
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A rare good remake. I did a full play-through including the post-game with Riesz, Angela, and Hawkeye and had fun through all of it. The combat is a blast; fast-paced and the fast class progression keeps it fresh. The story is pretty simple and most people seem to not care for it, but I found it charming. The old-school game design is refreshing in a world where new RPGs feel the need to be bloated with unnecessary features.
Trials of Mana continua a ser um marco na série "Mana" da Square Enix, destacando-se pela sua narrativa ramificada, sistema de batalha dinâmico e pela liberdade de escolha dos personagens. É um exemplo de como um clássico pode ser revitalizado com sucesso para uma audiência contemporânea, mantendo a essência que conquistou os jogadores décadas atrás.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.4K | 63% | $24.99 | |
| $1.4M | 4.5K | 80% | $9.99 | |
| $1.4M | 987 | 63% | $59.99 | |
| $1.4M | 2.2K | 89% | $19.99 | |
| $1.4M | 2.7K | 78% | $23.99 | |
| $1.4M | 2.2K | 80% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $70.3K | 1.1K | 89% | $2.99 | |
| $5.6M | 7.1K | 90% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
Lindo jogo, principalmente para aqueles que jogaram o seu precursor.
オススメ。 だがSFC版をやりすぎてそこまでプレイのモチベーションは維持できなかった。
Not every game needs to be a 9/10 to be good, and this is one of those games. I place it at a firm 7/10 (not an IGN 7/10). Game looks good and it's easy to play (that's what I love most about it). After a long day of work it's great to come home and chill with a solid anime game with solid mechanics. Get it on sale and don't have too high of expectations, just enjoy it. Word of warning: this is one of those games that doesn't like any overlay whether it be steam or anything from your graphics card software. Had performance overlay on and it was causing the game to flicker in cutscenes.
美術 ★★★★★ 音樂 ★★★★★ 劇情 ★★★★★ 操作性 ★★★★★ 戰鬥爽度 ★★★★★
Ein absolut zu empfelendes Action-RPG und ein Meisterwerk der Moderne. Erlebt die 3D-Neuauflage des 1995er-Klassikers "Trials Of Mana", welche ich zuvor in der Mana-Collection auf meiner Switch gespielt habe. Man kann "Trials Of Mana (2020)" gar für ein eigenes Spiel halten, selbst wenn man das Original kennt. Man spielt drei von sechs Charakteren, erlebt im Vergleich zum Original alle Prologe euer gewählten Charakter und man macht sich auf die Suche nach dem Mana-Schwert vor den jeweiligen Antagonisten, dessen Hauptcharakter ihr gewählt habt. Das Spiel wartet außerdem mit zwei Musikversionen und einer bildhübschen Grafik auf, das schon leicht ins Anime übergeht. Das Kampfsystem gefällt mir an sich sehr gut, allerdings sind die wenigen erhaltenen Tastenkombinationen für den Kampf, die pro neue Klasse dazukommt auf Dauer etwas eintönig, umso mehr experimentiert man dann mit dem Schildbrecher, dessen Taste eine Weile gedrücht gehalten werden muss und auch die Superangriffe unterscheiden sich grob von Klasse und Charakter voneinander. Heilmagie ist im Vergleich zum Original nicht unbedingt nötig um das Spiel durchzuspielen, zur Not rasiert ihr mit einem Charakter wie Kevin Solo die Bosse weg, wenn ihr die Angriffe der Gegner lesen könnt und wisst, wie man sie ausweicht. Ansonsten ist das Spiel generell fair mit Items und dem Schwierigkeitsgrad, dass es sich sogar auf Schwer ganz leicht durchspielen lässt. Noch dazu gibt es eine Karte mit Zielorten und weiteren Gimmicks, die man sich gerne zur Hand nimmt und die Fähigkeiten zu erlenen macht Sinn, um Passive oder Magie zu lernen. Die einzige wirkliche Herausforderung - auch wenn ich es bisher nur auf der Switch gesehen habe - ist der "No Future"-Modus, bei dem man auf vier Maximal-Anzahl sämtlicher Items beschränkt wird und die Bosse auf Zeit zu bekämpfen sind. Das kann gerade zum Ende besonders knackig werden, dass man entweder gezwungen wird bis zum Endlevel zu leveln oder eben andere Taktiken von Nöten sind. Nach dem eigentlichen Endboss gibt es ein Post-Game, das ermöglicht einen neuen Boss zu besiegen. Die Queste für Klasse 4-Items sind zwar richtig gut in Szene gesetzt, allerdings wirkt der Dungeon doch stark in die Länge gezogen. Mit dem Bonus kann man insgesamt gut leben und es ist immer wieder schön, das Game neu zu erleben mit anderen Möglichkeiten. Eigentlich möchte ich dem Spiel volle 10 Punkte geben, aber da die Benevodoner, die man im dritten der vier Vierteln des Spiels bekämpfen muss, sich durchaus als anstrengend erweisen, auch wenn sie mit richtiger Strategie einfacher sind als sie aussehen, ziehe ich einen halben Punkt ab!
演出生硬,剧情平淡,战斗也不出彩,玩下来像十几年前那种3流网游
Trials of Mana, originally released as Seiken Densetsu 3 in Japan and now beautifully remade for modern audiences, is a vibrant action RPG that blends classic fantasy storytelling with fast-paced, real-time combat. The remake, developed by Xeen and published by Square Enix, reinvigorates this beloved title by offering fully 3D environments, voice acting, and reimagined gameplay mechanics while preserving the core charm that made the original a cult favorite. For both longtime fans and newcomers to the series, Trials of Mana delivers a rich and engaging adventure packed with memorable characters, strategic battles, and an expansive world to explore. At the center of Trials of Mana is its unique multi-protagonist system. Players choose three characters from a diverse roster of six, each with their own backstory, personality, and motivations. This choice heavily influences the narrative experience, dialogue, and interactions, creating multiple story permutations that encourage replayability. Whether you favor the powerful but stoic Duran, the agile and cunning Riesz, or the magic-wielding Angela, the character dynamics add depth to the storytelling and provide varied gameplay styles. This party-building element also affects combat strategies and team synergy, as each character brings distinct abilities and roles to the group. The game’s world is a lush, colorful fantasy realm filled with diverse locales ranging from enchanted forests and bustling towns to treacherous dungeons and elemental towers. The design strikes a wonderful balance between exploration and narrative progression, with secrets and side quests that reward curious players. The seamless transition between exploration and combat enhances immersion, and the dynamic camera work in the 3D remake adds a cinematic flair that highlights the game’s vibrant art style and detailed environments. Combat in Trials of Mana is a standout feature, combining real-time action with tactical depth. Unlike turn-based RPGs, battles require players to actively control one character while the others are managed by AI companions. Players must master dodging, blocking, and chaining attacks to defeat enemies efficiently, making timing and positioning critical. The remake introduces a revamped skill system and mana management that offers more customization options and encourages experimentation with different combat styles. Each character can also unlock powerful “Trance” abilities that turn the tide of battle, adding excitement and strategic layers during tough encounters. Character progression is robust and rewarding. As characters level up, players can choose specialized job classes, each unlocking unique skills and stat enhancements. This job system allows for significant customization, letting players tailor their team to preferred playstyles, whether focusing on heavy physical damage, magical prowess, or supportive abilities. Equipment and crafting further deepen the RPG elements, with a wide variety of weapons, armor, and accessories to find or create. The upgrade paths feel meaningful, providing a satisfying sense of growth and empowerment as the adventure unfolds. The narrative of Trials of Mana weaves classic fantasy themes of good versus evil with personal stories of heroism, friendship, and sacrifice. While the plot may sometimes lean on familiar tropes, it is delivered with charm and sincerity, brought to life by fully voiced dialogue and expressive character animations in the remake. The game also balances lighthearted moments with darker, more intense sequences, providing emotional variety that keeps players invested in the characters’ journeys. Visually, the remake is impressive, with high-quality character models, vibrant environments, and fluid animations that breathe new life into the classic title. The soundtrack, a reorchestrated version of the original’s memorable score, perfectly complements the game’s mood—whether during exploration, battle, or key story moments—enhancing the overall experience. While Trials of Mana shines in many aspects, it does have minor drawbacks. The AI controlling party members can occasionally feel inconsistent, sometimes failing to use skills effectively or wandering away from the player. Additionally, the game’s difficulty curve may feel uneven, with some boss fights requiring significant grinding or tactical adjustments. However, these issues are relatively minor and do not detract substantially from the overall enjoyment. In summary, Trials of Mana is a beautifully crafted remake that successfully modernizes a classic RPG while preserving its heart and soul. With its engaging multi-character narrative, dynamic combat, and expansive world, it offers a rich and rewarding adventure that appeals to both nostalgic fans and newcomers. The game strikes a delightful balance between accessibility and depth, making it a must-play for anyone seeking a vibrant, action-packed fantasy RPG with memorable characters and plenty of strategic combat. Rating: 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.