
Trials of Mana is a modern revival of the 3rd game in the seminal Mana series. The game, originally released in Japan as Seiken Densetsu 3, has been fully rebuilt from the ground up in 3D.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 5.8Kreviews | 91% | — | $1.4M |
| $49.99 | 7.3Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SFCで何周したかわからんレベルの作品がリメイク。 プレイは大分前ですがハッと思い出しレビューします。 BGM、戦闘、転職等・・・非の打ちどころがありません。 是非、プレイをお勧めします。
Played this game since i was young. this is a very good remake. movement is fluid, and class system allows for a different play style.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99−70% |
| 1.4Kratings |
| 84% |
| — |
| not modelled |
| $9.99 | 76ratings | 76% | — | not modelled |
| $49.99 | 48ratings | 92% | — | not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
loveless remake, way worse than the original. gamebreaking crashes
For a Remaster this game is pretty good! Gameplay: Although in its core it is very basic action combat I found it fun to play the 3 characters that I selected, both have their own twist and they all work well together. I found the AI Companion the most painful experience, there were times that the other two characters would just stop and not attack or dodge to the AOE... It was not very well tweaked sadly. The Story: The Main Character I choose for this one was Kevin and it present it's own introduction story, it was a nice one honestly and the whole of it is also very good, what I found it boring and honestly unnecessary what the amount of backtracking, even with all the mobility unlocked it was still boring to go back to every single place that you explored just to defeat some monsters to progress story... But the End was good, what can I say more it is a very basic story that does it job. World-Building: The map is interesting, I would see it more as a Themed Park Map, you have all the biomes that Fantasy games have basically, some areas feel flat and abandoned SFX: The music is very good, there was no time that I got bored of listening the music and the sound effects at least for some enemies were a little bit too much but not a deal breaker Art: The Enemies and Protagonists have such a unique design and it really gives you the Fantasy Theme, the graphics are not the best but for this artstyle it does it well. Now I understand why people praise a lot this series and I cannot wait to play the rest!
Wanted Seiken 3 brought into the modern day for many many years, only for this crap to be dropped. It's like they took the original and remade it with a butchers knife. Had they stuck with the original formula they could have had something great, but no they just HAD to screw with things and change it, something Square Enix just LOVES to do, they are terrible at remakes. Some of the worst VA I have heard too. Also why TF does Angela squeak like a rubber duck when she jumps? Visually it looks nice but that's where the good points end. Find the original and play that instead.
在吃過2025一堆女權糞game的屎之後 只能說這遊戲真他媽的香
原作を知っていて、リメイク作を楽しみたい勢にとってはいい作品 リメイクとしての完成度は良い ゲーム自体の面白さに関しては個人的に刺さらなかった
リメイク作品としては秀逸と言えるぐらいの出来で、キャラクターデザインから3Dへの落とし込み、荒の少ないシェーダーで描画負荷も低いという素晴らしさ。個人的には聖剣伝説3よりも2の方が好きだったので、ストーリー的にハマるかと言われるとそこは少し弱い気がしたが、ピクセルリマスター系のお茶を濁す作りに比べると、遥かに力のこもったゲームとして評価ができる。 なぜか中の人の仕業なのか、獣キャラがやたら可愛くなっているので、MOD導入して猫形態の美獣を仲間にして最後まで連れ歩くことになってしまった。小中学生の性癖を歪ませると言われる理由がよくわかります。危険です。
Bland. I kept thinking it would pick up, but I played up to 3rd boss it only got worse. [list] [*] Basics of combat are nicely executed (specifically attack, movement, stagger and enemy telegrapthed attacks specifically). It reminded me of adventure games. [*] Skills/Magic interrupt the flow of combat rather than flowing into it [*] Companions need constant babysitting, because they routinely fail to dodge attacks or heal despite being able to do both. [*] Exploration aspect is unrewarding. Not only is the game linear and on rails, I took any short winding paths I could and all of them only got me trivial amount of gold or consumables. [/list]
Tried it several times, but couldn't get into it. Characters are forgettable, combat is simplistic, story is not worth mentioning, soundtrack gets annoying after minutes. Insane backtracking, and enemies seem to respawn every two minutes, so you have to fight the same enemies in the same spots several times back to back because some quests make you run from A to B to A to B three times in a row. There is a character named "Von Boyage", which actually made me chuckle. Was the most memorable part of the game for me. I'm sure hardcore fans or nostalgic enjoyers will have a great time. I like JRPGs but this one is just too bland for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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