1.4M | 4.6K | 88% | $12.99 | |
| $1.4M | 5.4K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $156.4K | 1.1K | 89% | $5.99 | |
| $4.9M | 6.2K | 91% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
나온지 시간이 좀 지난 게임이지만 크게 어렵지 않고 여러 회차 캐릭터와 직업을 조합할 수 있는 재미가 있는 액션 JRPG로 비슷한 게임 중 부담없이 즐겨보고 싶은 사람들에게 추천합니다.
場景建模糙了點 價錢貴了點 轉職及育成系統都不錯 戰鬥也還可以 原本擔心主角太過卡通 會沒有帶入感 結果是我多慮了 前期稍嫌枯燥 職業2轉之後 才越來越好玩 (NT:596)
Great action RPG with nice stories, colorful world, and interesting characters. The story changes based on the main character, giving it a good replay value.
过于低幼的剧情和人设,冗长的跑图,套路化的任务流程,无聊的战斗及角色培养,勉勉强强能够给情怀党带来还算凑合的游戏体验。着实不推荐非情怀党入手。
聖剣伝説2のリメイクは振るわなかったから心配だったが、本作はオリジナル版とシステムは異なるものの、それが良い方向に変わっててとても良かった。 個人的にクラス4はいらなかった(クラス3が最高クラスだと思ってるので)が、それを含めても神リメイクといっても良い出来だと感じた。 オリジナル版をプレイしている人でも楽しめる作品だと思う。
老式JRPG 沒甚麼支線主線很短 戰鬥節奏快系統也滿有趣 可以繼承多周目體驗不同職業和劇情
나중에 가면 지침....
such a fun wholesome rpg game i love being charlotte
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.