
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is not worth the full price get only on a large discount
Basic RPGs (Grind, Class System, Specialization, etc). The commentary for me is that the game itself is fun and kinda humor me a bit in some scenes, but the animation is a bit lacking expression (?) so it's kinda awkward sometimes. The story itself is as usual as basic RPG games, saving the world blablabla without any special in it and also kinda bore me for most of the time, especially when you're done with the main story. No complex gameplay/combat system, it's simple and also for me it's not really a "let me think the strategy first" type of combat system/game. 7.5/10 Could be better, but either way the class system kinda makes me want to explore every class for each of the characters. I wouldn't recommend to buy this game for a full price If you like a family-friendly/soft RPGs well this is for you. Also keep in mind this is my first Mana-series games too so i don't know my review is really relevant for some point.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never got the chance to play the original version on the SNES back then, but this remake was extremely fun to play through nonetheless despite me being entirely new to the series. The combat is simple but fun, there's a ton to explore with things to find everywhere and the replayability seems amazing, not only by using different characters but also by using different classes. And as a bonus, you can play as a loli.
If you've played the original or if you haven't this game is a blast to play from start to finish With 6 playable characters, and 3 overarching paths, you'll want to replay this game over and over again to see all that the wonderful world of Mana has to offer !!
I have played this game all the way through with Duran, Angela and Riesz as my main group, beat the main story and the post-game on hard mode. While i definitely enjoyed my time playing this game it definitely has some issues. Lets start with what I find good about the game. -Story is somewhat engaging, im curious to see how things differ with different characters. -gameplay is easy to learn and highly customizable -characters feel fairly different from eachother, while still being fairly versatile due to class system -you can somewhat easily change your build as needed via the night-market fortune teller and goddess scales (the latter being locked behind later in the game if im not mistaken) Now, onto the cons -the english voice acting is laughably bad... especially Charlotte (dont know about the Japanese, though it seems generally better) -the writing is super corny and not necessarily in a fun way. I have a feeling that localization is largely to blame here, but I cannot say for sure. -even on the hard difficulty, this game is way to easy to brute force your way through, even if you dont go out of your way to level grind. I was always within a level or two (above or below) the boss levels, and the only boss that really gave me any trouble was Angela's 4th job trial. -Ally AI is absolutely terrible. Angela is sitting there with a full mana bar, and running in to melee things. Riesz was sitting with a full CS meter and not doing any of her class strikes. Duran... was who i controlled 90+% of the time so i mostly just focused on dodging, healing and focusing down priority targets. Ultimately, like i said, the game is fun but dont go in expecting anything too grand as far as story, epic cut-scenes, or challenging combat. Anyway, for now im going to go off to trying Visions of Mana to see how that one turned out.
As far as quality of the production, it is just shy of the original SFC classic. I enjoy the new 3D models and seeing around the environments in all angles, and watching the characters come to life. Combat has been smoothed out a bit and made a bit more intense, especially on Hard. Decent balance. Unfortunately, I can't pick one over the other definitively, so I suggest playing the original FIRST, then playing this one. One of the main reasons being this remake is almost too identical to the original - despite maps now being 3D, they are certainly the same maps, etc. Additionally the QoL features mean the game is quite short. Don't be surprised if your clear time is less than 20h.
TL;DR: Better than FFVII Remake and FFXVI in terms of keeping the pace and me invested. 8/10 Buy on Sale. This is a 20-25 hour game. 30-35 if you are going for all Achievements. The good: -Gameplay, fast paced action around every corner. A good blend between JRPGs and "stylish action games". -Character classes, Fun classes with a lot of build versatility. -Soundtrack is fitting, even the original OST is pleasant to listen to. -The story, A lot is skippable and ignorable, plus it diverges at 2/3 of the way through, opening different final dungeons and bosses, depending on your main character pick. -The Balancing, its well balanced, there were a hand full of encounters that gave me problems on "hard". The bad: -The Story again, If you decide to sith through the cutscenes. It does not help, that the characters are badly written and act like literal idiots. (Riesz Prologue anyone?) -Characters range from bland, one-dimensional, to incredibly annoying (Kevin and Charlotte) -Combat Camera can be a tad on the off-side during crucial moments. The Ugly: -Switching locked-on targets is jank hands down, didn't work properly once. -Charlotte again for her incessant whining and shouting. The second to last boss fight of her route was pure torture for my ears. So all in all a very good game, apparently true to the original.
虽然游戏很空,装备获取很单一,且只有一条主线走到底,能做的事情只有打架和打架,npc零存在感,没有支线,剧情也白开水,战斗的操作空间也小,过场也没有什么演出,像个半成品,但因为安杰拉和莉丝,算上手机端的圣3重置我一共玩了三周目喵
GG
Ich habe dieses Spiel wirklich sehr gemocht und vor allem nach Release gerne gespielt (Siehe Spieldauer von über 400 Stunden seit Sommer 2020), doch damit scheint nun (erstmal) Schluss zu sein... Der Grund? Die Steuerung!!! Wiedermal ein Spiel welches nach irgend einem Update nicht mehr richtig funktioniert und wieder einmal liegt es an der fckn Steuerung! Was ist so schwer daran, gewohnte Mechaniken bei zu behalten? Was ist so schwer daran, EINSTELLUNGEN präzise durchführen zu können UND diese zu Speichern? Weshalb ist die Controllersteuerung nun plötzlich spiegelverkehrt (betrifft nur Aktionstasten [A;B;X;Y]) UND werden nach dem Konfigurieren nicht gespeichert? Umswitchen auf Tastatur? Vergesst es, die voreingestellten Tasten für Bewegung [WASD] FUNKTIONIEREN nicht, selbst die Cursortasten (Pfeiltasten) --> In den Menüs / Optionen schon, aber im Game selbst nicht! Alle anderen Tasten sind in ihrem Setting so zugeordnet, dass ein flüssiges Spiel- / Steuerungsverhältnis nicht / nicht mehr gegeben ist! Ein Spiel welches eine verkorkste / unsinnige / unkomfortable oder insgesamt nicht funktionierende Steuerung hat, ist schlicht unspielbar und so ergeht es mir mit ToM... Und ich glaube nicht, dass es in irgend einer Form mit meiner Migration zu WIN11 zu tun hat, denn andere Spiele via Steam funktionieren weiterhin wie gewohnt (joa ok, ältere Titel wie Gothic benötigten eine Neuinstalation, aber selbst DAS hat bei ToM nichts bewirkt)! Und komm mir blos keiner mit NVIDIA-Settings (wie in bestimmten Foren); Steuerung hat nichts mit Grafik zu tun und vice versa... Eine weitere Sache stört mich zudem auch noch: Japanisch ist grundsätzlich als Standardsprache eingestellt, lässt sich zwar ändern (wofür man das Menü-Layout jedoch in Erinnerung haben muss oder Japanisch-Kenntnisse braucht), aber selbst DIESE Einstellung wird nicht gespeichert und nach Neustart ist alles erneut auf frkn Japanisch.... Wenn ihr neue Spieler seit und keine Frustration wollt, lasst die Finger (vorerst) davon und wartet auf einen Fix... Wer einen BRAUCHBAREN Fix kennt, kann gerne einen Kommentar abgeben; in der Community wird auf meine Anfrage bislang geschwiegen und es kann wohl noch einige Zeit dauern, ehe eine Reaktion (insbesondere hilfreich) kommt...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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